I GMed my first game the other night and, while we had fun once I got the hang of what I was doing, we found the combat difficult to get our heads around.
Let me set the scene:
A wild "5 giant spiders" appears!
5 Sinew Spiders
4” tall, thin red legs, black and red bodies. Fat bodies 3” wide. Will target weapons.
Aspects: Spindly Legs, Hard Carapace.
Good At (+2): Climbing, Webbing from Up Close.
Bad At (-2): Dodging, Webbing from Distance.
Stress: 1▢ 2▢ 3▢
(I know it should've had one more stress box... maybe?)
Now, this is meant to be a pretty beefy challenge. There's a beefy NPC there too though, so it shouldn't be a TPK from the first scene at least. But there were two main issues:
Balancing: Those spiders dropped. Hard. In a round and a half every last one of them was dead. I even tried extending the fight a little longer by crossing out their "Carapace" aspect as a consequence of sorts instead of one spider getting punched and a shockwave taking out the other 3. (What can I say? I had literally no idea what I was doing.)
Targeting: Players would attack some particular spider, and it would hit, covering one of the stress boxes. But narratively, I didn't know what to do. If there are 2 spiders left and one arrow is shot, how does it kill both of them outright? No matter what I did, they'd be superhuman beasts of power to do that amount of damage in a single hit. (Which the PCs weren't by the way.)
Should each spider have been a separate sheet, to give them more staying power? Should they have just had a load more stress boxes?
(Sorry about the nebulous question asking, here. I couldn't figure out how to condense things into something more specific. Would really appreciate any help you guys can give me~)
Notes on my second game, and how it helped me understand some of the tips I got from here: Reddit.