Tien/Strategy
| Game | Strategy | Lore | Voice |
Ratings
| Tien | |||||
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Overview
Before being fully uncapped, Tien is a mediocre attacker who is mostly used for guaranteed ![]()
stacks or her passive drop rate boost. However, her lack of additional combat utility and requiring enemies be in Break mode to make use of ![]()
leave her outperformed by other options.
After being fully uncapped, Tien is one of Fire's best attackers and buffers. ![]()
Duration: 3 turnsLocal status effect activates all abilities that normally take effect on enemies in Break, greatly expanding not only Tien's viability, but also any other characters with similar gimmicks (such as Bandit Tycoon). She also gains more utility with self and party-wide buffs.
How to Play
Intense Bullet450% Fire damage to a foe (Damage cap: ~630,000).
Raise BountyItem drop rate is boosted
by 2.
At level 55:
Now raises BountyItem drop rate is boosted
by 3. is used to reach Bounty lvl 9Item drop rate is boosted
. The Final OrderGain
Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
At level 75:
Effect enhanced.
At level 85:
Also inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect, Break Boosted (Time)Break mode time is extended
, and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe. is usually used after casting Stardust10-hit, 80% Fire damage to a foe (Damage cap: ~82,000 per hit~820,000 total; Does not include Peacemaker.).
At level 95:
Also gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns. to greatly enhance the power of her normal attacks, which in turn increases the Bonus Damage dealt. Ten-Wolf's TriumphAll allies gain
Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn , 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn , 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(Can't recast.) is used a few different ways:- Use it in turn 11 at the cost of not using The Final OrderGain
Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
At level 75:
Effect enhanced.
At level 85:
Also inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect, Break Boosted (Time)Break mode time is extended
, and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe. in turn 6 in order to use it at turn 10 to inflict OnslaughtTakes effects that activate against foes in break
Local status effect and enable Ten-Wolf's TriumphAll allies gain Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn , 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn , 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(Can't recast.). - Freely use The Final OrderGain
Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
At level 75:
Effect enhanced.
At level 85:
Also inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect, Break Boosted (Time)Break mode time is extended
, and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe. on cooldown, but delay the usage of Ten-Wolf's TriumphAll allies gain Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn , 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn , 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(Can't recast.) to turn 13, which is the turn after the 3rd cast of The Final OrderGain Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
At level 75:
Effect enhanced.
At level 85:
Also inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect, Break Boosted (Time)Break mode time is extended
, and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.. - Freely use The Final OrderGain
Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
At level 75:
Effect enhanced.
At level 85:
Also inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect, Break Boosted (Time)Break mode time is extended
, and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe. on cooldown and still use Ten-Wolf's TriumphAll allies gain Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn , 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn , 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(Can't recast.) on turn 11, but this requires the boss to be in a natural Break state.
- Use it in turn 11 at the cost of not using The Final OrderGain
- The second turn after Ten-Wolf's TriumphAll allies gain
Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn , 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn , 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns, and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(Can't recast.) is activated, call Shiva (Summon).
Synergy
As Attacker for Solo/MVP Team
Hawkeye or
Bandit Tycoon MC: 5★ Tien allows MC to use
Crack Shot IIGain
15% ATK UpATK is boosted
Strength: 15%Multiplier: NormalDuration: 1 turn and Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 400% (300% for Charge Attack)Multiplier: AssassinDuration: 1 turn . and Crack Shot IIIGain
20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn , Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack, and 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50%Duration: 1 turn . without the need of Break due to OnslaughtTakes effects that activate against foes in break
Local status effect. With Spring's GateInflict
OnslaughtTakes effects that activate against foes in break
Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes.
All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15% + 5% per BountyItem drop rate is boosted
level (Max: 60%) based on Bounty Level (Max: 60%)., it allows for 100% uptime on the Onslaught debuff. Force SnatchRemove 1 buff from a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn . also has the same cooldown as Stardust10-hit, 80% Fire damage to a foe (Damage cap: ~82,000 per hit~820,000 total; Does not include Peacemaker.).
