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I've started playing DnD for the first time two months ago (hey, coronavirus).

My character is a half-orc fighter, currently level 3. His attributes are STR 19, DEX 14, CON 16, INT 9, WISDOM 10, CHA 11. I'd spent a lot of time thinking about him at first, and I had a clear image of him wielding a battleaxe and a warhammer when fighting, and I really liked that. But then, as a noob, I wanted to see what was a "good" fighter build. Unfortunately, most of what I found led me to the same conclusion: Two Weapon Fighting is good for five levels, then gradually gets wrecked in comparison to a Great Weapon Fighter. What's more, as I chose the Battlemaster archetype, some number of my battle maneuvers require a bonus action, which take away my additional attack as a dual wielder. And, unfortunately, last session, I already got to experience the huge difference in damage output between me and my party's Paladin (who's also using the Great Weapon Fighting style).

Since then I've really started to think about what I should be going towards while keeping what I had in mind. So, my question is actually be two:

  • What kind of build and multiclassing should I be aiming for ? (mainly talking about the ASI and feats I should use, dip in Barbarian ?)

or

  • Should I instead ask my DM if I could re-work my character, mainly to select the Great Weapon Fighting style (and make my maneuvers more reliable) ?

Just to be clear, I'm not looking to optimize the hell out of my character. I'd just like to have a bit of insight on the options I have so that I don't "feel left behind" as much as my party levels up. This is my first campaign, my first character, so I'd really, really like to keep playing him without him being a Fighter that doesn't do his job correctly (I'm the only other melee guy in the party).

Thank you for your time.

  • 4
    How are you defining 'good'? – NotArch May 20 '20 at 20:56
  • And what type of character so you actually want to play? If pure optimization isn't what you're really after, then what are you trying to achieve? – NotArch May 20 '20 at 21:09
  • And my manners are terrible! Welcome to our stack! Please take the [tour] to learn more about us and you can visit the [help] for more information. – NotArch May 20 '20 at 21:10
  • I think about "Good" as something along the lines of "not sub-optimal" and "not counter-productive", choices that go into improving my character by making use of the class and race. And what I'm tring to achieve, well, I just want to make sure I'm not left hanging behind as the party levels up. The Paladin we have is already hitting harder than I do, and the Rogue, Warlock and Cleric have been useful from the start of the campaign (and we're all DnD noobs). – TheOkaysian May 20 '20 at 21:27
  • Welcome to rpg stack exchange. 2) Usually you should try to ask a question that is not an opinion. Ask a question that can be definitively answered. Like, which weapon produces more damage for my barbarian build- an axe or a hammer. 3) Also, try to ask only one question per post. It's great to ask lots of questions but each one should be in a new post.
  • – Adenine2k May 20 '20 at 21:34
  • Your clarifications are helpful, but could be more specific to get high quality answers. If "good" means "not sub-optimal", it sounds like you are trying to "optimize the hell out of" your character; "optimal" means "best possible". And if you're assessing the outcome relative to the other PCs at the table, we'll need to know more about them to assess where your character should end up. You mentioned the Paladin's high damage output-- if you want to optimize your character for melee damage (average per attack, or highest single-turn damage, etc.), that's a question we can answer precisely. – Upper_Case May 20 '20 at 21:44