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Can a multiclass sorcerer make spell slots for their other class using sorcery points?

For example: can a multiclassed sorcerer 3 / warlock 1 use Flexible Casting to create a warlock spell slot?

V2Blast
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Fuilson
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3 Answers3

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Yes, it can make spell slots used by other classes.

No, it can not make a Warlock spell slot specifically.

Total spell slots from multiclassing are calculated using the method described on page 165 of the PHB (SRD reference):

You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of your fighter or rogue levels (rounded down) if you have the Eldritch Knight or the Arcane Trickster feature. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table.

The spell slots are not divided up by class, aside from those provided by the Warlock's Pact Magic feature, so there's no such thing as "Sorcerer spell slots" in this context.

Warlock spell slots are not included in the above section from the SRD because they are not granted by the "Spellcasting" feature, but rather the "Pact Magic" feature, and recharge on a short rest instead of a long rest. The SRD explains separately how Pact Magic is handled for multiclassing:

If you have both the Spellcasting class feature and the Pact Magic class feature from the warlock class, you can use the spell slots you gain from the Pact Magic feature to cast spells you know or have prepared from classes with the Spellcasting class feature, and you can use the spell slots you gain from the Spellcasting class feature to cast warlock spells you know.

They are tracked separately due to the different recharge rate, but otherwise function like any other spell slot.

In addition, this unofficial tweet from Jeremy Crawford that explicitly describes the Sorcerer's Flexible Casting feature as "omnivorous"- able to convert slots from any class into sorcery points. There is nothing in the class feature or this Sage Advice which indicates that the reverse is not also true.

The sorcerer's Flexible Casting feature is omnivorous, able to turn spell slots from any class into sorcery points.

A subsequent tweet in that same chain asks a similar question as OP:

The use case is: convert warlock slots to sorc points, short rest, regain warlock slots. Turning a short rest asset to long

And Crawford responds by explicitly saying that it's possible to turn slots into sorcery points:

Yep, that works. Similarly, a paladin/warlock can use warlock slots for Divine Smite. Warlocks have so few slots on purpose!

But another tweet states that the created slots are themselves not belonging to any specific class:

Multiclassing/Flexible Casting/Pact Magic: Sorcery points can create a slot that's used with Pact Magic. It's not a "warlock slot."

While his responses are unofficial, they do imply that the design intent was for these different features to interact in this way, and this is consistent with how the features are written in the PHB/SRD.

