Vania/Strategy

 Game  Strategy  Lore  Voice    

Ratings

Vania 9.5This character's rating from GameWith out of 10 9.0This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 4This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.  

  • Role: Attacker/Support/Debuffer
  • Great utility with dispel, DelayReduce a foe's charge diamonds by 1
    , and CharmedAttacks are slightly limited
    .
  • After 5★ she becomes a very strong attacker, gaining ATK and multiattack buffs, bonus damage, end-of-turn skill damage, and increased C.A. DMG Cap against CharmedAttacks are slightly limited
    foes.
  • Can grant Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to the party but only on a successful DelayReduce a foe's charge diamonds by 1
    .
  • Very useful for Luminiera Omega.

Overview

Vania is a Attacker that also have supportive capabilities. She can provide DelayReduce a foe's charge diamonds by 1
, CharmedAttacks are slightly limited
, a dispel and Dark DEF DownDEF is lowered for dark DMG
after 5★, making her a pretty viable character in solo battles and hard raid battles such as Ultimate Bahamut where players would want those debuffs. In addition, she is another character that suits well with the current Stamina/Charge Attack based teams in Dark, gaining a Dagger proficiency at 5★ (which features characters such as Ferry (Grand), Eustace (Dark) and Nier), while having good Charge Attack damage and a Charge Bar +Instantly boosts Charge Bar by
. Finally, she is proficient at dealing normal attack damage as well, with her  Charm ThrobInflict CharmedAttacks are slightly limited
Strength: 35%Base Accuracy: 80%
on a foe.
When Vania has 0 Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
:
Gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 3 turns
, 20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns
, 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
, and 10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns
.
At level 95:
20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
increased to Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
Duration: 3 turns
.
Also gain DrainDamage dealt is partially absorbed to HP
Strength: Healing cap: 700Duration: 3 turns
.
Consume 1 Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
:
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns
and Blood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)
Strength: 50% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
. CharmedAttacks are slightly limited
Base Accuracy: 100%
success rate increased to 100%.
providing 50% Unique modifier and possible Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
, as well as her passive giving her various attack specs and bonus damage consistently.

Overall, Vania is a very potent character after her 5★, and definitely a consideration to be used in many team compositions. Her major issue is the long cooldown and relatively short duration times, but with the fairly high numbers and basically a infinite uptime on her support skill, that is not a great issue at all. She fulfills in the main attacker role in a dagger proficient team, and can capitalize in the various buffs such a setup provides with her Damage Cap and Bonus Damage effects.

How to Play

Vania's skills are not difficult to use. However, they do require some understanding of the battle/raid that you are currently participating in.

  •  Testament250%-350% Dark damage to a foe and remove 1 buff (Damage cap: ~620,000).
    At level 55:
    Damage increased to 350%-500%.
    At level 100:
    Damage increased to 600%-700%.
    Damage cap increased to ~800,000.
    Consume 1 Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
    :
    Also inflict 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    .
    is used whenever you need a dispel. It can also be used to cap DEF Down, but remember that that effect requires a Vampyr Drop to be activated.
  •  Scarlet GiftInflict Delay (Special)Reduce a foe's charge diamonds by 1
    Base Accuracy: 100%Ignores foe's Delay immunity
    on a foe. If successful, all allies gain Charged +20%Instantly boosts Charge Bar by 20%
    Strength: 20%Unaffected by charge bar gain effects
    .
    is used to inflict DelayReduce a foe's charge diamonds by 1
    . Its Charge Boost upon successfully debuffing is also quite relevant, so it is useful to consider the timing to use this skill. In addition, it is important to understand the potential resistances to DelayReduce a foe's charge diamonds by 1
    in some raids during some periods, to avoid casting the skill and gaining nothing.
  •  Charm ThrobInflict CharmedAttacks are slightly limited
    Strength: 35%Base Accuracy: 80%
    on a foe.
    When Vania has 0 Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
    :
    Gain 20% ATK UpATK is boosted
    Strength: 20%Multiplier: NormalDuration: 3 turns
    , 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
    , 20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    , and 10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 3 turns
    .
    At level 95:
    20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    increased to Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    Duration: 3 turns
    .
    Also gain DrainDamage dealt is partially absorbed to HP
    Strength: Healing cap: 700Duration: 3 turns
    .
    Consume 1 Vampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
    :
    Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 3 turns
    and Blood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)
    Strength: 50% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
    . CharmedAttacks are slightly limited
    Base Accuracy: 100%
    success rate increased to 100%.
    should probably be used whenever off cooldown in most situations. Vania starts with one stack of Vampyr DropAttack specs are boosted based on number of Vampyr Drops (Can't be removed)
    so it is possible to open with this skill. After 3 turns of Blood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)
    , she would most likely be able to cast her Charge Attack, replenishing her Vampyr DropAttack specs are boosted based on number of Vampyr Drops (Can't be removed)
    stacks and getting attack specs from her passive which would cover the downtime nicely. However, since it consumes the stack to obtain the augmented effects, players cannot use this skill turn 1 while also relying on her to apply Dark DEF DownDEF is lowered for dark DMG
    .

Synergy

Extended Mastery Perks

Vania Stars: 15 EMP: 120
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDarkAtk.pngDark ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithDarkAtk.pngDark ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithDebuffAcc.pngDebuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngGain Bonus Elemental DMG effect against charmed foes
☆☆☆ ☆☆☆ ★★★ ★★★ ★★★
Last update: 2019-03-27

Gamewith's recommended EMP build for Vania.

Priorities[edit]

Prioritize her Support Ability as well as Debuff Success Rate to play around her Status Charm.pngCharmedAttacks are slightly limited
effect. Then consider maxing Dark ATK and Charge Attack Damage to improve her damage output. The rest is personal preference, but since she has Status DoubleUp.pngGuaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
or Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
with Ability Charm Throb.png Charm ThrobInflict Status Charm.pngCharmedAttacks are slightly limited
Strength: 35%Base Accuracy: 80%
on a foe.
When Vania has 0 Status Vampyr Drop 1.pngVampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
:
Gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 3 turns
, Status DefenseUp.png20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns
, Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
, and Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns
.
At level 95:
Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
increased to Status DoubleUp.pngGuaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
Duration: 3 turns
.
Also gain Status Drain.pngDrainDamage dealt is partially absorbed to HP
Strength: Healing cap: 700Duration: 3 turns
.
Consume 1 Status Vampyr Drop 1.pngVampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
:
Gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns
and Status Blood Queen.pngBlood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)
Strength: 50% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
. Status Charm.pngCharmedAttacks are slightly limited
Base Accuracy: 100%
success rate increased to 100%.
, DA Up is not a priority.

Resources

This article is issued from Wiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.