Vikala/Strategy
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Ratings
| Vikala | |||||
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Overview
Vikala is a jack of all trades - providing a wide variety of buffs and utility to your team while dealing good personal damage. With her host of dodge rate buffs and boost to hostility while her ![]()
Field effect
Local status effect field is active, she can mitigate a good portion of incoming damage by redirecting it to herself and dodging it before casting a good skill damage nuke thanks to her ![]()
In addition, she enables charge attack focused setups with her ![]()
![]()
Duration: Indefinite.
(Ends upon taking damage 2 times.). Last but not least, she boosts her team's damage output with the various sources of ![]()
she brings to the table.
Strengths
Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
boosts all allies' charge attack specs, charge bar generation rate, and dodge rate. The buff can last longer than the Fantasy FestivalAll Dark allies gain
Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite.
(Ends upon taking damage 2 times.)'s cooldown, because it lasts up to 2 hits. Ring the Dormouse5-hit, 100% Dark damage to a foe (Damage cap: ~110,000 per hit~550,000 total).
Sic DorrieTrap springs when the foe uses a special attack (Plain DMG to all foes / Caught effect) (Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect on a foe.
(When the foe uses a special attack: The trap is sprung. 999,999 Plain damage to all foes and inflict CaughtCan't attack
Base Accuracy: 120%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..) inflicts DorrieTrap springs when the foe uses a special attack (Plain DMG to all foes / Caught effect) (Can't be removed)
Local status effect on a foe after it uses a special attack, dealing plain damage and paralyzing them with CaughtCan't attack
Local status effect. Dazzling DreamsRazzle, dazzle, dream! Welcome to Utopia!
(Deploy the UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Duration: 5 turnsField effect
Local status effect field effect.) deploys UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Field effect
Local status effect, a local field effect which gives random HypeATK is boosted
level each turn for 5 turns, allowing allies to deal more damage. Queen of RatsWhen the field effect
UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Field effect
Local status effect is active:
Guaranteed triple attacks.
Boost to hostility.
50% boost to dodge rate.
All allies gain HypeATK is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. upon Vikala's charge attack. grants Vikala guaranteed triple attack rate, redirect most attacks to her, and increases her dodge rate whenever UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Field effect
Local status effect is active. Extended Mastery Support SkillWhen the field effect
UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Field effect
Local status effect is active: Bonus Elemental DMG effect. turns her into damaging powerhouse with its 10% Bonus Dark DMG effect.- Combined with
Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
, she can rapidly reach 100% charge bar and increases allies' HypeATK is boosted
level.
Rodent RhythmUpon dodging: 500% Dark damage to all foes (Damage cap: ~630,000) and remove 1 buff. works great the more she dodges, as it deals high damage upon dodging and removes a buff from all foes.
Weaknesses
- Heavily relies on her dodge rate to fully make use of her
Rodent RhythmUpon dodging: 500% Dark damage to all foes (Damage cap: ~630,000) and remove 1 buff., besides keeping her alive.
UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Field effect
Local status effect also boosts foes' ATK, which can be highly dangerous.- Due to
Dazzling DreamsRazzle, dazzle, dream! Welcome to Utopia!
(Deploy the UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Duration: 5 turnsField effect
Local status effect field effect.) being field-deploying skillPurple-bordered skill, manual intervention is required to cast it since full-auto don't activate it.
- Due to
- Foes immune against
ParalyzedCan't attack
are also immune against CaughtCan't attack
Local status effect from Ring the Dormouse5-hit, 100% Dark damage to a foe (Damage cap: ~110,000 per hit~550,000 total).
Sic DorrieTrap springs when the foe uses a special attack (Plain DMG to all foes / Caught effect) (Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect on a foe.
(When the foe uses a special attack: The trap is sprung. 999,999 Plain damage to all foes and inflict CaughtCan't attack
Base Accuracy: 120%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..). - All of her skills have a long cooldown. Her buffing skill has 10-turn cooldown, which hampers allies' contribution if
Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
ends too early.
How to Play
Ring the Dormouse5-hit, 100% Dark damage to a foe (Damage cap: ~110,000 per hit~550,000 total).
Sic DorrieTrap springs when the foe uses a special attack (Plain DMG to all foes / Caught effect) (Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect on a foe.
(When the foe uses a special attack: The trap is sprung. 999,999 Plain damage to all foes and inflict CaughtCan't attack
Base Accuracy: 120%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..) deals a decent amount of damage and provides a unique debuff DorrieTrap springs when the foe uses a special attack (Plain DMG to all foes / Caught effect) (Can't be removed)
Local status effect that inflicts a local paralyze effect to the boss and deals 999,999 plain damage. While there's no downside to a free skill damage nuke, do keep in mind some bosses are immune to paralysis, so you may wish to skip casting it in racing content. Dazzling DreamsRazzle, dazzle, dream! Welcome to Utopia!
