Lyria (Event)/Strategy

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Ratings

Lyria (Event) 8.5This character's rating from GameWith out of 10 8.0This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 ?This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

  • Role: Support
  • Some of the most unique mechanics in the game.
  • Allows summoning twice on the same turn if in the frontline.
  • Does not attack except for her Charge Attack.
  • Varied party-wide buffs allow her to contribute to nearly any situation.
  • Will need outside assistance to keep party buffed continuously.

Overview

  • Lyria is an impressive buffer and healer with unique mechanics that is able to stand on par with SSR characters in utility and skill power. Although these mechanics often make people shy away from her at first look.
  • Her most notable traits are being one of two characters able to assume any element by synchronizing her element to the main character's, one of very few being unable to perform normal attacks, and finally the only one sharing her life with the main character: If either dies the other immediately dies as a result.

Strengths

  • Synchronizes her element with the main character's so she is available in every element.
  • While Lyria is in the front row, you can use summons twice in a turn.
  • Fills her Charge Bar through skill use, allowing her not only to Charge Attack at will but to manipulate her charge to some extent. If you need 30% more to fit in a chain, you can have it without compromising the rest.
  • Lyria's skills are comparable to several SSR characters' in strength.
    •  Roaring FireAll allies gain 20% ATK UpATK is boosted
      Strength: 20%Duration: 3 turnsStacking: Single
      and 50% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
      Strength: 50% chance of dealing 20% more damage.Duration: 3 turns
      .
      At level 65:
      Buffs increased to 30% ATK UpATK is boosted
      Strength: 30%Duration: 3 turnsStacking: Single
      and 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
      Strength: 50% chance of dealing 30% more damage.Duration: 3 turns
      .
      for example has 20% ATK UpATK is boosted
      Strength: 20%Duration: 3 turns
      at first but reaches an even more impressive 30% ATK UpATK is boosted
      Strength: 30%Duration: 3 turns
      once she reaches level 65, equaling  Rage IIIAll parties gain 30% ATK UpATK is boosted
      Strength: 30%Duration: 3 turns
      .
      .
  • Can reset the cooldown of one of her skills, selected at random, by summoning Dark Flame Scion.

Weaknesses

  • Life-Link means that if Lyria or the main character dies they both die simultaneously. Since she's an SR character she has a lower HP amount than SSRs or the main character have available. This is a serious issue earlier on but can be diminished with smart use of her skills, EMP allocation and as your grids obtain more base HP.
  • Lyria cannot normal attack. This means that she can only cause direct damage by Charge Attack. She can still contribute massive damage through  Roaring FireAll allies gain 20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turnsStacking: Single
    and 50% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 20% more damage.Duration: 3 turns
    .
    At level 65:
    Buffs increased to 30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turnsStacking: Single
    and 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 30% more damage.Duration: 3 turns
    .
    and through additional summoning.

How to Play

  • Keep her in the front row. Lyria should not be kept in the back row since that will disable all summons. This is important to note in battles where enemies can move your characters between rows. She can still summon normally if left in the front while the MC is moved to the back row, however.
  • Lyria gains charge bar mostly from her own skills, so use them often. Lyria can generate 100% charge bar for herself by using multiple skills. She can fill her charge bar on the first turn of battle by spending 2 to 4 skills depending on her EMP upgrades and whether a crew charge bar boost is active. During Strike Time or later in battle, she can Charge Attack two turns in a row by following the first Charge Attack with multiple skills. Summoning Dark Flame Scion can also net you more charge bar by resetting her cooldowns.
  • Her  Rousing WindAll allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    .
    provides a Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    which lasts indefinitely until it triggers. On fights against enemies with a very strong single-target Charge Attack (such as Colossus Omega) you can use it just before the attack to negate it completely. On the other hand, multi-hit charge attacks will consume Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    without much benefit. In these fights, it is generally better to cast it until after .
  • The RefreshHP is restored on every turn
    Strength: 250 HP / turnDuration: 3 turns
    portion of her  Healing WaterRestore all allies' HP (Healing cap: 800).
    All allies gain RefreshHP is restored on every turn
    Strength: (Healing cap: 250)Duration: 3 turns
    .
    skill can be useful with  Rousing WindAll allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    .
    's Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and further still with  Enduring EarthAll allies gain 30% DEF UpDEF is boosted
    Strength: 30%Duration: 3 turns
    and 30% Debuff Res. UpDebuff resistance is boosted
    Strength: 30%Duration: 3 turns
    .
    's 30% DEF UpDEF is boosted
    Strength: 30%Duration: 3 turns
    , which improves the party's survival.
  • Make use of her double summoning ability. You can do two different Calls in a turn for simultaneous buffs that you wouldn't have on that turn otherwise. In raids, you can time your summoning to benefit from two combos in a turn or keep a spare summon always available to snipe an opportune combo like Shiva (Summon), Lucifer, Bahamut or any carbuncle.

