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When I design adventures, I often come up with situations where the NPCs could realistically thwart the PCs quickly by sounding an alarm. This is especially common in science fiction settings, where the NPCs have access to surveillance cameras, radars, motion detectors, and other advanced technology. This makes stealthy missions difficult to pull off, because the PCs can be revealed in a matter of seconds if they make even a single mistake.

How do I keep NPCs from just sounding the alarm right way, without suspending disbelief too much?

mxyzplk
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Jakob
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  • Watch the PCs storm into a secure and hostile area without bothering to prepare for security and hostility. 2) Let the NPCs sound the alarm. 3) Watch the PCs die in a hail of blaster fire/captured and sent to the prison planet/fed to a pet bagorth. 4) Ask them to roll up new characters who will be less suicidal. 5) Profit. (Said somewhat tongue-in-cheek. ;-)
  • – SevenSidedDie May 02 '12 at 18:09