Fediel's Spine
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[Ancestral Weapons]
Fediel's Spine
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| ??? 60px | HP | ATK |
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| Level 1 | ?? | ?? |
| Obtain | ||
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| The bone of the darkwyrm who hid the sun. A single strike from this cruel weapon could paint the boundless sky in black—a fate befitting all who would dare disobey the providence of the six. |
| Charge Attack | ||
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| Cursed Domain | Massive Dark damage to a foe. All allies gain Strength: 10%. Additional effect at 4★: All allies also gain Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns.[1] |
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| Weapon Skills | ||
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| Eclipse's Stamina | Massive boost to dark allies' ATK based on how high HP is | |
| 150 | Unlocks at level 150: | Unlocks at level 150: |
| Black Covenant | Supplement Dark allies' C.A. DMG based on how high HP is. | |
| Sword Master Skills | ||||
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| Effect | Cooldown | Duration | Cost | |
| Awaken | All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
10TAs Sword Master / 8TAs Glorybringer | 3.5T | - |
| Resonance | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. |
5T | - | |
| Attack | ~30%Verification needed. Bonus Dark DMG effect. | - | - | |
| Defend | Gain Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
- | 2.5T | |
| 4★ Uncap | |
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| Base Reduction Materials | |
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| This weapon should not be reduced or used as fodder. | |
| Ancestral Weapons | ||||||
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Gameplay Notes
Eclipse's Stamina
- Boost to dark allies' ATK based on how high HP is:[1]
| HP | ATK UpNormal Stamina modifier Values given are at Skill lvl 15 |
|---|---|
| 100% | 22.4% |
| 75% | 10.9% |
| 50% | 4.8% |
| 20%-0% | 0% |
Black Covenant
- Supplemental damage for Dark allies' charge attacks.[1]
- Strength is 5% of a foe's max HP.
- Damage cap varies from 100,000 - 600,000 based on ally's current HP percentage.
- Supplemental Damage Cap Formula:
500,000 × (Current HP / Maximum HP) + 100,000- Damage cap stacks up to 1,000,000 when equipping multiple copies.
- Damage and cap is affected by Seraphic boost where applicable.
References
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