Simply put, you do not gain your proficiency bonus to your AC. At level 1 this may not make much of a difference but your AC will be much lower as you level up.
below is a table of how your AC will scale with light armor(studded leather AC +2, dex cap 3) and medium (hide AC +3, dex cap 2) with proficiency and heavy(full plate AC +6, dex cap 0) without (assuming 14 dex )
+-------+-----------+-------+- ------+-------+
| Level | Unarmored | Light | Medium | Heavy |
+-------+-----------+-------+- ------+-------+
| 1 | 15 | 17 | 18 | 16 |
| 2 | 16 | 18 | 19 | 16 |
| 3 | 17 | 19 | 20 | 16 |
| 4 | 18 | 20 | 21 | 16 |
| 5 | 20 | 23 | 23 | 17 | +1 potency rune, +Dex increased to 16
| 6 | 21 | 24 | 24 | 17 |
| 7 | 22 | 25 | 25 | 17 |
| 8 | 23 | 26 | 26 | 17 |
| 9 | 24 | 27 | 27 | 17 |
| 10 | 26 | 28 | 28 | 17 | +dex increased to 18
| 11 | 28 | 30 | 30 | 18 | +2 potency rune
| 12 | 29 | 31 | 31 | 18 |
| 13 | 32 | 34 | 34 | 18 | proficiency increased to expert for unarmored/light/med
| 14 | 33 | 35 | 35 | 18 |
| 15 | 34 | 36 | 36 | 18 | +dex increased to 19
| 16 | 35 | 37 | 37 | 18 |
| 17 | 36 | 38 | 38 | 18 |
| 18 | 38 | 40 | 40 | 19 | +3 potency rune
| 19 | 41 | 43 | 43 | 19 | proficiency increased to master for unarmored/light/med
| 20 | 43 | 44 | 44 | 19 | +dex increased to 20
+-------+-----------+-------+- ------+-------+
As one can see proficiency makes a very significant impact on AC. Even if one were to go with a dex of 10 only at level 1 would this be an improvement over light/ unarmed but that difference would be invalidated by 4th level
+-------+-----------+-------+--------+-------+
| Level | Unarmored | Light | Medium | Heavy |
+-------+-----------+-------+--------+-------+
| 1 | 13 | 15 | 16 | 16 |
| 2 | 14 | 16 | 17 | 16 |
| 3 | 15 | 17 | 18 | 16 |
| 4 | 16 | 18 | 19 | 16 |
| 5 | 18 | 21 | 22 | 17 | +1 potency rune, +Dex increased to 12
| 6 | 19 | 22 | 23 | 17 |
| 7 | 20 | 23 | 24 | 17 |
| 8 | 21 | 24 | 25 | 17 |
| 9 | 22 | 25 | 26 | 17 |
| 10 | 24 | 27 | 28 | 17 | +dex increased to 14
| 11 | 26 | 29 | 30 | 18 | +2 potency rune
| 12 | 27 | 30 | 31 | 18 |
| 13 | 30 | 33 | 34 | 18 | proficiency increased to expert for unarmored/light/med
| 14 | 31 | 34 | 35 | 18 |
| 15 | 33 | 36 | 36 | 18 | +dex increased to 16
| 16 | 34 | 37 | 37 | 18 |
| 17 | 35 | 38 | 38 | 18 |
| 18 | 37 | 40 | 40 | 19 | +3 potency rune
| 19 | 40 | 43 | 43 | 19 | proficiency increased to master for unarmored/light/med
| 20 | 42 | 44 | 44 | 19 | +dex increased to 18
+-------+-----------+-------+--------+-------+
The only real benefit I can see from this is that at level 1 it frees up some ability boosts away from dex to other stats. Now if one spent their first general feat at 3rd (or possibly 1st if human) on armor proficiency you actually will see an improvement in AC until higher levels (13 for light/medium and 19 for unarmored) where better armor proficiency will supersede heavy armor's initial bonus.
+-------+-----------+-------+- ------+-------+
| Level | Unarmored | Light | Medium | Heavy |
+-------+-----------+-------+- ------+-------+
| 1 | 15 | 17 | 18 | 16 |
| 2 | 16 | 18 | 19 | 16 |
| 3 | 17 | 19 | 20 | 22 | feat for heavy proficiency (trained)
| 4 | 18 | 20 | 21 | 23 |
| 5 | 20 | 23 | 23 | 25 | +1 potency rune, +Dex increased to 16
| 6 | 21 | 24 | 24 | 26 |
| 7 | 22 | 25 | 25 | 27 |
| 8 | 23 | 26 | 26 | 28 |
| 9 | 24 | 27 | 27 | 29 |
| 10 | 26 | 28 | 28 | 30 | +dex increased to 18
| 11 | 28 | 30 | 30 | 31 | +2 potency rune
| 12 | 29 | 31 | 31 | 32 |
| 13 | 32 | 34 | 34 | 33 | proficiency increased to expert for unarmored/light/med
| 14 | 33 | 35 | 35 | 34 |
| 15 | 34 | 36 | 36 | 35 | +dex increased to 19
| 16 | 35 | 37 | 37 | 36 |
| 17 | 36 | 38 | 38 | 37 |
| 18 | 38 | 40 | 40 | 39 | +3 potency rune
| 19 | 41 | 43 | 43 | 40 | proficiency increased to master for unarmored/light/med
| 20 | 43 | 44 | 44 | 41 | +dex increased to 20
+-------+-----------+-------+- ------+-------+
Note that I did not consider different armors within each type as once you reach full dex cap for your armor the AC differences do not matter, nor did I consider a starting 18 dex for unarmored as that gets into the realm of a very weird barbarian without maxing its key attribute.