V.A.R.I.S.
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V.A.R.I.S.
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| ??? 60px | HP | ATK |
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| Level 1 | ?? | ?? |
| Obtain | ||
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| The Variable Ammunition Repulsion Impact Spitfire, or the V.A.R.I.S. for short, is a rifle capable of changing its impact rail configuration. By adjusting the repulsion force it exerts on its projectiles, it can adapt to any combat situation. |
| Charge Attack | ||
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| Impact Spitfire | Massive Wind damage to a foe. Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Weapon Skills | ||
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| Devicer | Big boost to Wind allies' ATK | |
| Yes, My Lord! | When main weapon: Boost to Wind allies' skill DMG specs | |
| 4★ Uncap | |
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| Base Reduction Materials | |
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| Keep a fully-uncapped copy for main weapon. Others are safe to reduce or use as fodder. | |
Gameplay Notes
Yes, My Lord!
- When equipped as a main weapon, grants the following effects to Wind allies:[1]
- 30% Skill DMG Up
- 10% Skill DMG Cap Up
References
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