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You find yourself on the floor, slowly waking up and unable to remember how you got here. As you slowly come to your senses, you realize that another weird guy has trapped you in another unfamiliar room with what you're sure is another set of bizarre rules that you have to follow.

A previously-unseen speaker starts to produce a voice. "Hᴇʟʟᴏ, ᴀɴᴅ ᴡᴇʟᴄᴏᴍᴇ ᴛᴏ ᴍʏ ʟᴀʙʏʀ--"

You cut him off angrily. "Yes, I know. You've trapped me in a labyrinth, and I have to get out while following some strange rule that you've come up with. That's great. Just tell me the rule and give me the map. And let's make it quick - I have a report that I have to do by tomorrow."

"Cᴏᴍᴇ ᴏɴ, ᴀʀᴇ ʏᴏᴜ sᴜʀᴇ ʏᴏᴜ ᴅᴏɴ'ᴛ ᴡᴀɴᴛ ᴛᴏ ʜᴇᴀʀ ᴛʜɪs? I sᴘᴇɴᴛ ᴀʟʟ ᴡᴇᴇᴋ ᴍᴀᴋɪɴɢ ɪᴛ sᴏᴜɴᴅ ᴏᴍɪɴᴏᴜs ᴀɴᴅ ᴄᴏᴏʟ."

"Look, this is the fourth maze I've been trapped in since yesterday. I've already had a maze that contained itself, one with a ton of letters written on the tiles, and one where I had to follow directions written on dice. Just tell me the rules so I can get this over with."

"Uɢʜ, ғɪɴᴇ. Hᴇʀᴇ ʏᴏᴜ ɢᴏ."

The Memory Labyrinth Rules

  • You are currently just behind the door in the bottom right.
  • You must walk through each of the other rooms before returning to the first room. Steps must be to horizontally or vertically adjacent tiles - no diagonal movement.
  • You may not step on the same tile twice.
  • In the middle room, you must step on every tile. In the left room, you must step on every tilein the S-shaped region.
  • Every time you step between two tiles, a line will be drawn between those two tiles' centers. This means that the line will trace out your path along the tiles, moving like a rook in chess.
  • The most important rule: When your path is completed, every section of the same color and shape must look identical. (If you enter two blue rectangles from the bottom left going up, your paths through them must be exactly the same. You can trace them out in reverse, but the lines left behind must be identical.)

"But wait, where's the exit?"

"Iᴛ's ʜɪᴅᴅᴇɴ ɪɴ ᴏɴᴇ ᴏғ ᴛʜᴇ ᴡᴀʟʟs. I'ᴍ sᴜʀᴇ ʏᴏᴜ ᴄᴀɴ ғɪɢᴜʀᴇ ɪᴛ ᴏᴜᴛ."

The speaker shuts off and you notice that a map is sitting just below the door. You pick it up and unfold it...

enter image description here

(For the color-blind, I have marked all groups of 1×1 squares with symbols.)

Deusovi
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  • (And yes, this is a [logic-puzzle]: logical deduction will be very useful here.) – Deusovi Jul 16 '16 at 04:19
  • "every square" means every tile? or every square region? – Jasen Jul 16 '16 at 04:52
  • "look identical" and "can trace them out in reverse" - so without regard to symmetry? (We can't, for example, enter one blue rectangle at bottom-left, and go FL; and enter another from top-right and go FR?) – Jonathan Allan Jul 16 '16 at 06:32
  • (Good sign - so busy looking at it upvoted 26 minutes later ;)) – Jonathan Allan Jul 16 '16 at 06:59
  • @BmyGuest my guess is not cheating per-se (no no-computers tag), but if you want to "match the conditions given"... – Jonathan Allan Jul 16 '16 at 07:10
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    @BMyGuest: No, no "cheating" - move one step at a time. And it's correct that orientation matters for all shapes - if one pattern starts facing north and turning east, all the others of that type must start facing north and turning east (or end facing west and turning south, if you come from the other direction) – Deusovi Jul 16 '16 at 08:01
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    @JonathanAllan: Orientation does matter for all shapes - you can't have one 2x3 rectangle have an upside down version of another's (unless the pattern is rotationally symmetric already). – Deusovi Jul 16 '16 at 08:06
  • cool I worked off that assumption as I thought it was what you meant thank you for the clarification.
  • – Jonathan Allan Jul 16 '16 at 08:09
  • @Deusovi I was thinking of making a program/tool that could be used to create and solve puzzles of this kind. Would that be ok? Also, I would love to integrate those other puzzles you mentioned. I couldn't find them but they sound interesting. – user64742 Jul 17 '16 at 05:23
  • @TheGreatDuck: Those other puzzles are the ones here. Also, puzzles like this are meant to be solved manually. Many of the shapes are specially built for you to make certain logical deductions rather then brute-forcing it. I can't stop you from writing a program, but I would recommend against it, since it would ruin enjoyment for both the creator and the solver. – Deusovi Jul 17 '16 at 05:30
  • @Deusovi I meant write a program that you can personally solve it with. It would just be a player you could move whilst having the paths autotrack themselves. Does that make sense? I won't automate solving. I'll just make a minigame of the puzzle. – user64742 Jul 17 '16 at 07:02
  • @TheGreatDuck: Ah, I see - I say go ahead! It'd be very useful for both constructing and solving any puzzles involving movement on a grid. – Deusovi Jul 17 '16 at 07:31
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    @Deusovi: that's what I figured and it might be nice to feature the puzzles in the competition. I will probable post it in meta when I am done. – user64742 Jul 17 '16 at 07:43
  • +1 for an interesting puzzle, and especially for taking steps to accommodate people with limited color vision. But next time I suggest that you avoid marking tiles with ▘ (▅), as that leads to confusing terminology like “X square,” “diamond square,” and “square square.” Consider color gradients, like this. – Peregrine Rook Jul 26 '16 at 01:40
  • @PeregrineRook: Alright! I'm not very familiar with image editing tools, so I just used the pencil tool.. Next time I make a puzzle like this (and there probably will be a next time), I'll try to make distinguishing marks easier to understand. – Deusovi Jul 26 '16 at 01:43