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In Unearthed Arcana 2021: Travelers of the Multiverse, a few of the races are singularly a type other than Humanoid. Specifically, Construct, Ooze, and Monstrosity.

What are the mechanical consequences of a player character having one of the creature types that are in this supplement?

Trish
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Journer
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    Are you just asking for a complete list of spells and abilities that work differently for these creature types compared to humanoids? That seems too broad to be practically answerable. – Ryan C. Thompson Oct 09 '21 at 03:10
  • @RyanC.Thompson not a complete list, but perhaps significant examples, in which the use of the spell or trait in question could be radically altered. – Journer Oct 09 '21 at 12:22
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  • @V2Blast I think the answers to that question are good for this one too, so I will be deleting this question within 48 hours. Just wanted to leave this up long enough for you to see my thanks. – Journer Oct 16 '21 at 21:35
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    @Journer: You don't need to delete duplicate questions - you can just leave them up so that they can serve as a signpost for future readers looking for a similar question. That said, I'm not sure this is fully a duplicate of that question; obviously, it covers the Fey aspect of your question, but there may still be room to ask if there are any player character features/spells/etc. that interact in a unique way with the Constructs, Ooze, or Monstrosity creature types, beyond them simply not being Humanoid. (That said, it may or may not be considered too broad by the community.) – V2Blast Oct 18 '21 at 01:54
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    As a note to others, I would argue that although there's a lot of overlap, these two are NOT duplicates. The simple fact that a Construct character is going to have a lot of issues getting a Heal spell is more than sufficient for me to deem this question unique. – Pyrotechnical Oct 18 '21 at 16:41
  • It might however be somewhat wide, unless this only affects the UA races. – Trish Oct 18 '21 at 18:08
  • I might suggest splitting the question into 3 specific ones: one asking about character options (especially spells) that interact differently with the Construct type, and possibly one about the Ooze type and one about the Monstrosity type. ...That said, I don't think there are any class/subclass features that interact differently with PCs of any of those creature types (a D&D Beyond sitewide search filtered to "Characters" results yields nothing relevant), and I'm not sure if any spells/magic items interact differently with oozes/monstrosities, so that may be unnecessary/overkill... – V2Blast Oct 18 '21 at 23:06

1 Answers1

2

Let's do this in order of ease

At time of posting, I could find no spells that demand a creature type of "monstrosity"

Moving on

Oozes

Works(Super Effective!)

  • Sunbeam (6th level)
  • Sunburst (8th level)

Constructs

Works

  • Mending (cantrip)

Doesn't

  • Abi-Dalzim’s Horrid Wilting (8th level)
  • Antilife Shell (5th level)
  • Blight (4th level)
  • Cure Wounds (1st level)
  • Heal (6th level)
  • Healing Word (1st level)
  • Mass Cure Wounds (5th level)
  • Mass Heal (9th level)
  • Mass Healing Word (3rd level)
  • Phantasmal Force (2nd level)
  • Power Word Heal (9th level)
  • Prayer of Healing (2nd level)
  • Spare the Dying (cantrip)

Humanoid

I'm sure there are many posts about humanoid typing, especially for when centaur came out. I'm making another.

Required(Works)

  • Animate Dead (3rd level)
  • Calm Emotions (2nd level)
  • Charm Person (1st level)
  • Create Undead (3rd level)
  • Crown of Madness (2nd level)
  • Dominate Person (5th level)
  • Hold Person (2nd level)
  • Magic Jar (6th level)
  • Reincarnate (5th level)
  • Simulacrum (7th level)

Yes, Simulacrum can be used to target beasts as well, but as we're looking at how spells will effect these new races, it's human required.

Korpse
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