Wulf and Renie/Strategy
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Ratings
| Wulf and Renie | |||||
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Overview
Strengths
- Guaranteed Triple Attack rate, negating the need for DA/TA buffs
- Herz aus EisenGain
Counters on Dodge/DMG (5 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 100% counter damageDuration: 4 turnsUp to 5 hits
Counter attacks grant 4% charge bar per hit (includes Kampfer). andSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 20,000)Duration: 4 turns.
(Uses 30% of charge bar) provides good DMG and allows counter attacks. - Renie's TearsRenie's rallying cry grants
Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
Strength: 80% ATK Up, 80% DEF Up, 20% bonus Dark damage, 50% chance of dealing 50% more damage, and 100% chance of taking 30% less damageMultiplier: NormalDuration: 4 turns to Wulf.
Remove allLone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
stacks.
Restore 20% of caster's HP (Healing cap: 2000).
(Requires 5Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
stacks. Uses all of charge bar) allows you to clear upLone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
which at 5 will keep them from attacking and gaining Charge Bar - The
Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20% RufenGain50% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: 50%Duration: 5 turns andCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%. helps to replenish charge bar lost to Renie's TearsRenie's rallying cry grantsRenie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
Strength: 80% ATK Up, 80% DEF Up, 20% bonus Dark damage, 50% chance of dealing 50% more damage, and 100% chance of taking 30% less damageMultiplier: NormalDuration: 4 turns to Wulf.
Remove allLone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
stacks.
Restore 20% of caster's HP (Healing cap: 2000).
(Requires 5Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
stacks. Uses all of charge bar) as well as providing a boost to50% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: 50%Duration: 5 turns which synergises well with Herz aus EisenGainCounters on Dodge/DMG (5 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 100% counter damageDuration: 4 turnsUp to 5 hits
Counter attacks grant 4% charge bar per hit (includes Kampfer). andSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 20,000)Duration: 4 turns.
(Uses 30% of charge bar).
Weaknesses
- Due to their Kampfer support skill, Wulf and Renie have reduced Charge Bar Speed(35% Down) which can make Chain Bursts difficult to coordinate.
- Reaching Full
Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
stacks will prevent them from acting until the debuff is removed with Renie's TearsRenie's rallying cry grantsRenie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
Strength: 80% ATK Up, 80% DEF Up, 20% bonus Dark damage, 50% chance of dealing 50% more damage, and 100% chance of taking 30% less damageMultiplier: NormalDuration: 4 turns to Wulf.
Remove allLone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
stacks.
Restore 20% of caster's HP (Healing cap: 2000).
(Requires 5Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
stacks. Uses all of charge bar).
How to Play
Wulf and Renie are attackers with extra defensive utility due to their hostility up. He's aggressive with guaranteed Triple Attack but at the cost of a low Charge Bar Gain, if not practiced a bit can throw off doing full chains in a raid or any situation. The main thing behind Wulf and Renie is keeping him able to attack while timing the removal of
. Each turn he builds one and keep in mind that Wulf and Renie WILL stop attacking and building Charge Bar once 5
stacks are reached. The best way to fix this is using
, which will convert all
stacks into a stat boost at the cost of their entire Charge Bar. This can be mitigated somewhat with Rufen's
Strength: 20% ) to help recover from losing the whole bar. Also keep in mind that due to their innate low Charge Bar Gain its recommended that you run them in the 4th party slot to more easily feed them charge meter. Their charge attack also helps to manage
stacks.
Synergy
- Vikala makes an incredible support for Wulf and Renie, as her 3rd skill will completely negate their Charge Bar issue.
Extended Mastery Perks
| Wulf and Renie | Stars: 10 | EMP: 55 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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HP
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Critical Hit
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Dark ATK Up
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ★☆☆ | ||||||||||||||||||||||||||||||
HP
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HP
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Critical Hit
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Debuff Resistance
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Chance to remove 1 debuff at turn start. | ||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-04-27 | ||||||||||||||||||||||||||||||||||
| Wulf and Renie | Stars: 14 | EMP: 105 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
HP
|
Critical Hit
|
Charge Attack Damage
|
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| ☆☆☆ | ★☆☆ | ★★☆ | ★☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Dark ATK Up
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Charge Attack Damage
|
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| ☆☆☆ | ★☆☆ | ★☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
HP
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HP
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Critical Hit
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Debuff Resistance
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Chance to remove 1 debuff at turn start. | ||||||||||||||||||||||||||||||
| ★★☆ | ★★☆ | ★☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2018-08-03 | ||||||||||||||||||||||||||||||||||
Priorities[edit]
Priority HP and some Dark ATK+ for starters. Because you want the pair to be able to stay standing after taking abuse its also recommended to put down some points into DEF as well. This will especially help in the event that Wulf and Renie reach 5 Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)stacks. After spending EMPs in these areas, the remaining EMP could go into ATK, Critical Hit Rate or Improving Charge Attack Damage.