Liesmith
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  • I thought Crawford's tweets were official. Has something changed? – Kevin Sep 25 '19 at 21:26
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    @Kevin It looks like it changed in January: https://twitter.com/jeremyecrawford/status/1105277917582389248?lang=en – Liesmith Sep 25 '19 at 21:29
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    @KorvinStarmast I'm not sure what the specific point of confusion is; a Sorc/Warlock can use slots created by Flexible Casting to cast Warlock spells, but these are not "Warlock" slots, and therefore don't refresh on a short rest. The "Pact Magic" feature grants Warlocks spells/slots in a method unique to other classes, and is not designated as the "Spellcasting" feature so as to prevent interaction with multiclassing (ie, a Warlock-1/Wizard-19 would get all its spell slots back on a short rest if Warlocks had "Spellcasting" instead of "Pact Magic"). – Liesmith Oct 28 '19 at 21:21
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    @Medix2 I'd say that you could only use your Warlock-granted slots for that (rather than any granted by Flexible Casting); it seems like the language is intentional to limit you to using it a certain number of times per day, based on Warlock level. – Liesmith Oct 28 '19 at 22:42
  • Given this I'd be interested to hear your thoughts on my questions here and here and how they match/conflict with yours here – Exempt-Medic Oct 28 '19 at 22:44
  • "I believe [this answer] make some incorrect assumptions that don't hold up when you look at the big picture. For example [the answer] assume that Warlock Spell Slots are a result of Pact Magic, and that since Sorcerer Spell Slots are combined into the pool they don't exist. But this doesn't really explain why Ranger Spell Slots exist. [the answer has] an incorrect understanding how Spell Slots and Class Spell Slots work. [It] also assume that since Flexible Magic is omnivorous it is [implied to be] omniproductive, which is nonsense" – user-781943 Nov 03 '19 at 01:23
  • @jgn I don't know what you're talking about; Ranger spell slots are granted by the Spellcasting feature, just like virtually every other class with spell slots. Except Warlocks. The multiclassing rules explicitly state that the slots granted by Pact Magic are treated separately from those granted by the Spellcasting feature. You have an incorrect understanding of how Spell Slots work. – Liesmith Nov 03 '19 at 11:57
  • @Liesmith In the core rules (ie, not optional rules) there is mention of class specific spell slots in both the Ranger class, and the Warlock class. This is normal English, not a special mechanic. The multiclassing rules merely state that when determining how many spell slots you have, you combine levels for certain classes. This does not overrule the basic rules. A Warlock Spell Slot is still a Warlock Spell Slot. Pact Magic is unrelated to this.The fact that Warlock gains Spell Slots via Pact Magic is totally inconsequential. Pact Magic itself is a "Warlock Feature", that's plain English. – user-781943 Nov 03 '19 at 12:30
  • @jgn I genuinely do not understand what you are trying to argue, or why you're trying to insist on "no optional rules" when Multiclassing is itself an optional rule; there is no other way to get spell slots from different classes, so we need to look at the Multiclassing rules to even start talking about class-specific spell slots. I don't know why you're bringing up the "ranger spell slot" language of Primeval Awareness when no such language appears in the Sorcerer features discussed in my answer, and the Multiclassing rules are explicit about Pact Magic being separate from Spellcasting. – Liesmith Nov 06 '19 at 15:55
  • @Liesmith Existence of Warlock Spell Slots, Ranger Spell Slots, and Sorcerer Spell Slots have nothing to do with Pact Magic. Is that clear? Without any optional rules, these exist. – user-781943 Nov 06 '19 at 22:15
  • @jgn It's really not clear. If you use no optional rules, then the only slots you have are the ones that belong to your only class. If you use multiclassing (the crux of this entire question and answer), you are by definition using optional rules. If you are not using optional rules, then the class slot distinction is utterly irrelevant. A non-multiclass ranger by definition only has ranger slots. I still do not understand how any of this applies to this question, or to my answer. – Liesmith Nov 07 '19 at 00:28
  • @Liesmith I think that is a bit of a dishonest interpretation. The language "Ranger Spell Slot" or "Warlock Spell Slot" indicate that these rules were written with multiclassing in mind. – user-781943 Nov 07 '19 at 01:34
  • @jgn You kept insisting we exclude optional rules, hence my confusion because this is about optional rules. Currently, there are only two mentions of class-specific slots in the PHB: Ranger and Warlock. Warlock is already a special case because there is no way to gain additional Warlock slots aside from Warlock levels: multiclassing explicitly does not affect their progression. This leaves Ranger as the odd duck. I still don't see why this is relevant to my answer: I only said "so there's no such thing as "Sorcerer spell slots" in this context." And there aren't. – Liesmith Nov 07 '19 at 02:26
  • I said that the core rules are not optional rules, not that optional rules should be excluded when someone is playing with optional rules. The context doesn't stop sorcerer spell slots existing, they just aren't relevant. – user-781943 Nov 07 '19 at 05:11
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Firstly, multiclassing is a variant rule

In 5th edition Dungeons and Dragons, multiclassing is a variant rule. What this basically means is many of the class features break down as written when understood in a multiclass context. For this reason, the multiclassing rules make some specific exceptions to the general class rules as detailed in the Player's Handbook:

a few features have additional rules when you're multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting.

Font of Magic, and by extension, Flexible Casting is not considered in these additional rules, so it works the same for a multiclass character as for a single-clased sorcerer. As a result, there may be some strange implications of using the feature as a multiclass character that I will discuss at the end of my answer.

Class-specific spell slots

To start with, Flexible Casting makes no mention of the type of spell slot that you can make:

You can transform unexpended sorcery points into one spell slot as a bonus action on your turn.

Contrast this to features like the ranger's Primeval Awareness or the warlock's Bewitching Whispers which say:

you can use your action and expend one ranger spell slot to focus your awareness on the region around you.

