Owlcat
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Owlcat
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| ??? | HP | ATK |
|---|---|---|
| Level 1 | ?? | ?? |
| Level 100 | ?? | ?? |
| Obtain | - | |
Expression error: Unexpected >= operator.Expression error: Unexpected >= operator.
| ID | |
|---|---|
| Summon ID | |
| NameJP | |
| Release Date |
| How'd this critter end up like this? Not really an owl, is it? Not much of a cat either. Then again, it's got kitty brains, so it's probably more cat than bird. But it does have a respectable wingspan, so I could see an argument in favor of its avian side too. What's it matter? A primal beast of its nature couldn't give rat's behind what us wee mortals think anyway. |
| Main AuraThis aura is only available when equipped as a Main Summon. - Owlcat's Aura | |
|---|---|
| 0★This is the basic aura for this summon. Its level does not influence the aura. | 40% boost to Wind Elemental ATK. 20% boost to C.A. DMG. 20% boost to Wind allies' charge bars at battle start. |
| 3★This is the aura for the 3★ version of this summon. | 60% boost to Wind Elemental ATK. 30% boost to C.A. DMG. 30% boost to Wind allies' charge bars at battle start. |
| Sub AuraThis aura is only available when equipped as a Sub Summon. | |
| 0★This is the basic aura for this summon. Its level does not influence the aura. | 15% boost to Wind allies' HP. |
| 3★This is the aura for the 3★ version of this summon. | 25% boost to Wind allies' HP. |
| Call - Half-and-Half | Initial Cooldown | Cooldown on Call | |
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| 0★This is the basic call for this summon. Its level does not influence the call. | 500% Wind damage to all foes (Damage cap: ~630,000). Wind allies in first and third positions gain Strength: 20%Duration: 2 turns. Wind allies in second and fourth positions gain Strength: 40%Duration: 2 turns and Strength: 20%Duration: 2 turns.[1] |
3T3-turn cooldown at the start of battle. | 9T9-turn cooldown upon call. |
| 3★This is the call for the 3★ version of this summon. | 700% Wind damage to all foes (Damage cap: ~730,000). Wind allies in first and third positions gain Strength: 30%Duration: 2 turns. Wind allies in second and fourth positions gain Strength: 60%Duration: 2 turns and Strength: 40%Duration: 2 turns.[1] |
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| Keep multiple fully-uncapped copies for sub summons. | |
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Gameplay Notes
Sub Aura
- Does not stack with other HP boosting sub auras. Only the highest boost takes effect.[1]
References
- 1 2 3 GameWith, Owlcat. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/206804
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