I am now looking at running my 5th Paranoia session and this will be the 4th time the players have used the Player generation system from the New Paranoia system (pick a stat player to your left/right etc gets a -ve value)
Now seeing as how the players are used to this system of player generation I wondered if anyone had any suggestions for alternatives?
Are there any other alternatives GM's have used to make this process less predictable for the players? Have any alternatives been given in other books or online by the designers?