Probably not much damage (and not much height)
There are no rules for damage done by deliberately falling down on top of another enemy. A DM would have to make a ruling. It's quite possible that this would be considered either an unarmed attack or an attack with an improvised weapon. After all, you are not attacking with a weapon (hence unarmed attack), and on the list of improvised weapons you'll find (PHB, p. 148, bold added):
a table leg, a frying pan, a wagon wheel, or a dead goblin.
As such, the body of a creature seems to count as as an improvised weapon in some cases. Keep in mind, an improvised weapon will do 1d4+Strength Mod damage, and an unarmed attack will do 1+Strength Mod damage, regardless of your size or weight.
Also note: both of these options would require your action, not just your movement to attempt.
You can't jump as high as you think
While you are grappling another creature, your speed is halved. And although your jumping distance will be increased by the spell Jump, you still won't be able to jump further than your speed. As such, you could jump, at most, 15 feet up (assuming your usual speed is 30 feet).
Since falling distance is 1d6 per 10 of fall, this means you and your grappled foe would take 1d6 damage max of fall damage.
Also note that your calculation of your usual jump height is based on the formula for a running high jump (3+strength mod), which requires you to move 10 feet on foot right before the jump. A vertical jump without this run-up only can elevate you half as high as a running jump. So your actual maximum standing high jump distance is 4 feet normally, or 12 feet with the Jump spell. If you tried to do a running high jump while grappling, you'd use 10 feet of your 15 feet of speed on the run, and thus only be able to jump 5 feet up for the rest of your turn.
Falling on an enemy is more likely to cause trouble for you
If a DM decided that the size and weight of an enemy entered into the damage of them falling on you, keep in mind that they could use such a tactic on your character. And since you'll regularly be facing huge or larger creatures, I'd recommend against pushing too hard for the efficacy of this tactic: it's more likely to harm you than help you.