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The Melf's Minute Meteors spell states (XGE, page 161, emphasis mine):

[...] When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. [...]

My question is: If I cast Melf's Minute Meteors on the first turn of combat, how does it interact with another spell with a casting time of 1 action on the subsequent rounds of combat?

Could I for example, on the second round of combat, cast a Scorching Ray (PHB, page 273; SRD) followed by two of the meteors for a total of five fire blows? Three attack rolls and two Dexterity saving throws. Is that all correct?

Thomas Markov
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Kallenz
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  • I've closed this as a duplicate, as it has been asked before. Let us know if that question doesn't clear things up for you. – Thomas Markov Sep 27 '21 at 16:28
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    Generally speaking, we prefer to leave duplicate questions undeleted—the duplicate question box with links to the original question can help others find it. – KRyan Sep 27 '21 at 17:04
  • @KRyan thank you. I have fixed it. – Kallenz Sep 27 '21 at 17:52

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