Teena (Summer)/Strategy
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Ratings
| Teena (Summer) | |||||
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Overview
In her summer variant, Teena acts as supportive character who heals and clears debuffs. Since all of her skills are red-bordered, she is great for full-auto setups where healing skills are usually green-bordered, thus bypassing the requirement to manually click her healing skill that doubles as damaging skill. ![]()
mechanics from her Support Skill increases overall allies' charge attack damage.
Strengths
Lantern's Glow250%-300% Fire damage to all foes (Damage cap: ~400,000).
Restore all allies' HP (Healing cap: 1000) and remove 1 debuff.
All allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(When Teena's Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
is at 5: All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.) is a damaging, healing, debuff-clearing, and buffing skill stacked into one button. Sunlit SorceressBoost to Fire allies' C.A. specs based on their number of
Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Teena is a sub ally.) increases allies' charge attack specs based on their Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
, effectively acts as a permanent buff regardless of her position.- With 5
Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
stacks, she can also raise allies' charge bar.
- Higher charge attack against
BlindedAttacks have a slight chance to miss
and BurnedHP is lowered on every turn
foes thanks to her Maternal Memories45% boost to C.A. specsC.A. damage and C.A. damage cap against foes with both Blinded
BlindedAttacks have a slight chance to miss
BlindedAttacks have a slight chance to miss
Local status effect and BurnedHP is lowered on every turn
effects.. - Her
Wildfire Chain300%-350% Fire damage to a foe (Damage cap: ~560,000).
Inflict BlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds and BurnedHP is lowered on every turn
Base Accuracy: 90%Duration: 180 seconds.
Against foes with Blinded BlindedAttacks have a slight chance to miss
BlindedAttacks have a slight chance to miss
Local status effect: Also inflict GravitySpecial attack max charge turn is extended
Base Accuracy: 100%Duration: 180 seconds.
Against foes with BurnedHP is lowered on every turn
: Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss
Base Accuracy: 100%Duration: 3 turnsLocal status effect. can self-supplement her own Support Skill.- When foes already inflicted with
BlindedAttacks have a slight chance to miss
or BurnedHP is lowered on every turn
, she can inflict more debuffs: GravitySpecial attack max charge turn is extended
or Accuracy LoweredAttacks and special attacks have a chance to miss
Local status effect respectively.
- When foes already inflicted with
Prism Flower Ring II500% Fire damage to a foe (Damage cap: ~720,000).
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%..
End cooldown for Teena's other skills. immediately fills her charge bar and resets her other 2 skills, which is great for one-turn kill setups.
Weaknesses
- Relies on
BlindedAttacks have a slight chance to miss
and BurnedHP is lowered on every turn
.- Any foes immune against one of these will hamper down her charge attack damage, nullifying her
Maternal Memories45% boost to C.A. specsC.A. damage and C.A. damage cap against foes with both Blinded
BlindedAttacks have a slight chance to miss
BlindedAttacks have a slight chance to miss
Local status effect and BurnedHP is lowered on every turn
effects.. Wildfire Chain300%-350% Fire damage to a foe (Damage cap: ~560,000).
Inflict BlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds and BurnedHP is lowered on every turn
Base Accuracy: 90%Duration: 180 seconds.
Against foes with Blinded BlindedAttacks have a slight chance to miss
BlindedAttacks have a slight chance to miss
Local status effect: Also inflict GravitySpecial attack max charge turn is extended
Base Accuracy: 100%Duration: 180 seconds.
Against foes with BurnedHP is lowered on every turn
: Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss
Base Accuracy: 100%Duration: 3 turnsLocal status effect.'s devalues when foes are immune against said debuffs, as additional debuffs requires BlindedAttacks have a slight chance to miss
or BurnedHP is lowered on every turn
to be inflicted first.
- Any foes immune against one of these will hamper down her charge attack damage, nullifying her
- While her
Lantern's Glow250%-300% Fire damage to all foes (Damage cap: ~400,000).
Restore all allies' HP (Healing cap: 1000) and remove 1 debuff.
All allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(When Teena's Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
is at 5: All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.) can heal and remove debuff from allies, it's on a long 7-turnAfter Lvl 55. cooldown.
How to Play
Use ![]()
Restore all allies' HP (Healing cap: 1000) and remove 1 debuff.
All allies gain ![]()
Duration: Indefinite.
(When Teena's ![]()
is at 5: All allies also gain ![]()
Strength: 20%.) and ![]()
Inflict ![]()
Base Accuracy: 90%Duration: 180 seconds and ![]()
Base Accuracy: 90%Duration: 180 seconds.
Against foes with Blinded![]()
![]()
Local status effect: Also inflict ![]()
Base Accuracy: 100%Duration: 180 seconds.
