Wulf and Renie/Strategy

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Ratings

Wulf and Renie 9.5This character's rating from GameWith out of 10 8.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 4This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.  

  • Role: Attacker
  • High damage with 30% unique ATK and guaranteed TA from Support Skills, with Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / DMG is slightly boosted for critical hits / Chance of lowering DMG taken (Can't be removed)
    further increasing damage output for 4 turns.
  • Increased hostility can help draw attacks away from allies, and self-healing together with dodge buffs can help with survivability.
  • The drawback at 5 Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
    stacks can be easily worked around.
  • Self-sufficient and can fit on almost any team, but benefits greatly from Charge Bar gain buffs.

Overview

Strengths

  • Guaranteed Triple Attack rate, negating the need for DA/TA buffs
  • Herz aus EisenGain Counters on Dodge/DMG (5 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 100% counter damageDuration: 4 turnsUp to 5 hits
    Counter attacks grant 4% charge bar per hit (includes Kampfer).
    and Supplemental DMGDMG dealt is supplemented
    Strength: 1% of foe's max HP (Damage cap: 20,000)Duration: 4 turns
    .
    (Uses 30% of charge bar)
    provides good DMG and allows counter attacks.
  • Renie's TearsRenie's rallying cry grants Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
    Strength: 80% ATK Up, 80% DEF Up, 20% bonus Dark damage, 50% chance of dealing 50% more damage, and 100% chance of taking 30% less damageMultiplier: NormalDuration: 4 turns
    to Wulf.
    Remove all Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
    stacks.
    Restore 20% of caster's HP (Healing cap: 2000).
    (Requires 5 Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
    stacks. Uses all of charge bar)
    allows you to clear up Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
    which at 5 will keep them from attacking and gaining Charge Bar
  • The Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    RufenGain 50% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
    Strength: 50%Duration: 5 turns
    and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    helps to replenish charge bar lost to Renie's TearsRenie's rallying cry grants Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
    Strength: 80% ATK Up, 80% DEF Up, 20% bonus Dark damage, 50% chance of dealing 50% more damage, and 100% chance of taking 30% less damageMultiplier: NormalDuration: 4 turns
    to Wulf.
    Remove all Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
    stacks.
    Restore 20% of caster's HP (Healing cap: 2000).
    (Requires 5 Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
    stacks. Uses all of charge bar)
    as well as providing a boost to 50% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
    Strength: 50%Duration: 5 turns
    which synergises well with Herz aus EisenGain Counters on Dodge/DMG (5 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 100% counter damageDuration: 4 turnsUp to 5 hits
    Counter attacks grant 4% charge bar per hit (includes Kampfer).
    and Supplemental DMGDMG dealt is supplemented
    Strength: 1% of foe's max HP (Damage cap: 20,000)Duration: 4 turns
    .
    (Uses 30% of charge bar)
    .

Weaknesses

  • Due to their Kampfer support skill, Wulf and Renie have reduced Charge Bar Speed(35% Down) which can make Chain Bursts difficult to coordinate.
  • Reaching Full Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
    stacks will prevent them from acting until the debuff is removed with Renie's TearsRenie's rallying cry grants Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
    Strength: 80% ATK Up, 80% DEF Up, 20% bonus Dark damage, 50% chance of dealing 50% more damage, and 100% chance of taking 30% less damageMultiplier: NormalDuration: 4 turns
    to Wulf.
    Remove all Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
    stacks.
    Restore 20% of caster's HP (Healing cap: 2000).
    (Requires 5 Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
    stacks. Uses all of charge bar)
    .

How to Play

Wulf and Renie are attackers with extra defensive utility due to their hostility up. He's aggressive with guaranteed Triple Attack but at the cost of a low Charge Bar Gain, if not practiced a bit can throw off doing full chains in a raid or any situation. The main thing behind Wulf and Renie is keeping him able to attack while timing the removal of Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
. Each turn he builds one and keep in mind that Wulf and Renie WILL stop attacking and building Charge Bar once 5Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
stacks are reached. The best way to fix this is using Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
, which will convert all Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
stacks into a stat boost at the cost of their entire Charge Bar. This can be mitigated somewhat with Rufen's Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
) to help recover from losing the whole bar. Also keep in mind that due to their innate low Charge Bar Gain its recommended that you run them in the 4th party slot to more easily feed them charge meter. Their charge attack also helps to manage Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
stacks.

Synergy

  1. Vikala makes an incredible support for Wulf and Renie, as her 3rd skill will completely negate their Charge Bar issue.

Extended Mastery Perks

Wulf and Renie Stars: 10 EMP: 55
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Dark ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★☆☆
HP
★☆☆★★☆★★★
250500750
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Chance to remove 1 debuff at turn start.
☆☆☆ ☆☆☆ ★★★ ☆☆☆ ☆☆☆
Last update: 2020-04-27

Wulf and Renie Stars: 14 EMP: 105
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ★☆☆ ★★☆ ★☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Dark ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ★☆☆ ★☆☆ ★★★ ☆☆☆
HP
★☆☆★★☆★★★
250500750
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Chance to remove 1 debuff at turn start.
★★☆ ★★☆ ★☆☆ ☆☆☆ ☆☆☆
Last update: 2018-08-03

Priorities[edit]

Priority HP and some Dark ATK+ for starters. Because you want the pair to be able to stay standing after taking abuse its also recommended to put down some points into DEF as well. This will especially help in the event that Wulf and Renie reach 5 Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
stacks. After spending EMPs in these areas, the remaining EMP could go into ATK, Critical Hit Rate or Improving Charge Attack Damage.

Resources

References

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