The Tower (SSR)

This summon has multiple versionsDifferent summon versions can still be equipped simultaneously.
The Tower (SR)The Tower (SSR)
Arcarum Series
[Arcarum Series]
The Tower
Can be uncapped to 4★Can be uncapped to 5★

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??? HP ATK
Level 1 ?? ??
Level 100 ?? ??
Obtain -

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ID
Summon ID
NameJP
Release Date

This fate-affirming entity takes the form of a calamitous fortress, ascending through the skies to foreshadow an approaching crisis. Its purpose serves only to unleash a crushing blow upon carefully laid efforts, bringing about one's gruesome collapse. Celestially bound to the shrewd Magician, what remains after the stardust has settled may be heaven or hell.
Main AuraThis aura is only available when equipped as a Main Summon. - The Tower's Aura
3★This is the aura for the 3★ version of this summon. 70% boost to Earth ATK (Boost rises based on turns passed [Up to 110%])
4★This is the aura for the 4★ version of this summon. 80% boost to Earth ATK (Boost rises based on turns passed [Up to 120%])
5★This is the aura for the 5★ version of this summon. 100% boost to Earth ATK (Boost rises based on turns passed [Up to 140%])
Sub AuraThis aura is only available when equipped as a Sub Summon.
3★This is the aura for the 3★ version of this summon. 20% boost to Earth allies' HP
4★This is the aura for the 4★ version of this summon. 30% boost to Earth allies' HP
5★This is the aura for the 5★ version of this summon. 30% boost to Earth allies' HP
Call - Callous FistInitial Cooldown Cooldown on Call
3★This is the call for the 3★ version of this summon.Summoner gains ToweringDEF is boosted. Skill will activate 3 turns later.
Duration: 9 turnsEffect activates every 3 turns for 9 turns
8T8-turn cooldown at the start of battle.12T12 turn cooldown.
4★This is the call for the 4★ version of this summon.7T7-turn cooldown at the start of battle.11T11-turn cooldown.
5★This is the call for the 5★ version of this summon.5T5-turn cooldown at the start of battle.9T9-turn cooldown.
Can't be included in other players' combo calls.
4★ Uncap Materials
Rupie cost: -
5★ Uncap Materials
Rupie cost: -
Reduction Materials
Only one copy of each Arcarum summon can be obtained in the game.
Arcarum summons cannot be sold for rupies, reduced or used for upgrading.


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Gameplay Notes

Call - Callous Fist

  • ToweringDEF is boosted. Skill will activate 3 turns later.
    lasts for 9 turns total and deals damage to all enemies every 3 turns.
  • ToweringDEF is boosted. Skill will activate 3 turns later.
    damage and damage cap increases for each subsequent activation.
  • The damage is based on the attack of the Main Character.
    • This damage is treated as skill damage
  • The damage cap is influenced by Master Bonuses, EMPs, Seraphic weapon skills, Ultima Weapon (Scandre Facultas) Skill DMG Cap, Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    , DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    and DMG Cap Up effects from other sources present on the Main Character.
  • If Lyria (Event) is in the party, the ToweringDEF is boosted. Skill will activate 3 turns later.
    buff will be placed on Lyria instead of the MC.
  • At 4★, ToweringDEF is boosted. Skill will activate 3 turns later.
    is as follows:[1]
    • Gain 20% DEF.
    • Damage activations deal the following amounts of damage.
      • Activation 1: Deal 600% Earth damage (Damage cap: ~390,000)
      • Activation 2: Deal 900% Earth damage (Damage cap: ~840,000)
      • Activation 3: Deal 1200% Earth damage (Damage cap: ~1,160,000)

Resources

References

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