Feather (SR)/Strategy
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Ratings
| Feather (SR) | |||||
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Overview
Feather is a pure Attacker who's good at what he does, but requires support to bring out his best. His kit revolves around maximizing his stackable ATK buff from
Strength: 10%Duration: 5 turns.
At level 65:
Effect enhanced. and hitting hard with his skills and Charge Attacks. However, he has somewhat low DEF, so he can't hold up to many attacks without support from other teammates.
How to Play
- Use
Fight Effect IIGain 10% ATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 10%Duration: 5 turns.
At level 65:
Effect enhanced. whenever you can to boost his ATK (though it caps at 4 stacks). Thunder Knucks200%-300% Light damage to a foe (Damage cap: ~220,000).
Gain15% DA UpDouble attack rate is boosted
Strength: 15%Duration: 3 turns and5% TA UpTriple attack rate is boosted
Strength: 5%Duration: 3 turns.
At level 45:
Damage increased to 300%-350%
At level 80:
Also gain20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 3 turns. will give him15% DA UpDouble attack rate is boosted
Strength: 15%Duration: 3 turns and5% TA UpTriple attack rate is boosted
Strength: 5%Duration: 3 turns along with dealing damage; after reaching level 80, it will also give him20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 3 turns, making it a great first-turn skill outside of Strike Time to start filling his Charge Bar.- However, DA/TA rate up is rather low, and only lasts 3 turns while the skill's cooldown is 5 turns; you may need someone to supply party-wide DA/TA and/or spend some of EMP on Double Attack or Triple Attack nodes.
Bolting Blitz10-hit Light damage to random foes (Damage cap: ~46,000 per hit~460,000 total).
At level 90:
Also gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. is Feather's nuke, dealing a large amount of damage in one hit. However, its total damage cap is ~460,000, which does not scale well into harder difficulties, and it has a hefty cooldown of 10 turns. Perhaps more valuable than the damage is the Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. effect gained when he reaches level 90.
Synergy
- For a Charge Attack-heavy setup, have the Main Character in the Ogre/Luchador classes for
PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns. andFighting Spirit200%-300% elemental damage to a foe.
GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.. Luchador'sKnifehand StrikeGain Counters on DMG (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.,30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns, andHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns. will also pull Hostility away from Feather, who has low defenses. - The Superstar class grants
70% DA UpDouble attack rate is boosted
Strength: 70%Duration: 3 turns with a Harp equipped as the main weapon, and the High Voltage fromOverture IIHarp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns andHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns.
Dagger: All parties gain10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns andHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns. will grant ATK Up and DEF Up to buff Feather even more.
Characters
- Elta (Light):
Prismatic ConcertoAll allies gain 20% Light ATK UpLight ATK is boosted
Strength: 20%Duration: 3 turns andMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
for 1 hit. raises Feather's Light ATK and protects him from one hit. His Charge Attack also grants40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.,15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining., and10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. to the whole party, whose effect can be alternated with Feather's Thunder Knucks for longer DA/TA uptime. - Jeanne d'Arc (SR): Revelation provides a stronger DA buff with similar duration and cooldown length as Thunder Knucks, so Thunder Knucks can be used when Revelation's effect wears off to maximize Feather's DA uptime. March of the Brave not only provides ATK Up for 3 turns, but also provides a guaranteed TA for 1 turn.
Extended Mastery Perks
Resources
- Reddit Character Discussion (2017-03-08) (post-5★ Uncap)
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