Reinhardtzar (Grand)/Strategy
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Ratings
| Reinhardtzar (Grand) | |||||
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Overview
How to Play
- Use
Prominence PalmFire damage to all foes.
Inflict25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 200%Duration: 5-8 turnsLocal status effect and25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 200%Duration: 5-8 turnsLocal status effect.
(Boost to specs based on number of melee-specialty main allies.) to debuff the enemy as often as possible - Use
Rekki UnleashedGain RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 3 turns.
(After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].) before an enemy trigger or charge attack that uses one or more single-target attacks. - Use
Cloak of FlameGain Counters on Dodge/DMG (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. andDrainDamage dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2 turns. after finishing usingRekki UnleashedGain RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 3 turns.
(After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].) to heal as much as possible. Try and use it after he performs a charge attack so it affects your whole team.
Synergy
Reinhardtzar works best in an all-melee Fire team.
Inflict
Strength: 25%Base Accuracy: 200%Duration: 5-8 turnsLocal status effect and
Strength: 25%Base Accuracy: 200%Duration: 5-8 turnsLocal status effect.
(Boost to specs based on number of melee-specialty main allies.) gets better the more melee allies are present, turning into what is effectively a permanent debuff with a full melee team.
Weapons
Ultima Claw - For Reinhardtzar's optimal use case of a Melee Fire team. Consider using Gauph Key β to significantly improve the damage of Rekki UnleashedGain RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 3 turns.
(After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].)Hollowsky Axe - For the same reasons as the Ultima Claw Hand of Brahman - Though usually outvalued in Fire Omega grids by Ancient Ecke Sachs, a Melee team will appreciate the specialty bonus. The dodge-and-counter skill will stack with multiple copies, and thus be more likely accelerate Rein's charge bar due to Soul FlareReinhardtzar gains Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5% when a Fire ally counters.Ushumgal - Skill damage cap up will improve the damage of Rekki UnleashedGain RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 3 turns.
(After 3 turns: Fire damage to random foes based on number of hits taken [Max: 10 hits].). Stacks withUltima Claw and Gauph Key β.
Characters
Ghandagoza - Melee fire character whose Eternal Rage10% boost to melee-specialty allies' double attack rate. provides double attack boost that stacks with Self-Determination10% boost to double attack rate, 5% boost to triple attack rate, and amplifySeraphic modifier normal attack damage by 3% for melee-specialty allies., and Ghandagoza's Branding PalmGain Counters on Dodge/DMG (4 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 350%
At level 75:
500%Duration: 3 turnsCounter attacks grant 5% charge bar per hit..
At level 75:
Counter attack damage increased to 500%.
At level 100:
Also gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and 10 stacks ofEternal RageATK and C.A. specs are boosted (Can't be removed)
. boosts Rein's charge bar withSoul FlareReinhardtzar gains Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5% when a Fire ally counters.Aliza - Melee fire attacker whose Waves of FireGain Counters on Dodge (3 times)Dodge and counter one-ally attacks
Duration: 2 turnsCounter attacks grant 5% charge bar per hit. andSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 2 turns.
(Uses 25% of charge bar.) boosts Rein's charge bar withSoul FlareReinhardtzar gains Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5% when a Fire ally counters.
Extended Mastery Perks
| Reinhardtzar (Grand) | Stars: 12 | EMP: 78 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Double Attack Rate
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Critical Hit
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Critical Hit
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Wind Damage Down
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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Skill Damage
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Skill Damage Cap
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-04-30 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Reinhardtzar (Grand).
Priorities[edit]
To make best use of his high power/high upper limit skills, first prioritise raising his Skill Damage Cap (★3). Next, it's recommended to advance by taking Critical (★3×2), C.A. Damage (★3) which have the benefit of increasing his hitting power greatly.
Although it's possible for him to become immortal during game play because of his 3 skills, but since as a result the battle drags on and the damage he receives isn't little, you might want to take his DEF nodes (★1×3). Spend the remaining points after his Extended Mastery Support Skill has been unveiled.