Vania/Strategy
| Game | Strategy | Lore | Voice |
Ratings
| Vania | |||||
| |||||
Overview
Vania is a Attacker that also have supportive capabilities. She can provide
,
, a dispel and
after 5★, making her a pretty viable character in solo battles and hard raid battles such as Ultimate Bahamut where players would want those debuffs. In addition, she is another character that suits well with the current Stamina/Charge Attack based teams in Dark, gaining a Dagger proficiency at 5★ (which features characters such as Ferry (Grand), Eustace (Dark) and Nier), while having good Charge Attack damage and a
. Finally, she is proficient at dealing normal attack damage as well, with her
Strength: 35%Base Accuracy: 80% on a foe.
When Vania has 0
: Gain
Strength: 20%Multiplier: NormalDuration: 3 turns,
Strength: 20%Duration: 3 turns,
Strength: 20%Duration: 3 turns, and
Strength: 10%Duration: 3 turns.
At level 95:
Strength: 20%Duration: 3 turns increased to
Duration: 3 turns.
Also gain
Strength: Healing cap: 700Duration: 3 turns.
Consume 1
: Gain
Duration: 3 turns and
Strength: 50% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns.
Base Accuracy: 100% success rate increased to 100%. providing 50% Unique modifier and possible
, as well as her passive giving her various attack specs and bonus damage consistently.
Overall, Vania is a very potent character after her 5★, and definitely a consideration to be used in many team compositions. Her major issue is the long cooldown and relatively short duration times, but with the fairly high numbers and basically a infinite uptime on her support skill, that is not a great issue at all. She fulfills in the main attacker role in a dagger proficient team, and can capitalize in the various buffs such a setup provides with her Damage Cap and Bonus Damage effects.
How to Play
Vania's skills are not difficult to use. However, they do require some understanding of the battle/raid that you are currently participating in.
Testament250%-350% Dark damage to a foe and remove 1 buff (Damage cap: ~620,000).
At level 55:
Damage increased to 350%-500%.
At level 100:
Damage increased to 600%-700%.
Damage cap increased to ~800,000.
Consume 1Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
: Also inflict25% Dark DEF DownDEF is lowered for dark DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds. is used whenever you need a dispel. It can also be used to cap DEF Down, but remember that that effect requires a Vampyr Drop to be activated.Scarlet GiftInflict Delay (Special)Reduce a foe's charge diamonds by 1
Base Accuracy: 100%Ignores foe's Delay immunity on a foe. If successful, all allies gainCharged +20%Instantly boosts Charge Bar by 20%
Strength: 20%Unaffected by charge bar gain effects. is used to inflictDelayReduce a foe's charge diamonds by 1
. Its Charge Boost upon successfully debuffing is also quite relevant, so it is useful to consider the timing to use this skill. In addition, it is important to understand the potential resistances toDelayReduce a foe's charge diamonds by 1
in some raids during some periods, to avoid casting the skill and gaining nothing.Charm ThrobInflict CharmedAttacks are slightly limited
Strength: 35%Base Accuracy: 80% on a foe.
When Vania has 0Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
: Gain20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 3 turns,20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns,20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns, and10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns.
At level 95:20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns increased toGuaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
Duration: 3 turns.
Also gainDrainDamage dealt is partially absorbed to HP
Strength: Healing cap: 700Duration: 3 turns.
Consume 1Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
: GainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns andBlood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)
Strength: 50% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns.CharmedAttacks are slightly limited
Base Accuracy: 100% success rate increased to 100%. should probably be used whenever off cooldown in most situations. Vania starts with one stack ofVampyr DropAttack specs are boosted based on number of Vampyr Drops (Can't be removed)
so it is possible to open with this skill. After 3 turns ofBlood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)
, she would most likely be able to cast her Charge Attack, replenishing herVampyr DropAttack specs are boosted based on number of Vampyr Drops (Can't be removed)
stacks and getting attack specs from her passive which would cover the downtime nicely. However, since it consumes the stack to obtain the augmented effects, players cannot use this skill turn 1 while also relying on her to applyDark DEF DownDEF is lowered for dark DMG
.
Synergy
Extended Mastery Perks
| Vania | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Debuff Resistance
|
Overdrive Attack
|
Overdrive Curbed
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Dark ATK Up
|
Charge Attack Damage
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
ATK
|
Double Attack Rate
|
Dark ATK Up
|
Debuff Success Rate Up
|
Gain Bonus Elemental DMG effect against charmed foes | ||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2019-03-27 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Vania.
Priorities[edit]
Prioritize her Support Ability as well as Debuff Success Rate to play around her CharmedAttacks are slightly limitedeffect. Then consider maxing Dark ATK and Charge Attack Damage to improve her damage output. The rest is personal preference, but since she has Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
or Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
with Charm ThrobInflict CharmedAttacks are slightly limited
Strength: 35%Base Accuracy: 80% on a foe.
When Vania has 0 Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
: Gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 3 turns, 20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns, 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns, and 10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns.
At level 95:
20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns increased to Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
Duration: 3 turns.
Also gain DrainDamage dealt is partially absorbed to HP
Strength: Healing cap: 700Duration: 3 turns.
Consume 1 Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns and Blood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)
Strength: 50% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. CharmedAttacks are slightly limited
Base Accuracy: 100% success rate increased to 100%., DA Up is not a priority.