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Are you required to spend hit dice to take a short rest?

I couldn't find this anywhere, but my DM is adamant on the idea that in order to benefit from a short rest, you have to spend a hit die. I haven't found anything that supports this. Is he right, or is he maybe just DM house-ruling it?

I mainly was wondering because I play a wizard and it would be helpful to know whether I can use my Arcane Recovery feature during a short rest that others are taking.

V2Blast
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Necrolance
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1 Answers1

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Hit Dice are not required to be spent during a Short Rest to otherwise benefit from it

A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.

A character can spend one or more Hit Dice at the end of a short rest, up to the character's maximum number of Hit Dice, which is equal to the character's level. [...]

Short Rest, Player's Handbook, pg. 186

Emphasis mine. If you were required to spend Hit Dice during a Short Rest to take a Short Rest, then the rules would expressly say so, perhaps with language like "A character must spend one or more Hit Dice at the end of a Short Rest in order to benefit from it". But they do not.

So if you're a Wizard trying to use your Arcane Recovery feature, or a Fighter recovering your Action Surge, or a Warlock recovering Spell Slots, or any other character that can gain additional benefits from a Short Rest beyond healing from Hit Dice, you can gain those benefits without spending Hit Dice.

Xirema
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  • Thank you. So I guess he was just house ruling it, from our last campaign to prevent a player in the group from just resting every hour with a short rest so that he could get his druid spell slots back to full. – Necrolance Jun 29 '19 at 03:15
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    @necrolance a druid can't recover spell slots on a short rest. How are they doing that? – daze413 Jun 29 '19 at 03:56
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    @daze413: Land druids have a feature similar to Arcane Recovery... but it, too, is once per long rest. – V2Blast Jun 29 '19 at 04:51
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    @Necrolance Oof, your DM appears to be in the midst of a comedy of errors. ;) Land Circle Druids do have a feature that lets them recover a few Spell Slots on one Short Rest.... *Only... one Short Rest, per Long Rest. PHB 68, Natural Recovery* feature. I respect your DM's intentions to make sure that class features don't overpower the campaign, but I would advise them to pay closer attention to how they work, I think he might find it's not as necessary to revise/houserule things if he better understands their mechanics. – Xirema Jun 29 '19 at 05:05
  • I appreciate the quick responses. I've already passed the info on, and while he's still concerned I told him that it's ultimately up to the DM on how resting goes. If resting every hour just to make use of 'short rest' features were a major problem he could just limit where we can rest. Or when, like if a place is too unsafe to rest for long. In his defense, he only just recently started being a DM for 5e, and before that he hadn't been a DM for 10 years. And the first group he DM'd was... Less than ideal, which is probably why he instated that. One player did all he could just to push limits. – Necrolance Jun 29 '19 at 05:30
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    @Necrolance There is an answer talking about limiting short rests a bit here: https://rpg.stackexchange.com/a/133653/22403 Your DM may be interested in that one... – fabian Jun 29 '19 at 09:57