Tanya (SSR)/Strategy
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Ratings
| Tanya (SSR) | |||||
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Overview
Tanya's role consist of dealing damage every turn as well as debuffing foes the longer the fight goes on.
Strengths
- Capable of debuffing foes with
5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds, providing great offensive utility. DelayReduce a foe's charge diamonds by 1
Base Accuracy: 100% upon dodging allows her to prevent the opponent from using their charge attack, acting like a faux PetrifiedStops enemy's charge diamonds from filling.
for 1 turn. Hostility UpMore likely to be attacked
Duration: 2 turns and 50% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: 50%Duration: 2 turns allows her to take some hits freely.
Weaknesses
- The low inflicted value of her
5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds debuffs makes her unideal in short fights.
How to Play
- Tanya should try to Charge attack often in order to refill
Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
stacks so that Knife ThrowNimble Throw reactivates at end of turn by consuming 1 Knife while in effect (Can't be removed / Effect ends when no Knives remain)
is on a high uptime. - Tanya's
Toxic Nails6-hit 100% Dark damage to random foes (Damage cap: ~100,000 per hit).
Inflict Poisoned (20000)HP is lowered on every turn
Strength: 20,000Duration: 180 seconds on all foes. is simple: use this ability immediately so that you may take advantage of PoisonedHP is lowered on every turn
early on. There is little risk in doing so. Nimble Throw400% Dark damage to a foe (Damage cap: ~500,000).
Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds.
Gain Knife ThrowNimble Throw reactivates at end of turn by consuming 1 Knife while in effect (Can't be removed / Effect ends when no Knives remain)
Duration: Indefinite, reactivating Nimble Throw at end of every turn by consuming Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
Duration: Indefinite while Knife ThrowNimble Throw reactivates at end of turn by consuming 1 Knife while in effect (Can't be removed / Effect ends when no Knives remain)
Duration: Indefinite is in effect. is her best ability and should be used right away in order to start inflicting and stacking 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds. Shadow ArtsGain
50% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: 50%Duration: 2 turns, 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns and Hostility UpMore likely to be attacked
Duration: 2 turns. is best used while the opponent has at least 1-2 Charge Diamonds not filled in order to maximize the possibility of inflicting DelayReduce a foe's charge diamonds by 1
through Locks Silver As MoonlightStarts battle with
Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
Duration: Indefinite (Max: 4). 20% boost to dodge rate.
(Upon dodging: 6-hit, 100% Dark damage to random foes [Damage cap: ~100,000 per hit]. Inflict DelayReduce a foe's charge diamonds by 1
Base Accuracy: 100% on all foes.) as well as minimizing wasted delay triggers.
Synergy
Characters
Rei's
MokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
can be applied to her to increase her damage output, but most notably, the Hostility UpMore likely to be attacked
and Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
. The Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
also helps her in increasing her charge bar and dealing charge attacks to keep up with her Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
stacks. Vikala can provide
Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
, which is effectively Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
as well as Charge Bar Gain UpCharge bar gain is boosted
, buffs that benefit her greatly. She can also offset the dodge-tanking responsibilities of Vikala by casting Shadow ArtsGain
50% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: 50%Duration: 2 turns, 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns and Hostility UpMore likely to be attacked
Duration: 2 turns. whenever UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Field effect
Local status effect is inactive.
Weapons
Hollowsky Blade allows her to land her debuffs more consistently and the
Supplemental DMGDMG dealt is supplemented
effect synergizes very well with her Locks Silver As MoonlightStarts battle with
Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
Duration: Indefinite (Max: 4). 20% boost to dodge rate.
(Upon dodging: 6-hit, 100% Dark damage to random foes [Damage cap: ~100,000 per hit]. Inflict DelayReduce a foe's charge diamonds by 1
Base Accuracy: 100% on all foes.)'s skill damage as well as her Toxic Nails6-hit 100% Dark damage to random foes (Damage cap: ~100,000 per hit).
Inflict Poisoned (20000)HP is lowered on every turn
Strength: 20,000Duration: 180 seconds on all foes..
Extended Mastery Perks
| Tanya (SSR) | Stars: 10 | EMP: 55 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Debuff Resistance
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Overdrive Attack
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Overdrive Curbed
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Double Attack Rate
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Critical Hit
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Skill Damage Cap
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Boost to Charge Bar
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Debuff Success Rate Up
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Dodge Rate Up
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Gain Multiplier: NormalDuration: Indefinite upon dodging. |
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| ★★★ | ★☆☆ | ★★★ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2019-04-19 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Tanya (SSR).
Priorities[edit]
She's an attacker focused on skill usage so maxing Skill DMG Cap Up has the highest priority. Debuff Success rate and Critical should be your next picks. After that, considering putting 1 point in Charge Bar to help her with bar generation.
Remaining points can be spend by putting 1-2 stars in DA Up node or by maxing Dodge (while the effect is small, Tanya wants to dodge as much as possible because of her support skill).Resources
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