Is the Lightning Launcher from the Armorer Artificer affected by the Spell Sniper Feat? If not, how can you increase it range?
Reason: The Armorer's "Arcane Armor" (if we are to actually rationalize a game of "lets pretend" with rules and dice) by nature is magical, so the effects should emulate certain spells for its functionality. After all, the core concept of the Artificer is to build things that emulate magical effects but count as "magical" for all intents and purposes. For their Lightning Launchers you could "rationalize" that it is made with the knowledge of spells and modifying them for the desired effects like Shocking Grasp as a ranged attack with reduced damage or Lightning Lure with reduced damage and without the "Get Over Here!" effect. Its a "magic" simple weapon emulating a spell effect. So why not "rationalize" that the feat Spell Sniper might work with it?