At level 95:
Also gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns. and The Final OrderGain Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
At level 75:
Effect enhanced.
At level 85:
Also inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect, Break Boosted (Time)Break mode time is extended
, and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.. By delaying Crack ShotGain
Salted Wound (1 time)ATK is boosted when foe is in break mode
. by 1 turn, this allows MC and Tien to both deal Triple Attacks with their Salted WoundATK is boosted when foe is in break mode
.- Likewise,
Sword Master and
Glorybringer MC with Mainhand weapons that give
Salted WoundATK is boosted when foe is in break mode
(like Ushumgal) can do the same with
Double Trouble IIIGain
100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn .
Spear: All parties gain 10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs and 5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs..
Axe: Inflict DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered
on one enemy..
Nighthound MC: High nuke potency from Tien's Charge Attack.
Percival,
Sturm (Grand),
Metera (Fire), and
Magisa: Same reason as above. They (except Magisa) also have their own bonus damage to make their auto attacks even more potent.
Warlock MC:
20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns from ChaserAll allies gain
20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns. is a nice touch, the more bonus damage, the better. You can also bring ChokeAll allies gain
Attack AllAttacks each foe
Duration: 3 turns. to raids with many enemies, notably HL Tiamat and Grand Order. Yuel and
Societte (Fire): They are capable in giving the team bonus damage.
Clarisse and
Rackam (Grand): These characters have potent mode bar cut skills which help to get enemies into Break mode faster.
TH/Leech Team
The key is simply to reach ![]()
as fast as possible, then use Intense Bullet. Bounty Hunter characters from above can also be used, with the addition of:
Christina.
Lunalu (SSR). Use
Facsimile IIGain
10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns.
Copy an ally's skill. (If the skill is copiable, you know I'll never fail.) to copy Intense Bullet. Threo. Use
Ground ZeroConsumes 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
Gain Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite.
At level 95:
Also inflict 25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds.
Damage cap increased to ~1,230,000. to leech minimum honor faster. Can also be copied by Lunalu if the raid can reach or has reached Bounty 9 without copying Intense Bullet. Sword Master or
Glorybringer MC with
Disparia and
Bounty Hunter IIIInflict 3 stacks of
BountyItem drop rate is boosted
on a foe.. Refer to Disparia page for its Sword Master use. Oliver Rebirth.
Extended Mastery Perks
| Tien | Stars: 14 | EMP: 105 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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HP
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Double Attack Rate
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Debuff Resistance
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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Double Attack Rate
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Triple Attack Rate
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Fire ATK Up
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
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Critical Hit
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Break Attack
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Break Attack
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Boost to ATKNormal modifier based on foe's level. |
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| ☆☆☆ | ★★★ | ★★★ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2019-06-23 | ||||||||||||||||||||||||||||||||||
A combination of Gamewith's recommended EMP builds for Tien and Tien (5★).
Priorities[edit]
Grab 3★ in Critical first, then 3★ in Fire ATK and 2★ in TA. ATK (Break) isn't a high priority before 5★ due to the relatively short duration of Break modes, but both nodes should be maxed after 5★ as they will activate with
OnslaughtTakes effects that activate against foes in break
Local status effect.
, and the ATK nodes can bolster her damage even further.
| Tien | Stars: 18 | EMP: 171 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
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DEF
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HP
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Double Attack Rate
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Debuff Resistance
|
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| ★☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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Double Attack Rate
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Triple Attack Rate
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Fire ATK Up
|
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| ★☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
ATK
|
Critical Hit
|
Break Attack
|
Break Attack
|
Boost to ATKNormal modifier based on foe's level. |
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| ★☆☆ | ★★★ | ★★★ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2019-06-23 | ||||||||||||||||||||||||||||||||||










