Fediel's Spine

Ancestral Weapons
[Ancestral Weapons]
Fediel's Spine
Can be uncapped to 4★

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Obtain

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ID
JP Name
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The bone of the darkwyrm who hid the sun. A single strike from this cruel weapon could paint the boundless sky in black—a fate befitting all who would dare disobey the providence of the six.
Charge Attack
Cursed Domain Massive Dark damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Additional effect at 4★:
All allies also gain 30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.[1]
Weapon Skills
Eclipse's Stamina Massive boost to dark allies' ATK based on how high HP is
150 Unlocks at level 150: Unlocks at level 150:
Black Covenant Supplement Dark allies' C.A. DMG based on how high HP is.
Sword Master Skills
Effect Cooldown Duration Cost
Awaken All allies gain Dark ATK UpDark ATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
10TAs Sword Master / 8TAs Glorybringer 3.5T -
Resonance Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
5T -
Attack ~30%Verification needed. Bonus Dark DMG effect. - -
Defend Gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
- 2.5T
4★ Uncap
Rupies ×10,000
Base Reduction Materials
This weapon should not be reduced or used as fodder.
Ancestral Weapons






Gameplay Notes

Eclipse's Stamina

  • Boost to dark allies' ATK based on how high HP is:[1]
HPATK UpNormal Stamina modifier
Values given are at Skill lvl 15
100% 22.4%
75% 10.9%
50% 4.8%
20%-0% 0%

Black Covenant

  • Supplemental damage for Dark allies' charge attacks.[1]
    • Strength is 5% of a foe's max HP.
    • Damage cap varies from 100,000 - 600,000 based on ally's current HP percentage.
    • Supplemental Damage Cap Formula: 500,000 × (Current HP / Maximum HP) + 100,000
      • Damage cap stacks up to 1,000,000 when equipping multiple copies.
      • Damage and cap is affected by Seraphic boost where applicable.

References

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