Narmaya (Holiday)/Strategy
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Ratings
| Narmaya (Holiday) | |||||
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Overview
Narmaya is a powerful attacker for both short and long fights. Her burst damage is incredible and she provides some utility as well. Using ![]()
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Strength: 80%Duration: 2 turns
100% Charge Bar:
6 turns and ![]()
Strength: 200%Duration: 2 turns
100% Charge Bar:
6 turnsCounter attacks grant 5% charge bar per hit..
(Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.) with enough charge bar, she can get full uptime on 80% echoes with ![]()
Strength: 80%Duration: 2 turns
100% Charge Bar:
6 turns and guaranteed triple attacks with ![]()
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Counter attacks grant 5% charge bar per hit.![]()
Counter attacks grant 5% charge bar per hit.![]()
Counter attacks grant 5% charge bar per hit. effect:
Guaranteed triple attacks.
Raise ![]()
Multiplier: PerpetuityDuration: Indefinite lvl by 1 upon countering (Max: 8).
(Boost to ATKPerpetuity modifer and DEF based on Eight Ways lvl.). Her own indefinite special buff ![]()
Multiplier: PerpetuityDuration: Indefinite boosts her attack and defense, and her third skill ![]()
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(Includes all-ally attacks)
Duration: 1 turn , ![]()
Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!, and ![]()
Strength: 150%Multiplier: AssassinDuration: 1 turn . gives her a full turn of an "assassin" buff while also defending the party with ![]()
(Includes all-ally attacks)
Duration: 1 turn and ![]()
Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!.
How to Play
Apex of NothingnessGain
Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 80%Duration: 2 turns
100% Charge Bar:
6 turns and Counters on Dodge/DMG (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 200%Duration: 2 turns
100% Charge Bar:
6 turnsCounter attacks grant 5% charge bar per hit..
(Consumes 30% of charge bar. Consumes 100% of charge bar to extend buff duration to 6 turns.): Ideally use this skill when you have 100% charge bar for maximum duration unless you need to burst or the raid is about to end. Perennial Beauty8-hit, 100% Earth damage to a foe (Damage cap: ~65,000 per hit).
Restore caster's HP (Healing cap: 1500).
Raise Eight WaysATK and DEF are boosted based on Eight Ways lvl (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl by 2.: Use on cooldown to build Eight WaysATK and DEF are boosted based on Eight Ways lvl (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite unless you are trying to line it up with Mind at PeaceGain
Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn , 99% RepelTaking less DMG and reflects attacks
Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!, and Falling MistATK is boosted by Falling Mist (Can't be removed)
Strength: 150%Multiplier: AssassinDuration: 1 turn . for the attack boost. Mind at PeaceGain
Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn , 99% RepelTaking less DMG and reflects attacks
Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!, and Falling MistATK is boosted by Falling Mist (Can't be removed)
Strength: 150%Multiplier: AssassinDuration: 1 turn .: Unlike many "assassin" buffs, Falling MistATK is boosted by Falling Mist (Can't be removed)
Strength: 150%Multiplier: UniqueDuration: 1 turn lasts for a full turn is is not consumed by attacking. Make sure Narmaya has Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 80%Duration: 2 turns
100% Charge Bar:
6 turns and Counters on Dodge/DMGCounters upon dodging one-ally attacks or taking DMG
Counter attacks grant 5% charge bar per hit. when you use this to maximize her damage and activate Wild ButterflyWhen Narmaya has Counter
Counters on Dodge/DMGCounters upon dodging one-ally attacks or taking DMG
Counter attacks grant 5% charge bar per hit. Counters on DMGCounters upon taking DMG
Counter attacks grant 5% charge bar per hit. Counters on DodgeDodge and counter one-ally attacks
Counter attacks grant 5% charge bar per hit. effect:
Guaranteed triple attacks.
Raise Eight WaysATK and DEF are boosted based on Eight Ways lvl (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl by 1 upon countering (Max: 8).
(Boost to ATKPerpetuity modifer and DEF based on Eight Ways lvl.). You can also use this skill defensively to take advantage of Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn and 99% RepelTaking less DMG and reflects attacks
Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage! to defend your party.
Synergy
Main Character
Luchador can help you get an extra turn out of
Mind at PeaceGain
Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn , 99% RepelTaking less DMG and reflects attacks
Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!, and Falling MistATK is boosted by Falling Mist (Can't be removed)
Strength: 150%Multiplier: AssassinDuration: 1 turn . using Tag TeamAll allies attack without using up a turn. for powerful burst damage.
