Μ's Second-Years/Strategy

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Ratings

Μ's Second-Years 9.0This character's rating from GameWith out of 10 8.0This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 4This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.  

  • Role: Support/Debuffer
  • CharmedAttacks are slightly limited
    , 15% ATK DownATK is lowered
    Strength: 15%
    and 15% DEF DownDEF is lowered
    Strength: 15%
    in one button.
  • Strongly buffs allies with StrengthATK is greatly boosted based on how high HP is
    .
  • Provides VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    which is rare among Light characters.
  • Can instantly fill charge bar every 7 turns.
  • Shines in front line with 10% C.A. damage boost to all allies.

Overview

μ's Second-Years are a support character that bring two very important buffs to the table: StrengthATK is greatly boosted based on how high HP is
and VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.

Strengths

  • Most accessible source of VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    in Light, which is extremely useful against most Dark bosses.
  • Party-wide StrengthATK is greatly boosted based on how high HP is
    Strength: 10%-20%Duration: 3 turns
    is a powerful buff that is stronger relative to how high each party member's HP is. Light teams prefer staying at high HP, making Strength buffs particularly potent.
  • 15% Light ATK UpLight ATK is boosted
    Strength: 15%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    on Charge Attack buffs the party further and has relatively long uptime; the additional 500 HP is nice for keeping HP high.
  •  Otonokizaka Second-Years10% boost to all allies' C.A. DMG. passively increases the whole party's C.A. damage as long as they are on the front lines.

Weaknesses

  • A 9-turn cooldown on VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    is extremely long, especially when the skill has no other effect. Any debuff that is inflicted while Veil is on cooldown will have to be waited out if no other form of debuff removal is available.
  • Debuff is dual-sided, which does not stack with (and is overwritten by)  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    . Reaching the DEF Down 50% cap will require at least two other DEF Down skills that stack with each other.
  • StrengthATK is greatly boosted based on how high HP is
    is a potent buff, but μ's on their own are not very good at maintaining the party's HP in tougher fights. 500 HP is a tiny cap easily reached even by relative beginners, and they have no means of boosting their healing output through Extended Mastery Perks.
  •  Otonokizaka Second-Years10% boost to all allies' C.A. DMG. boosts C.A. damage, but not its damage cap; it may lose some value with players who can hit cap.

How to Play

Although μ's Second-Years have a rather straightforward kit with very little learning curve, understanding how to use VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
optimally is particularly important when  Don't Forget to Smile!All allies gain VeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
has a whopping 9-turn cooldown.

Veil nullifies all debuffs that are applied on a single turn, even if it comes from multiple enemies. Knowing when to time it for maximum effect goes a long way; learning raid triggers and enemy specials comes in handy, especially while soloing.

μ's Second-Years are useful for tackling Celeste Omega but should be used with caution. Celeste's favorite debuff, ZombifiedReceives DMG if healed
, is a pain for μ's (and a party with them in it) to be afflicted by, since their C.A. will inflict a 500 HP healing penalty on anyone that's Zombified. VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
can block the first Bizarre Fog or Aubade Oblivion that comes your way, but Celeste's charge diamonds fill far faster than μ's can keep up. Having someone else bring a skill like  ClarityRemove 1 debuff from all parties. as insurance is a good idea.

Synergy

Characters

Light Staff characters for Atma Staff teams: Clarisse (Light), Fif, Io (Grand), Sarunan, Sophia

  • Sophia: Sophia's "synergy" with μ's is by being away from the frontlinesshe prefers sitting in the backlines, only appearing if  MetanoiaRevive an ally with 50% HP. is needed. Because Sophia's C.A. deals no damage, she won't benefit from  Otonokizaka Second-Years10% boost to all allies' C.A. DMG., and their Light ATK UpLight ATK is boosted
    on C.A. won't stack. However,  Zeyen PriestessWhen Sub Ally: 200 HP boost to Light allies' healing cap. passively boosts all healing caps by 200 HP, marginally raising μ's C.A. heal to 700 HP.

Extended Mastery Perks

Μ's Second-Years Stars: 13 EMP: 91
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Dark Damage Down
★☆☆★★☆★★★
2%4%5%
Boost to μ's members' ATK
☆☆☆ ★★★ ☆☆☆ ☆☆☆ ★★★
Last update: 2019-08-21

Gamewith's recommended EMP build for μ's Second-Years.

Priorities[edit]

Take their Support Skill first to boost their firepower, then C.A. DMG. After that, take Critical to maximize damage potential. Put a few stars in both DA nodes to raise their chances of double attacking. Afterwards, your selection is pretty free, since they lack Healing nodes to improve their C.A. If you make use of their debuffs, then maxing out Debuff Success should be a priority.

Resources

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