...and...

You can cast compulsion once using a warlock spell slot. You can’t do so again until you finish a long rest.

Clearly, with these features you would need a spell slot that is specific to those classes. In the case of the ranger, though, the multiclassing rules provide a specific revision to the Spellcasting class feature:

You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of your fighter or rogue levels (rounded down) if you have the Eldritch Knight or the Arcane Trickster feature. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table.

This means that any spell slot from the Spellcasting class feature should qualify for Primeval Awareness, but still not as a warlock spell slot since your warlock levels don't contribute to that pool (as warlocks have the Pact Magic feature instead of the Spellcasting feature).

Similarly, when Pact Magic allows you to refresh a spell slots on a short rest:

You regain all expended spell slots when you finish a short or long rest.

... this only applies to the spell slots granted by the Pact Magic feature.

Flexible Casting

Flexible Casting is an edge case among the rules since it doesn't specify what type of spell slot it creates:

You can transform unexpended sorcery points into one spell slot as a bonus action on your turn.

This can have three different interpretations which each have their own consequences:

Sorcerer Spell Slot

One interpretation hinges on the fact that the rules are written without multiclassing in mind by default. This would lend to the idea that the feature creates sorcerer spell slots despite not explicitly mentioning that it does.

If Flexible Casting creates a sorcerer spell slot, then it will work with any feature that would work with the basic Spellcasting spell slots, since a multiclass spellcaster treats them all as the same.

This sort of idea would also mean you couldn't use warlock spell slots on features such as Divine Smite which don't specify a specific class, but would be assumed to mean paladin spell slot with this interpretation.

Generic Spell Slot

This interpretation suggests that the spell slot created by Flexible Casting is not tied to any class, since no class is specified. In this case, it would not work with any feature that requires a specific class's spell slot to function, but could still be used with features that rely on any spell slot such as the actual casting of spells and Divine Smite.

After doing all the reading, this is the interpretation I personally subscribe to as it relies on the fewest assumptions from my point of view.

Any class's spell slot

Finally, one could interpret that the lack of specificity means a sorcerer can make a spell slot that functions as a class of his/her choice. This would mean a sorcerer could create a spell slot specifically designated as a ranger spell slot or a warlock spell slot. These slots could then work for any given set of class's features, but not another.

One thing to stress about this interpretation is that it leads to a question of whether a warlock spell slot created in this way could recover on a short rest or not. Pact Magic is not explicit on what type of spell slots can be recovered during a short rest.

If a sorcerer could make spell slots that would go on to be recoverable on a short rest with Pact Magic, that would be extremely unbalanced compared to the spellcasting capacity of other class combinations.

Another confusion to contend with when making warlock spell slots is whether you can make warlock spell slots of lower levels than your warlock level allows, or what the cost of these spell slots are since Pact Magic only has one level of spell slot:

all of your spell slots are the same level

Ambiguity

As is usually the case with ambiguous rules, you will have to ask your GM, and confer with the rest of your table to figure out which of these interpretations will be used at your table. Remember that the goal of D&D is for everyone to enjoy themselves, so if a rule or an interpretation of a rule will detract from the fun the group is having, you are encouraged to work with the table to play the game how you all see fit.

After all, one of the first things that the Player's Handbook explains is:

To play D&D, and to play it well, you don’t need to read all the rules, memorize every detail of the game, or master the fine art of rolling funny looking dice. None of those things have any bearing on what’s best about the game.

...and, a bit later:

Your DM might set the campaign on one of these worlds or on one that he or she created. Because there is so much diversity among the worlds of D&D, you should check with your DM about any house rules that will affect your play of the game. Ultimately, the Dungeon Master is the authority on the campaign and its setting, even if the setting is a published world.

The rules outlined in the books are merely guidelines to aid in finding common ground. Where they fail in outlining how the game should work, it is up to the group, and ultimately the GM, to determine how the rules will work at any given table.

