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That might seen like an oddly worded question but hear me out.

I am starting a new campaign soon and I kinda jumped the gun a bit with the pre-planning. None of my player characters know each others characters and I want them to all meet up organically (or just meet up). However all the planning for my adventure starts with them all together walking into a town that's under attack.

The problem is I don't know how to get them from meeting up (or where they'll meet up since I kinda wanna try something different from "you all meet in a tavern" since I've done that 3 times already) to entering the town as companions, or at least together.

How can I get my players together and move towards a new town, without directly forcing them?

HellSaint
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Youjay
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1 Answers1

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Depending on whether you've got time for this - running a one-shot solo game for each of them (or pairs or whatever) that ends with sending them all off to the same town would allow you to build up to the game, flesh out some back-story and may even kick start some of the role playing relationships between PCs.

If you can't actually run these, the quick version is having a conversation with each of your players, coming up with a reason that they'd go to this specific town. An example might be something like this:

PC1 has a life goal to become the greatest fistfighter in all of history. He discovers there's a brawler in a nearby town who's creating a bit of a name for himself - somewhere to start his reputation perhaps?

PC2 met a girl he liked and was sent by her to get a specific perfume in order to earn a date. The nearest vendor of this perfume has a shop in this specific town.

PC3 is part of a group of highway bandits that hits a caravan PC4 has been paid to protect. One of them convinces the other to join them instead, and the destination the caravan was headed for is the town in question.

Of course, the specifics of these situations (that can be played out in a one shot game or just worked out and agreed on beforehand) is limited only by your collective imaginations!

Isaac Reefman
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