Novei/Strategy

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Ratings

Novei 6.5This character's rating from GameWith out of 10 5.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 1This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

Overview

Novei is a supportive character who can provide buff with nearly 100% uptime. By locking her ability to attack, the buff strength raises to increase party's overall damage per turn.

Strengths

  • As a buff, ModeratoLight ATK and dodge rate are boosted
    has 100% uptime as long as  ModeratoAll allies gain ModeratoLight ATK and dodge rate are boosted
    Strength: 15% Light ATK Up / 3% Dodge Rate Boosted
    While FocusModerato effect is boosted
    is active:

    45% Light ATK Up / 15% Dodge Rate BoostedDuration: 4 turns
    .
    recast when it's off cooldown. After the skill  ModeratoAll allies gain ModeratoLight ATK and dodge rate are boosted
    Strength: 15% Light ATK Up / 3% Dodge Rate Boosted
    While FocusModerato effect is boosted
    is active:

    45% Light ATK Up / 15% Dodge Rate BoostedDuration: 4 turns
    .
    upgrades, she can frequently cast it to make sure the buff stays intact.
    • With  Extended Mastery Support SkillCharge boost to all allies upon using Moderato., all allies also gain charge bar boost to ensure party deals Charge Attack faster.
  • Locking her ability to attack by casting  ConcentreGain FocusModerato effect is boosted
    Duration: Until recast
    , boosting ModeratoLight ATK and dodge rate are boosted
    Strength: 15% Light ATK Up / 3% Dodge Rate Boosted
    While FocusModerato effect is boosted
    is active:

    45% Light ATK Up / 15% Dodge Rate Boosted
    's effect. (Can't attack while focusing. Recast to end focus.)
    can increase party's overall damage per turn. This is effective combined with allies with huge damaging skills.
    • Thanks to her  AccentatoGain Charge Bar +10%Instantly boosts Charge Bar by 10%
      Strength: 10%
      at the end of each turn when focusing on concerto.
      , she can gain charge bar even when she isn't dealing attacks.
  • All allies gain ShieldNext ATK received will be ineffective for a fixed amount
    when she deals Charge Attack. The strength increases based on the number of active ConcertoModeratoLight ATK and dodge rate are boosted

    AdagioEarth ATK and DEF is boosted

    AnimatoWind ATK and charge bar speed are boosted

    LargoWater ATK is boosted / Recovers HP each turn

    VivaceFire ATK and C.A. DMG are boosted
    effects.

Weaknesses

  • By gaining FocusModerato effect is boosted
    , the party's overall Chain Burst will be locked to 3 chains. Assuming allies only deal normal attacks, overall damage per turn will be reduced to 435%
    300% * (100% + 45%)
    compared to without FocusModerato effect is boosted
    which is 460%
    400% * (100% + 15%)
    .
  • Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    from  AccentatoGain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    at the end of each turn when focusing on concerto.
    isn't enough for her to catch up with other allies to fill charge bar, making Full Chain become harder to attempt.
  • Her only damaging skill,  FinaleLight damage to all foes. Removes all ConcertoModeratoLight ATK and dodge rate are boosted

    AdagioEarth ATK and DEF is boosted

    AnimatoWind ATK and charge bar speed are boosted

    LargoWater ATK is boosted / Recovers HP each turn

    VivaceFire ATK and C.A. DMG are boosted
    effects from all allies.
    removes ConcertoModeratoLight ATK and dodge rate are boosted

    AdagioEarth ATK and DEF is boosted

    AnimatoWind ATK and charge bar speed are boosted

    LargoWater ATK is boosted / Recovers HP each turn

    VivaceFire ATK and C.A. DMG are boosted
    effects. Retaining ModeratoLight ATK and dodge rate are boosted
    requires micromanagement that it's more likely that the skill will be casted per 6 turns compared to its actual 5-turn cooldown.
  • The effectiveness of her ShieldNext ATK received will be ineffective for a fixed amount
    from Charge Attack will be very low most of the times, rounds about 750 HP strength. Using multiple Orchestra Characters only to improve her ShieldNext ATK received will be ineffective for a fixed amount
    strength is not feasible due to all of them don't share same elements.
  • Her EMP set is arguably irrelevant to get, except for her EMP Support Skill.

How to Play

Synergy

Extended Mastery Perks

Resources

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