Yes, but maybe not for that exact purpose.
The main effect of the spell is this:
Choose one object weighing 1 to 5 pounds within range that isn't being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface.
The range is 60 feet, so you absolutely can use this to grab objects from a distance and huck them at where you want them, if they're 1 to 5 pounds.
(The minimum weight is weird. I infer that's there so that the damage-dealing properties of the spell make sense--it's not supposed to shoot a grain of rice at lethal velocity.)
One limitation it probably has is that the object will fly until it hits something (or the full 90 feet), so you can't deposit it exactly where you want. I say "probably" because this is another case of that inexact "up to (distance)" that the writers like to use (also seen in thorn whip and lightning lure). It's unclear if you get to choose a distance up to 90 feet, or if that's just an acknowledgement that the object might hit something before going the full distance.* However, the spell doesn't say you get to choose a distance, and it does say that you choose a direction of flight, so I read it as "90 feet, stopping early if it hits something solid".
Workarounds
(Note: Herein lies physics. If you're thinking of saying something like "D&D is not a physics simulation", note that I'm not actually using the game mechanics to try to simulate physics.)
You might be able to pick a direction that will lawn-dart the object into the ground at the spot of your choosing. It will stop moving on impact, since the ground is a solid surface. But keep in mind the object moves in a straight line. If there's a sword sitting on a table, and the tabletop is parallel to the floor, there's no straight-line path that will get it off the table and then onto the floor.
A better option may be to throw it at the ceiling. If the object is relatively soft (like a bag of coins), it'll fall roughly straight down, so you'd aim for a point right above where you want it; if it's rigid, it'll ricochet, so there's more uncertainty depending on the shape of the object. This would be where I improvise a ruling like "Make a DC 15 Arcana check, and if you fail, the sword bounces off somewhere and you'd have to go look for it."
*Of course this can happen whether the spell says "up to" or not. Thunderwave doesn't use "up to 10 feet" but the creature can still hit a wall before going the full 10 feet.