I'm having trouble with the Tomb of Horrors. My party is mostly newer players except for one veteran player, who happens to power build with another newer player (the overpowered clerics from Tasha's Cauldron of Everything).
I'm unsure of how to handle the place without instantly killing them.
- I'm worried about killing them in the first two rooms; kinda makes your characters not wanna play.
- I want to give them that Dark Souls or Baldur's Gate feeling that they are getting there, but they need a lot of backup characters.
What level should they be if my party has some power building going on (2 clerics twilight and peace, a barbarian of which I'm unsure, and a wizard in chronology, and possibly a divination wizard, I'm hoping to bring them all to tenth level, i need some help on how to run this torture of a campaign