Against foes with ![]()
: Also inflict ![]()
Base Accuracy: 100%Duration: 3 turnsLocal status effect. before ![]()
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%..
End cooldown for Teena's other skills., after casting ![]()
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%..
End cooldown for Teena's other skills., use again ![]()
Restore all allies' HP (Healing cap: 1000) and remove 1 debuff.
All allies gain ![]()
Duration: Indefinite.
(When Teena's ![]()
is at 5: All allies also gain ![]()
Strength: 20%.) ![]()
Inflict ![]()
Base Accuracy: 90%Duration: 180 seconds and ![]()
Base Accuracy: 90%Duration: 180 seconds.
Against foes with Blinded![]()
![]()
Local status effect: Also inflict ![]()
Base Accuracy: 100%Duration: 180 seconds.
Against foes with ![]()
: Also inflict ![]()
Base Accuracy: 100%Duration: 3 turnsLocal status effect..
If you have more than 50% of Charge Attack, use it before use ![]()
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%..
End cooldown for Teena's other skills..
Synergy
Weapons
Scythe of Repudiation/
Scythe of Renunciation: General way to quickly increase
Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
for all allies, allowing Teena's Sunlit SorceressBoost to Fire allies' C.A. specs based on their number of
Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Teena is a sub ally.) to reach its maximum potential faster.
Characters
Magisa: Both of them have bonuses against
BlindedAttacks have a slight chance to miss
and BurnedHP is lowered on every turn
foes, and both can inflict these debuffs. Magisa's WallAll allies gain
VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", ATK UpATK is boosted
Duration: 3 turns and 10% DEF UpDEF is boosted
Strength: 10%Duration: 3 turns.
At level 75:
Buffs increased 20% ATK UpATK is boosted
Strength: 20%Duration: 3 turnsStacking: Single and 20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turnsStacking: Single. and Teena's Lantern's Glow250%-300% Fire damage to all foes (Damage cap: ~400,000).
Restore all allies' HP (Healing cap: 1000) and remove 1 debuff.
All allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(When Teena's Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
is at 5: All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.) can protect allies from debuffs. Alanaan (Sub): Increases Teena's healing potential, which is great for full-auto setups.
Zahlhamelina (Sub): Increases both party's sustain against Wind foes and Charge Attack potential, especially with combination of Teena's
Lantern's Glow250%-300% Fire damage to all foes (Damage cap: ~400,000).
Restore all allies' HP (Healing cap: 1000) and remove 1 debuff.
All allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(When Teena's Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
is at 5: All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.) and her Solar DeflectionWind damage reduction to Fire allies based on their number of
Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.
(Wind damage reduction takes effect even when Zahlhamelina is a sub ally.).
Summons
Surtr (Sub): Greatly increases allies' attack due to its summon sub aura and Teena's capability to generate
Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.
Extended Mastery Perks
| Teena (Summer) | Stars: 5 | EMP: 15 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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HP
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Double Attack Rate
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Debuff Resistance
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Double Attack Rate
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Critical Hit
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Debuff Success Rate Up
|
Debuff Success Rate Up
|
Debuff Success Rate Up
|
Debuff Success Rate Up
|
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| ★☆☆ | ★☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-05-21 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Teena (Summer).
Priorities[edit]
Take 2×1★ Debuff Success to take advantage of her second skill
Wildfire Chain300%-350% Fire damage to a foe (Damage cap: ~560,000).
Inflict
BlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds and
BurnedHP is lowered on every turn
Base Accuracy: 90%Duration: 180 seconds.
Against foes with Blinded
BlindedAttacks have a slight chance to miss
BlindedAttacks have a slight chance to miss
Local status effect: Also inflict
GravitySpecial attack max charge turn is extended
Base Accuracy: 100%Duration: 180 seconds.
Against foes with
BurnedHP is lowered on every turn
: Also inflict
Accuracy LoweredAttacks and special attacks have a chance to miss
Base Accuracy: 100%Duration: 3 turnsLocal status effect., ensuring her debuff success to be at least 100%. Then, take 3★ of Critical Hit to increase her firepower. The rest can be spent depends on your needs:
- Take Debuff Success EMP evenly when against foes with high debuff resistance or against Impossible contents.
- Take Defense EMP to increase her sustainability.
| Teena (Summer) | Stars: 17 | EMP: 153 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Debuff Resistance
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Critical Hit
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Debuff Success Rate Up
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Debuff Success Rate Up
|
Debuff Success Rate Up
|
Debuff Success Rate Up
|
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| ★★★ | ★★★ | ★★★ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-06-18 | ||||||||||||||||||||||||||||||||||









