Feather (SR)/Strategy

 Game  Strategy  Lore  Voice    
This page is a Strategy stub. Please help us expand it by contributing relevant data.
See Meta:Manual of Style/Character Pages/Strategy for more info.

Ratings

Feather (SR) 8.0This character's rating from GameWith out of 10 7.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 2This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

  • Role: Attacker
  • Stacking Attack buff lets him hit really hard in longer fights.
  • Has two nukes and decent DA for damage-per-turn usage.
  • His 5★ uncap greatly increases the amount of Charge Attacks he can put out.
  • No utility, only damage.

Overview

Feather is a pure Attacker who's good at what he does, but requires support to bring out his best. His kit revolves around maximizing his stackable ATK buff from  Fight Effect IIGain 10% ATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 10%Duration: 5 turns
.
At level 65:
Effect enhanced.
and hitting hard with his skills and Charge Attacks. However, he has somewhat low DEF, so he can't hold up to many attacks without support from other teammates.

How to Play

  • Use  Fight Effect IIGain 10% ATK Up (Stackable)ATK is boosted while active (Stackable)
    Strength: 10%Duration: 5 turns
    .
    At level 65:
    Effect enhanced.
    whenever you can to boost his ATK (though it caps at 4 stacks).
  •  Thunder Knucks200%-300% Light damage to a foe (Damage cap: ~220,000).
    Gain 15% DA UpDouble attack rate is boosted
    Strength: 15%Duration: 3 turns
    and 5% TA UpTriple attack rate is boosted
    Strength: 5%Duration: 3 turns
    .
    At level 45:
    Damage increased to 300%-350%
    At level 80:
    Also gain 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    .
    will give him 15% DA UpDouble attack rate is boosted
    Strength: 15%Duration: 3 turns
    and 5% TA UpTriple attack rate is boosted
    Strength: 5%Duration: 3 turns
    along with dealing damage; after reaching level 80, it will also give him 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    , making it a great first-turn skill outside of Strike Time to start filling his Charge Bar.
    • However, DA/TA rate up is rather low, and only lasts 3 turns while the skill's cooldown is 5 turns; you may need someone to supply party-wide DA/TA and/or spend some of EMP on Double Attack or Triple Attack nodes.
  •  Bolting Blitz10-hit Light damage to random foes (Damage cap: ~46,000 per hit~460,000 total).
    At level 90:
    Also gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    .
    is Feather's nuke, dealing a large amount of damage in one hit. However, its total damage cap is ~460,000, which does not scale well into harder difficulties, and it has a hefty cooldown of 10 turns. Perhaps more valuable than the damage is the Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    effect gained when he reaches level 90.

Synergy

Characters

  • Elta (Light):  Prismatic ConcertoAll allies gain 20% Light ATK UpLight ATK is boosted
    Strength: 20%Duration: 3 turns
    and Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    for 1 hit.
    raises Feather's Light ATK and protects him from one hit. His Charge Attack also grants 40% DA UpDouble attack rate is boosted
    Strength: 40%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , 15% TA UpTriple attack rate is boosted
    Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    to the whole party, whose effect can be alternated with Feather's Thunder Knucks for longer DA/TA uptime.
  • Jeanne d'Arc (SR): Revelation provides a stronger DA buff with similar duration and cooldown length as Thunder Knucks, so Thunder Knucks can be used when Revelation's effect wears off to maximize Feather's DA uptime. March of the Brave not only provides ATK Up for 3 turns, but also provides a guaranteed TA for 1 turn.

Extended Mastery Perks

Resources

This article is issued from Wiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.