(Deploy the UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Duration: 5 turnsField effect
Local status effect field effect.) is the most important skill in Vikala's kit. While UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Field effect
Local status effect is active, allies gain HypeATK is boosted
upon attacking and Vikala gains several stat bonuses thanks to her Queen of RatsWhen the field effect
UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Field effect
Local status effect is active:
Guaranteed triple attacks.
Boost to hostility.
50% boost to dodge rate.
All allies gain HypeATK is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. upon Vikala's charge attack. passive. Cast this whenever it comes off cooldown - it's a massive boost not only for Vikala's personal damage, but the entire team's. Fantasy FestivalAll Dark allies gain
Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite.
(Ends upon taking damage 2 times.) gives Vikala a home on charge-attack focused teams. Allies with powerful charge attacks will greatly appreciate the number of buffs Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
grants.
Queen of RatsWhen the field effect
UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Field effect
Local status effect is active:
Guaranteed triple attacks.
Boost to hostility.
50% boost to dodge rate.
All allies gain HypeATK is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. upon Vikala's charge attack. is a powerful passive skill that enables Vikala to act as a team's dodge tank, boosting her hostility, triple attack rate, and dodge rate. In addition, allies gain HypeATK is boosted
whenever she uses her charge attack, which will be available frequently thanks to her Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
and triple attack rate buff. Rodent RhythmUpon dodging: 500% Dark damage to all foes (Damage cap: ~630,000) and remove 1 buff. is perhaps one of the most unique and potent passive skills in the game. Thanks to this, Vikala essentially gains a fourth skill - a skill damage nuke that dispels every time she dodges. This ability makes her a powerful ally in content that requires frequent dispel casts, namely Lucilius HL.
Synergy
Characters
Helel ben Shalem: Shalem greatly appreciates
Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
, which enables her to deal more frequent and powerful charge attacks. Seox: Another character with powerful charge attacks, Seox benefits greatly from her
Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
, which he can keep active for a good period of time thanks to his high dodge rate. Clarisse (Valentine): Combining
Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
with Sweet EntropyAll allies gain
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.
From 10th turn onward: All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time).png.webp)
Strength: 80%Duration: Indefinite, 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite, and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 4 turns. grants allies a significant portion of charge bar for single-turn bursts.
Classes
Chrysaor -
Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
can be applied Turn 1 to greatly increase burst effectiveness in OTK compositions. Kengo - Best used with the
Unsigned Kaneshige to enable rapid, repeated Charge Attacks.
Rising Force - Another charge-attack focused class which will greatly appreciate the charge bar gain from
Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
. Note that UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Field effect
Local status effect and MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect cannot be on the field at the same time - consider taking Jet To JetGain
Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
. (Recast to end.) or Unleash the FuryElemental damage to a foe. Consume all
FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on all allies.
(Boost to DMG specs and charge bar based on the number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed.) instead. Apsaras -
Thunder on the Water300% elemental damage to one enemy. (Damage cap: ~640,000.)
Spear: Inflict Break Boosted (Time)Break mode time is extended
to one enemy in Break.
All parties gain 10% Skill DMG UpSkill DMG is boosted
Strength: 10%Duration: 2 turns.
Axe: Mode bar cut to one enemy in Overdrive.
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%. and Swan SongAll parties gain
10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns.
Spear: All parties gain 80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80% chance of dealing 20% more damage.Duration: 3 turns.
Axe: All allies gain DrainDamage dealt is partially absorbed to HP
Strength: (Healing cap: 800)Duration: 3 turns and 10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns. can both be used to accelerate charge bar gain. If you are not wielding Helmwige you will also need to take
Springwater RobeGain
Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
and Springwater RobeOn next skill cast, both spear and axe effects activate
Duration: 3 turns or until a skill with Spear/Axe effects is used..
Weapons
Abyss Spine - Adding multiple Avatar Spines in an Omega grid will significantly boost Vikala's damage output.
Zechariah - As Vikala will often be at near full health due to her repeated application of
Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite, investing in at least one Stamina weapon is a good idea. Fediel's Spine - A good idea for the same reason as
Zechariah, and this weapon also supplements Charge Attack damage.
Extended Mastery Perks
| Vikala | Stars: 12 | EMP: 78 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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HP
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Double Attack Rate
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Debuff Resistance
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Double Attack Rate
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Critical Hit
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Charge Attack Damage
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Charge Attack Damage Cap
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Dodge Rate Up
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Hostility Up
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When the field effect Field effect Local status effect is active: Bonus Elemental DMG effect. |
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| ★★★ | ★★★ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2020-02-14 | ||||||||||||||||||||||||||||||||||
| Vikala | Stars: 17 | EMP: 153 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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HP
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Double Attack Rate
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Debuff Resistance
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| ☆☆☆ | ★☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Double Attack Rate
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Critical Hit
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| ☆☆☆ | ★☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Charge Attack Damage
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Charge Attack Damage Cap
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Dodge Rate Up
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Hostility Up
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When the field effect Field effect Local status effect is active: Bonus Elemental DMG effect. |
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| ☆☆☆ | ★★★ | ★★★ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2020-02-14 | ||||||||||||||||||||||||||||||||||