David Coffron
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  • Heh, I like the "any class spell slot" for the cheese potential, and I am glad that you provide a warning on that ... – KorvinStarmast Oct 31 '19 at 16:22
  • The rules seem to have been written with multiclassing in mind, which is why Warlock has Pact Magic, and both Warlock and Ranger have spells that require class specific spell slots, there is a ton of other evidence like Extra Attack too. Multiclassing was even released with the basic rules. – user-781943 Nov 02 '19 at 01:27
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No.

The rules are written in plain English

A Warlock spell slot is exactly what it sounds like, a spell slot from the Warlock class. The same with a Ranger spell slot, or a Sorcerer spell slot. Spell Slots are spell slots gained from a specific class.

The feature does only what it says it does.

The "Flexible Casting" section of the "Font of Magic" feature says:

Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn.

Flexible Casting does not allow you to specify the class of spell slots gained. Logically they are Sorcerer Spell Slots, but mechanically it doesn't actually matter.

This matters because a number of spells explicitly require spell slots of certain classes. However, excluding these spells that have wording requiring spell slots of specific classes, you can use spell slots for any other spells from any class.

From the question:

There is nothing in the class feature or this Sage Advice which indicates that the reverse is not also true.

Beware of this logic. The rules are not an exhaustive list of things that are not true.

user-781943
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  • This answer seems to rely on the logic "warlock spell slots are not spell slots". Is that correct? Or is there an implicit "Flexible Casting creates Sorcerer spell slots" in point #2? – mattdm Nov 02 '19 at 03:42
  • @mattdm No, read point 1: "Warlock Spell Slots are spell slots gained from the Warlock class." Flexible Casting creates Spell Slots, but it does not create "Warlock Spell Slots" nor "Sorcerer Spell Slots". Please note that classed spell slots are used in 1 Ranger ability, and 7 Warlock abilities in the entire game. To be as clear as I can: "All Warlock Spell Slots are Spell Slots. But not all Spell Slots are Warlock Spell Slots". – user-781943 Nov 02 '19 at 03:53
  • So this is identical to the answer by Liesmith (currently the accepted answer)? I'm just trying to understand :) – mattdm Nov 02 '19 at 03:58
  • If the feature said "you may bake a cake", would you be able to bake a chocolate cake? – mattdm Nov 02 '19 at 03:59
  • @mattdm You should reread their answer, I believe they make some incorrect assumptions that don't hold up when you look at the big picture. For example they assume that Warlock Spell Slots are a result of Pact Magic, and that since Sorcerer Spell Slots are combined into the pool they don't exist. But this doesn't really explain why Ranger Spell Slots exist. They have an incorrect understanding how Spell Slots and Class Spell Slots work. They also assume that since Flexible Magic is omnivorous it is omniproductive, which is nonsense. All in all I think my answer has less problems and is shorter – user-781943 Nov 02 '19 at 12:57
  • @mattdm I think that an answer that relies on general truths and mechanics is more correct. You don't need to read a dozen twitter posts and jump all over the rulebook to understand why Flexible Casting can't do this. I think that understanding the foundations and logic that makes up the answer is as important as the conclusion. – user-781943 Nov 02 '19 at 12:59
  • @mattdm With regard to chocolate cake, I think there are 2 reasons why you can bake a chocolate cake: 1. There is no such thing as "generic cake", you have to bake a cake of some kind. There is however such thing as generic Spell Slots. 2. I don't think the designers have made significant effort to create a distinction between chocolate cake and "generic cake" in the rules. However they have made an attempt to distinguish between Warlock Spell Slots and Spell Slots and there are mechanics that rely only on warlock Spell Slots. – user-781943 Nov 02 '19 at 13:02
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    Yeah I guess that's my concern — the idea of "generic spell slots" seems like a "hidden rule". – mattdm Nov 02 '19 at 15:08
  • @mattdm It isn't a "hidden rule". They aren't "generic spell slots", they are just "spell slots". I only used "generic" to illustrate the point. If you want to consider something to be a "hidden rule" then it should be the 8 places in the entire rules where "class spell slots" are discussed. Everywhere else they only talk about "spell slots". Those 8 places where "class spell slots" are discussed use specific language intended to overriide the general rule that spell slots are generic, as is discussed in both the spell casting section and multiclassing section. – user-781943 Nov 03 '19 at 01:21