The Sun (SSR)

This summon has multiple versionsDifferent summon versions can still be equipped simultaneously.
The Sun (SR)The Sun (SSR)
Arcarum Series
[Arcarum Series]
The Sun
Can be uncapped to 4★Can be uncapped to 5★

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??? HP ATK
Level 1 ?? ??
Level 100 ?? ??
Obtain -

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ID
Summon ID
NameJP
Release Date

This fate-affirming entity takes the form of an auspicious sphere, brilliantly glowing as its halos burst forth with energy. Its promise of splendor and success both tempts and consumes the hearts of all living things. Celestially bound to the merciful Hierophant, its reverent radiance blinds all to the corrupted truth hidden in its shadow.
Main AuraThis aura is only available when equipped as a Main Summon. - The Sun's Aura
3★This is the aura for the 3★ version of this summon. Boost to Fire allies' multiattack rate (Boost rises based on turns passed).
4★This is the aura for the 4★ version of this summon. Boost to Fire allies' multiattack rate (Boost rises based on turns passed).
5★This is the aura for the 5★ version of this summon. Boost to Fire allies' multiattack rate (Boost rises based on turns passed)30% TA + 50% DA at max stacks.
Sub AuraThis aura is only available when equipped as a Sub Summon.
3★This is the aura for the 3★ version of this summon. 7% boost to Fire allies' damage dealt against Wind foes.
4★This is the aura for the 4★ version of this summon. 10% boost to Fire allies' damage dealt against Wind foes.
5★This is the aura for the 5★ version of this summon. 10% boost to Fire allies' damage dealt against Wind foes.
Call - Coronal EjectionInitial Cooldown Cooldown on Call
3★This is the call for the 3★ version of this summon.400% Fire damage to all foes.
Fire allies in first and second positions gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
5T5-turn cooldown at the start of battle.9T9 turn cooldown.
4★This is the call for the 4★ version of this summon.400% Fire damage to all foes (Damage cap: ~860,000).
Fire allies in first, second, and third positions gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
3T3-turn cooldown at the start of battle.
5★This is the call for the 5★ version of this summon.500% Fire damage to all foes (Damage cap: ~1,120,000).
Fire allies in first, second, and third positions gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
Can't be included in other players' combo calls.
4★ Uncap Materials
Rupie cost: -
5★ Uncap Materials
Rupie cost: -
Reduction Materials
Only one copy of each Arcarum summon can be obtained in the game.
Arcarum summons cannot be sold for rupies, reduced or used for upgrading.


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Gameplay Notes

Sub Aura

Call - Coronal Ejection

  • Buffs that last for 1 hit like Shiva (Summon)'s call will only affect the first attack when Double StrikeAttacks twice each turn
    is active. The second attack will not be affected.[1]

Resources

References

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