This is fairly straight forward to work through, because each effect is independent, meaning we can just multiply the individual probabilities together.
Blink gives a 50% chance for our caster not to be on the plane where they can be attacked. (Though of note, if we're not there, our assailant is free to attack someone else or Ready their action for our return. We're ignoring that.)
Mirror Image gives a \$\frac{1}{4}\$, \$\frac{7}{20}\$, or \$\frac{1}{2}\$ chance to be hit through depending on the number of duplicates. I'll be assuming we have 3, but it's fairly easy to lower that if desired.
Armor of Hexes gives another 50% to miss (that's what 4 or higher on a d6 means).†
Blur gives the resulting attack (should it go through everything else) disadvantage.
The remaining thing is to work out the chance to hit with +7 against 13 with disadvantage, which we can rephrase as the chance of two 2d20 both being 6 or higher (i.e. needs to be one of the 15 outcomes from 6 to 20). The probability of one being so is \$\frac{15}{20}=\frac{3}{4}\$ and the probability of both is \$\left(\frac{3}{4}\right)^2\$. Bringing everything together:
$$
\left(\frac{3}{4}\right)^2\times\frac{1}{4}\times\frac{1}{2}\times\frac{1}{2}=\frac{9}{256}\approx0.035=3.5\%
$$
†: Armor of Hexes technically applies after you are hit, however this only affects the profitability you'll have to use your reaction, not the final probability for being hit.