Kengo shares katana proficiency with Narmaya. They can also boost Narmaya's charge bar with charge attacks, especially with
Unsigned Kaneshige (Earth)._square.jpg.webp)
Characters
Caim can use
Double DealAll Earth allies gain
Double Deal (1 time)Next skill can be recast with no cooldown (Can't be removed)
Duration: Indefinite.
(Can't recast.) to reset the cooldown of Mind at PeaceGain
Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn , 99% RepelTaking less DMG and reflects attacks
Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!, and Falling MistATK is boosted by Falling Mist (Can't be removed)
Strength: 150%Multiplier: AssassinDuration: 1 turn . and Luchador's
Tag TeamAll allies attack without using up a turn.. From the backline,
The Hanged Man ReversedWhen Sub Ally: When all equipped weapons are different, 20% boost to Earth allies' ATKPerpetuity modifier, 50% boost to DEF, and 10% boost to damage cap. will increase Narmaya's damage and boost her defense.
Mahira is one of earth's best buffers to help you get the most out of Narmaya's damage.
Cain (Grand) is another buffer that shares katana proficiency with Narmaya.
Eahta can supply Narmaya with charge bar using
PurgatoryTransfer charge bar evenly to all other allies.
(Uses 30% of charge bar.) and his own charge attacks. He also shares katana proficiency with Narmaya. Eugen (Grand) can give Narmaya
20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 5 turns using Sudden AttackGrant an Earth ally
ArmedCritical hit rate, C.A. DMG, and C.A. DMG cap are boosted (Can't be removed)
Strength: 100% / 50% Critical Up100% chance of dealing 50% more damage. / 50% C.A. DMG Up / 25% C.A. DMG Cap UpDuration: 5 turnsSpecial buff and 20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 5 turns. and his constant charge attacks will boost her meter as well. Leona (Grand) has
Fortune Favors the BoldGrant an Earth ally Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite. to give Narmaya Instant Charge. Alexiel (Summer) shares katana proficiency with Narmaya and can cover the party's defenses using
Uncrossable WatersRemove all debuffs from Alexiel.
Gain Uncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
Duration: Up to 3 turns. (Consumes 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
every turn. Ends when no Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
are deployed / Max: 3 turns) while Mind at PeaceGain
Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn , 99% RepelTaking less DMG and reflects attacks
Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!, and Falling MistATK is boosted by Falling Mist (Can't be removed)
Strength: 150%Multiplier: AssassinDuration: 1 turn . is on cooldown. Lobelia's
Warbringer900% Earth damage to all foes (Damage cap: ~1,120,000).
3-turn cut to Earth allies' skill cooldown.
(Consumes 5 Magic CrestMagic is amplified (Can't be removed)
.)
At level 75:
Damage increased to 1000% can allow you to use Mind at PeaceGain
Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn , 99% RepelTaking less DMG and reflects attacks
Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!, and Falling MistATK is boosted by Falling Mist (Can't be removed)
Strength: 150%Multiplier: AssassinDuration: 1 turn . more often. As a sub ally, The Tower ReversedWhen Sub Ally: Earth allies gain
6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable / Can't be removed)
Strength: 6% (Max: 30%)Duration: Indefinite upon casting a skill (Max: 5). will help boost the power of Perennial Beauty8-hit, 100% Earth damage to a foe (Damage cap: ~65,000 per hit).
Restore caster's HP (Healing cap: 1500).
Raise Eight WaysATK and DEF are boosted based on Eight Ways lvl (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl by 2. as well.
Summons
Uriel will boost Narmaya's damage cap and his call gives
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%. The Hanged Man (SSR) for more damage cap.
Gorilla is a very strong summon for auto-attacking teams.
Qilin to reset the cooldown on
Mind at PeaceGain
Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn , 99% RepelTaking less DMG and reflects attacks
Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!, and Falling MistATK is boosted by Falling Mist (Can't be removed)
Strength: 150%Multiplier: AssassinDuration: 1 turn ..
Extended Mastery Perks
| Narmaya (Holiday) | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Double Attack Rate
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Critical Hit
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Critical Hit
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Water Damage Down
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
Critical Hit
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Skill Damage Cap
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Skill Damage Cap
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Hostility Up
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| ★★★ | ★★★ | ★★★ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-02-27 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Narmaya (Holiday).
Priorities[edit]
As an attacker, first take the three nodes of Critical, followed by the two nodes of skill damage cap. After that, adding a node on Hostility Up to ensure counter occurs also recommended, and spend the rest on one node of Attack or Defense. Else, you can also wait on Extended Mastery.
Please note that taking Double Attack node is almost useless as Narmaya's support skill ensure that she deals triple attack when she has Counter buff.










