Short answer: For a typical party of heroes if you say they can mine out a 5 foot cube in an hour you won't be far off.
Longer answer: 5th edition doesn't say, but we can use earlier versions to aid us.
According to the AD&D Dungeon Master's Guide p. 106, it depends on the type of rock. For 8 hours of labor, one properly equipped dwarf can mine 90, 70 or 35 cubic feet of rock depending on whether it is very soft (limestone), soft (other sedimentary rocks) or hard (igneous) respectively.
It is also assumed that they would only do 8 hours of labor per day, but you could use the forced march rules if they tried to carry on working for longer this. As this is a time-sensitive operation, if they have fewer than 8 hours, I'd consider letting them mine faster than this, but they would become exhausted much faster. For n between 1 and 2, perhaps n times faster, but they become tired after only 8 divided by n squared hours?
According to the AD&D Dungeoneer's Survival Guide p. 50, each 10 ft section of tunnel would also require shoring with either stone or wooden support pillars if you want to protect against the risk of collapsing.
The Dungeoneer's Survival Guide p. 7, also suggests that the most commonly encountered caves will be limestone, and therefore very soft stone.
The Dungeon Masters Guide p. 106 goes on to say that 16 dwarves could work simultaneously to create a 10 ft wide tunnel, so it would seem reasonable to allow your 6 dwarves to work together to create a 5x5 ft tunnel. (I assume they progress in a V formation to avoid congestion?)
Of course the displaced rocks will need moving out of the tunnel to avoid becoming trapped and potentially suffocating. However using the usual movement rules for carrying/dragging this is likely to be fairly negligible in comparison to the slow speed of mining for all but the longest tunnels.
For 6 dwarves mining a 5x5 ft tunnel through limestone they could displace 67.5 cubic feet per hour between them, which is 2.7 ft progress per hour, or 21.6 ft in 8 hours, after which they'd need to rest for the day, or use forced march rules to see if they become exhausted.
The rules don't give any bonuses to mining for strength, but it would seem reasonable to do so; your players are heroes after all! If we work backwards, take some liberties switching between AD&D and 5e rulesets and gloss over trying to mechanically explain why dwarves are faster, we can get a rough idea. Lets assume that the soft limestone has an AC of 13, and your typical NPC dwarf with a STR of 10 has a +2 to hit and is swinging once every 6 seconds, doing 1d8 points of piercing damage on a hit. In 8 hours, that's 4800 rounds; an average of 2400 successful hits; and about 10,800 damage to the stone. Given they would displace 90 cubic feet, it suggests each cubic foot has 120 hp. Your 14 strength dwarves have +2 STR modifier so will be hitting 60% of the time instead of 50%, and doing 2 more damage every time they hit. This works out at 156 cubic feet for 8 hours of labor.
Therefore your 6 14 strength dwarves mining a 5x5 tunnel through limestone could displace 117 cubic feet per hour between them, which is 4.68 ft progress per hour, or 37.44ft in 8 hours, after which they would need to rest for the day, or use forced march rules to see if they become exhausted.