Snare is a spell that activates when
The trap triggers when a Small creature or larger moves into the area protected by the spell.
Would forced movement via the Thornwhip cantrip snare the foe?
Snare is a spell that activates when
The trap triggers when a Small creature or larger moves into the area protected by the spell.
Would forced movement via the Thornwhip cantrip snare the foe?
There are a number of spells in Fifth Edition which produce effects when a creature transits their areas of effect and this is one of them. The wording for each spell can vary a little, indicating whether or not the movement needs to be willing or not.
For example:
Prismatic Wall:
When a creature attempts to reach into or pass through the wall [...]
Wall of Fire:
A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there.
Snare says:
The trap triggers when a Small creature or larger moves into the area protected by the spell.
The Sage Advice Compendium includes a discussion on this topic in regard to a different AoE spell (Moonbeam):
Entering such an area of effect needn’t be voluntary, unless a spell says otherwise. You can, therefore, hurl a creature into the area with a spell like thunderwave.
It is worth pointing out that they're talking about spells that have wording similar to Moonbeam which trigger when a creature "enters the area of effect". They don't include it on the list, but this is also how Snare is worded.
Sage advice summarizes it succinctly: You’re essentially creating a hazard on the battlefield. Snare is a magical trap, much like any trap that is built into the design of the adventuring environment.
If I push a monster onto a mundane pressure plate trap in a dungeon, I expect it to go off without consideration for whether or not the monster wanted to end up on that pressure plate.
To that end, Snare, once cast, becomes a trap like any other and any appropriately sized creature that ends up in the Snare's space, friend or foe, willing or unwilling, would trigger the trap.
The Grasping Arrow from the Arcane Archer says:
The creature hit by the arrow [...] takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting.
For that J. Crawford ruled, that forced movement counts as a move. Booming Blade on the other hand says the following:
If the target willingly moves 5 feet or more [...]
Unwilling moves are here specifically excluded. Consider that on page 7 of the PHB it says:
Specific Beats General
Which means the following: "Move" means every possible way of movement, willing or unwilling, by foot, air or water, except if it says something different.