3

How many characters are needed (using any 5e published race, background and class [no feats]) so that a party can understand (read and converse) all languages in PHB, GGtR and WgtE; at level 1 without the need for spells ?

How diverse can you make the party without increasing the number of characters ?

Karan Shishoo
  • 2,155
  • 17
  • 25

2 Answers2

9

By my estimation, a 5-character party is needed:

High Elf / Druid / Sage: Common, Elvish, Druidic, +3 of player's choice

Vedalken / Knowledge Cleric / Acolyte: Common, Vedalken, +5 of player's choice(!)

Goblin / Rogue / Orzhov Representative: Common, Goblin, Thieves' Cant, +2 of player's choice

Tiefling / Storm Sorcerer / Simic Scientist: Common, Infernal, Primordial, +2 of player's choice

Deep Gnome / Ranger / Azorius Functionary: Common, Gnomish, Undercommon, +3 of player's choice


This uses races, classes and backgrounds that I collated from the Player's Handbook, Guildmaster's Guide to Ravnica, Volo's Guide to Monsters, Xanathar's Guide to Everything, and the Elemental Evil Player's Companion. This gives the party a total of 25 languages understood fully (reading, writing and speaking), including Thieves' Cant and Druidic, which covers (assuming no players take duplicate chosen languages) all 25 languages found in those books.

*EEPC adds the Aarakocra language and the Deep Gnome subrace.

fluff_thorrent
  • 507
  • 3
  • 9
3

You need 4 characters with a magic item, 5 without.

The Party

  • High Elf Druid (6 new languages)
    • Common, Elvish, Druidic, 1 from Extra Language, 2 from background1
  • Vedalken Cleric of the Knowledge Domain (6 new languages)
    • Common, Vedalken, 1 from Languages, 2 from background, 2 from Blessings of Knowledge
  • Kalashtar Cleric of the Knowledge Domain (6 new languages)
    • Common, Quori, 1 from Languages, 2 from background, 2 from Blessings of Knowledge
  • Changeling Cleric of the Knowledge Domain (6 new languages)
    • Common, 2 from Languages, 2 from background, 2 from Blessings of Knowledge

These give the party 24 languages, which falls one short of all the languages from the sources you mention.

You could gain this language via an Ioun Stone of Language Knowledge from this adventure:

Lost Laboratory of Kwalish

You could also make one of the clerics a different class by collecting two additional of these magic items.

Without Magic Items

Otherwise, any 5th character who can learn a language not chosen by the ones I listed can fill out the party, making 5 characters.

If you want a more well-rounded party without magic items, since you need a 5th character anyway, if your 5th character is a Changeling Ranger, you can change the classes of two of the Knowledge Domain clerics to anything you like and still have enough

1: Use the Customizing a Background rule in the PHB and any background can get 2 languages

The Languages

There are 25 languages within the three books you requested (Player's Handbook, Guildmaster's Guide to Ravnica, and Wayfinder's Guide to Eberron):

  1. Abyssal
  2. Celestial
  3. Common
  4. Deep Speech
  5. Draconic
  6. Druidic
  7. Dwarvish
  8. Elvish
  9. Giant
  10. Gnomish
  11. Goblin
  12. Halfling
  13. Infernal
  14. Kraul
  15. Loxodon
  16. Merfolk
  17. Minotaur
  18. Orc
  19. Primordial
  20. Quori
  21. Rierdan
  22. Sphinx
  23. Sylvan
  24. Undercommon
  25. Vedalken
David Coffron
  • 74,667
  • 14
  • 306
  • 503