In light of the revelation that an Instrument of the Bards requires a spell with a material component to be used, what spells can it actually be used on?
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Why is this not closed as too broad? – Dec 19 '18 at 20:31
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3@Rogem Because there is a very specific answer to this. – NotArch Dec 19 '18 at 20:39
3 Answers
The November 2018 DMG errata replaces the last paragraph of the old description with:
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
The means that a spell qualifies if all of the following conditions are met:
The spell causes the Charmed condition
The spell calls for a saving throw which, if failed, inflicts the charm effect
The spell has a material and/or somatic component
The spells meeting these 3 conditions currently are:
Animal friendship
Charm monster
Charm person
Crown of madness
Dominate beast
Dominate monster
Dominate person
Hypnotic pattern
Modify memory
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1One could be even more specific and say the the spell requires a non-costly material component that is not consumed (since foci cannot replace material components with a cost, or components that are consumed on casting) – Adam Apr 18 '18 at 19:31
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2The instrument does also specify that spells cast from the instrument or when the instrument is used as a spellcasting focus are affected, but the only spell any version of the instruments offers which causes anyone to be Charmed is... Animal Friendship, again. Access to a few more spells is pretty useful of course but one can't help but feel that this secondary aspect of the instrument's power was not really thought through at all... – Carcer Apr 18 '18 at 21:19
As of the November 2018 DMG Errata:
Instrument of the Bards (p. 176). The final paragraph is replaced with the following: “You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.”
There is no longer a requirement that the instrument be used as the focus, and it works as long as there is a somatic or material component. While the character still needs to be a bard to attune it, it can be used with non-bard spells.
Based on a quick filter on D&D Beyond, the list appears to be:
- Animal Friendship
- Charm Monster
- Charm Person
- Crown of Madness
- Dominate Beast
- Dominate Monster
- Dominate Person
- Hypnotic Pattern
- Modify Memory
Some of the spells under that same search (not listed above) are there because they cure or suppress the charmed condition. Of those that aren't curatives, a few others don't make muster for use with an Instrument for other reasons:
- Awaken imposes charmed, but has no save.
- Compulsion, Suggestion, and Mass Suggestion don't actually impose the charmed condition, despite un-charmable people being immune.
- Geas only has a verbal component.
Suggestion actually doesn't appear at all on that search, but Mass Suggestion does. That indicates there may be a problem in the site's indexing functions, so there may be other spells that reference the Charmed condition that aren't being found.
A casting of hypnotic pattern that imposes disadvantage on the save is entirely worth it. A half dozen opponents suddenly becomes effectively one or two, maybe zero. As powerful as that combo is, what more do you really need?
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4Welcome to RPG.SE. Please take the tour to see how a Q&A site in the SE format is different from a discussion forum. Also, please take a look at how to write a good answer. You've got a good start, please follow through with those guidelines in mind. – KorvinStarmast Dec 19 '18 at 13:44
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1While I don't completely disagree, this doesn't answer the question and feels more like a comment. – NotArch Dec 19 '18 at 14:34