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I made a home brew spell and I want your opinion on how powerful it is

Nature’s bounty

1d4 healing

Casting time: 1 action

Range: touch

Duration: instantaneous

Components: v s

Classes that know: Druid, Ranger

The user calls upon the spirits of nature and touches one willing creature, the target then heals 1d4 (plus spell casting mod) hitpoints. The target then gets a bonus equal to your Druid/ranger level to their next attack.

1 Answers1

15

It is incredibly overpowered

There are no cantrips that provide healing. And definitely none that also give a bonus modifier to an attack roll. Giving completely free healing would allow characters to completely heal without any cost outside of and in between encounters.

The Dungeon Master's Guide (page 284) explicitly states that:

A cantrip shouldn't offer healing.

The closest is spare the dying which stabilizes and true strike which gives you advantage on your next attack, but you have to basically wait a round.

Normally, I'd prefer to wait until your homebrew is complete, but this can be answered as-is. But when you work on it, please make sure to include everything in your next version.

Some spells to compare against would be healing word, cure wounds, and bless when developing your next version.

NotArch
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    How about some kind of recoil on use? @NautArch – Straight up oof May 20 '20 at 21:02
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    @Straightupoof Until you've got a better description of what your goals are for this spell and why you want to homebrew it, I don't think I can provide any help. If you're still at the brainstorming phase, hoping into our very own [chat] may help you out. – NotArch May 20 '20 at 21:02
  • Alright, I have a good idea of a more balanced spell, but I don’t know if I should like, post an entire new question, or to put it in an answer. Where should I post the revision? @NautArch – Straight up oof May 20 '20 at 21:27
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    @Straightupoof please read that meta on how to ask, it covers the revision process. – NotArch May 20 '20 at 21:40