Albert/Strategy
| Game | Strategy | Lore | Voice |
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Ratings
| Albert | |||||
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Overview
How to Play
At 5★:
- Turn 1: Cast
Impulse Slash100% Light and Fire damage to a foe (Damage cap: Light ~700,000; Fire ~250,000). Inflict 10% Light DEF DownDEF is lowered for light DMG
Strength: 10%Base Accuracy: 100%Duration: 180 seconds.
At level 55:
Damage increased to 125%. &Lightning BurstGain 1000% Skill DMG Up (Stackable)Skill DMG is boosted
Strength: 1000%Duration: Until used andElectrifiedCan't take any action (Can't be removed)
Duration: 1 turn .
At level 100:
Also gain50% Skill DMG Cap Up (1 time)Skill DMG cap is boosted (1 time)
Strength: 50%Duration: Until used andReadying Skill (Double Strike)Gains Double Strike effect on next turn (Can't be removed)
Duration: 1 turnDouble StrikeAttacks twice each turn
Duration: 1 turn . - Turn 2: Cast
Electron Blade90% Light damage to all foes (Damage cap: ~600,000).
InflictDelayReduce a foe's charge diamonds by 1
Base Accuracy: 90%.
At level 75:
Damage increased to 100%.
At level 90:
Damage further increased to 150%.
ConsumeLightning's JudgmentNext Electron Blade activates twice (Can't be removed)
: Also gainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn . thenThunder RaidGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. End other skills' cooldown. and let Albert use his C.A. - Turn 3: Cast
Impulse Slash100% Light and Fire damage to a foe (Damage cap: Light ~700,000; Fire ~250,000). Inflict 10% Light DEF DownDEF is lowered for light DMG
Strength: 10%Base Accuracy: 100%Duration: 180 seconds.
At level 55:
Damage increased to 125%. &Lightning BurstGain 1000% Skill DMG Up (Stackable)Skill DMG is boosted
Strength: 1000%Duration: Until used andElectrifiedCan't take any action (Can't be removed)
Duration: 1 turn .
At level 100:
Also gain50% Skill DMG Cap Up (1 time)Skill DMG cap is boosted (1 time)
Strength: 50%Duration: Until used andReadying Skill (Double Strike)Gains Double Strike effect on next turn (Can't be removed)
Duration: 1 turnDouble StrikeAttacks twice each turn
Duration: 1 turn . - Turn 4: Cast
Electron Blade90% Light damage to all foes (Damage cap: ~600,000).
InflictDelayReduce a foe's charge diamonds by 1
Base Accuracy: 90%.
At level 75:
Damage increased to 100%.
At level 90:
Damage further increased to 150%.
ConsumeLightning's JudgmentNext Electron Blade activates twice (Can't be removed)
: Also gainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn .
Synergy
Extended Mastery Perks
| Albert | Stars: 17 | EMP: 153 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Debuff Resistance
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Critical Hit
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Charge Attack Damage
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Critical Hit
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Triple Attack Rate
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Triple Attack Rate
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Critical Hit
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Critical Hit
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Chance to attack even when Albert has ElectrifiedCan't take any action (Can't be removed) . |
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| ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2019-04-08 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Albert.
Priorities[edit]
Prioritize 3 stars in his Support Skill first so Albert can act when ElectrifiedCan't take any action (Can't be removed). Prioritize Critical next. Due to Albert's low ATK stat, a point in each C.A. DMG is recommended to help him reach the damage cap. TA is good, but is lower priority due to him using charge attacks more often and innate guaranteed double attacks.
Resources
- Reddit Character Discussion (2017-11-27)
- Reddit Character Discussion (2019-03-04) (post-5★ Uncap)
- Reddit Character Discussion (2020-01-17) (pre-GW January 2020)
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