Recently my boyfriend, his friends and I started a game of Palladium. The night we all were rolling for our character stats and creating our characters was a lot of fun. This was my first RPG and I was super excited to get it started. My character was an anarchist mercenary, and I was hopeful about the opportunities to create this mysterious character. Stats-wise, she's a very average character. She has some good hand-to-hand skills but not much else worth noting. Normally, I wouldn't have been bothered, since I expected her to progress, but in our group of five there is also a very OP wolfen mind mage and an elf with almost limitless charm and beauty who can get anything she wants. My boyfriend's character is also very average in stats, but the nature of his character makes him able to interact in a lot of interesting ways that gives him a lot of play time.
Our first game was extremely discouraging, to say the least. The GM set it up so that it's basically centered around the wolfen (no surprise), who enlists the help of the elf. So the first game was about 5+ hours of just the wolfen and the elf. I got to say a couple words only because my character was in close proximity for a moment. I left that night feeling forgotten about and pessimistic about future games.
Our second game didn't go much differently. It was basically: Wolfen and Elf, feat. a Mage and a Soldier... (oh also there as a mercenary for a second there). Our characters defeated a demon together, but despite that I still had no time to explore my character. Everything I said as both a character and as a player would go ignored and lost in the babble of everyone else.
I don't even know the other players very well. They're my boyfriend's friends and it's already draining enough that I have to spend so much energy trying to be kind and likable, but when I have to sit there watching everyone else have fun for 5+ hours it just depresses me. The player whose character is the elf is annoying and constantly is trying to derail the game by making out-of-character chaotic decisions, so she hogs the GM's attention and everyone else's time constantly. All of us are annoyed by it, but they still get time for themselves so they deal with it.
I ultimately made the decision to drop out. I know this would seem inconsiderate to the GM, but even he admitted that he hadn't even planned anything out for my character yet so it wouldn't make a difference (which also confirms that no one is interested in my character at all). Our last two games were held at the annoying player's house, with her three-year-old running around and being disruptive, which was the final straw for me.
I guess my question is, was my decision to drop out too hasty? Am I being too pessimistic? I hate the fact that I've already spent 11+ hours feeling left out as both a character and a player. I leave every game feeling drained. I was so hopeful for this game, as it was my first. Now I just feel disappointed.
I should probably mention exactly how my time had been wasted our first two games. The Elf spent about 3 hours in our first game wandering around town, forcing men in the tavern to fight each other for no reason, trying to coerce a lord to buying a sword for her and throwing a fit when her charm didn't work on him, and forcing a stable boy to follow her around for no reason other than the fact that he was enamored with her. Her exchanges with the wolfen have been out of character and have taken far more time than they should have. In our second game, the Elf broke away from our party to investigate a waning campfire 30+ miles away, against every character's advice not to. She left us stranded because she was the only one who knew the location of the demon we were on our way to fight. It's beyond frustrating, especially because she loves the fact that all attention is on her as she wastes everyone's time.