Can't quite wrap my head around how to go about this (outside of brute forcing it with manual calculations, which isn't ideal given variable difficulties and variable numbers of dice) so I figured I'd ask here.
I'm playing in a game where I can spend limited resources at attempts to harvest and create things. This runs on a D6 system.
Difficulty for harvest, and difficulty to craft, can be 2+, 3+, 4+, 5+, 6+, or 6 and then 5+ on a following roll(counts as a "single" roll for cost purposes), average difficulty 4+. Difficulty goes down by 1, minimum 2+, each attempt.
So if I spend the resources to make 2 harvest attempts and up to 2 craft attempts:
Harvest 1: 4+ pass, 3- fail.
Harvest 2: 3+ pass, 2- fail.
Craft 1: 4+ pass, 3- fail. Irrelevant if both harvests fail.
Craft 2: 3+ pass, 2- fail. Irrelevant if both harvests don't pass.
To make things slightly less complicated, I only particularly care if at least 1 craft passes, so I'm trying to balance harvest vs craft to successfully get at least 1 pass.
TLDR: How do I go about calculating the odds of overall success when each attempt on one side regresses in difficulty on that side, down to a minimum, each attempt on the other side regresses difficulty on that side, and the cap on number of attempts on the second side is dependent on the number of successes on the first?
- how many attempts can you do for harvesting/crafting?
- if an harvesting/crafting attempt starts with a 6+ difficulty, than does it go down to 5+, 4+, 3+, 2+ and than it rises again to 5+?
– Eddymage Aug 12 '21 at 07:18