So I know a lot of people argue that infinite wild shape "isn't that overpowered" but I still think gaining upwards of 200 hit points per turn is a bit broken, especially compared to other level 20 abilities like the ranger, who just get to add a wisdom bonus. How would one go about nerfing it so they still are strong, but not un-killable?
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4Hello and welcome to Stack Exchange! This is a question we've been asked a few times already. Take a look at this: Does unlimited Wild Shape make Circle of the Moon archdruids virtually unkillable? – Stop Being Evil May 22 '21 at 17:04
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