Synergy

Lyria can fit well with any party. Her ability to match the main characters element means she can always be of use. If used often, she will quickly increase EMPs, and her charge attack will be quite a good source of damage. Her buffs are quite powerful and versatile, so she is useful in any battle.

She is less useful on a party that can already provide the buffs she can, since they do not stack. But it also means you can bring more offensive characters as she can provide defensive buffs and some healing.

The event summon Dark Flame Scion resets one of her abilities. This means an additional ~30% charge bar increase whenever that summon is used. Many summons provide a better aura, but you can still bring it as a sub summon to trigger this ability.

On Renown Pendant farming teams, Lyria can fill an SR slot with minimal or no loss of power. She can also replace a Sidewinder main character after they take their turn by taking advantage of the  ChangeSwitches position with a sub member. skill.

Extended Mastery Perks

Lyria (Event) Stars: 18 EMP: 171
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★★☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ★★☆ ★★★ ★☆☆ ★★★
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithChargeBar.pngBoost to Charge Bar
★☆☆★★☆★★★
5%8%10%
ZenithHostilityDown.pngHostility Down
★☆☆★★☆★★★
-3-4-5
ZenithSupportSkill.pngBoost to charge bar at end of turn.
★☆☆ ★★★ ☆☆☆ ☆☆☆ ★★★
Last update: 2018-02-25

Ougi-Focused[edit]

This build is made for grids that can naturally hit cap damage on ougi, therefore not using the Attack nodes and freeing these stars for the DEF and HP. It also benefits massively from cap damage lifting items and summons such as the Seraphic Weapons, Celestial Weapons, Arcarum Summons on sub-grid and buffs like Rage IV and Kaguya's Call.

  • Following the implementation of her Support Skill node Lyria can now passively generate 10% charge per turn. This makes her ougi available considerably more often in fights longer than a couple of turns, compensating a little for her lack of normal attacks. It is also much more valuable than the extra 1~3% bar per skill cast given by her Charge Bar Speed node, although both could be combined later for further charging speed.
  • Assuming Lyria has enough HP from her node and your grid to survive a couple of hits we stay away from the Hostility Down node as she can help reduce overall damage by soaking some of it through Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and her Status Heal.pngRefreshHP is restored on every turn
    through the entire front row. This is especially true if paired with another DEF buffer like Magisa or Mechanic MC so Status DefenseUp.pngDEF UpDEF is boosted
    has near-permanent uptime.
  • Additional stars can be put towards Charge Bar Speed, C.A. DMG or Defense by preference.

Lyria (Event) Stars: 18 EMP: 171
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
★★★ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
★★☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithChargeBar.pngBoost to Charge Bar
★☆☆★★☆★★★
5%8%10%
ZenithHostilityDown.pngHostility Down
★☆☆★★☆★★★
-3-4-5
ZenithSupportSkill.pngBoost to charge bar at end of turn.
★★★ ★★★ ★☆☆ ☆☆☆ ☆☆☆
Last update: 2017-06-01

Full-Offensive / Starting EMP Spread[edit]

From reddit:

  • 1 point into Charge Bar (1)
  • 3 points into Crit (4)
  • 3 points into C.A. DMG Cap (7) [As needed when C.A. DMG hits cap]
  • 2 points spread across each C.A. DMG (9)
  • 2 points spread across each C.A. DMG (11)
  • 2 points spread across each C.A. DMG (13)
  • 2 points spread across each ATK (15)
  • 2 points spread across each ATK (17)
  • 1 point in an ATK (18)

As you update your grids, Lyria's Charge Attack can push into the damage cap even with the C.A. DMG Cap EMP, as this happens you can begin to free up points from ATK and reallocate your stars elsewhere.

Suggestions[edit]

  • Hostility Down if you want to focus less on her extra charge gain from getting hit and more on her actually living, and if she's enough of a central focus to you living that you can't afford her to get hit too much.
  • Charge Bar. 1 point is generally good enough, but more points might be a thing if you want to ensure she gets as much charge as possible when using her skills and/or getting meter from other characters' Charge Attacks.
  • Defense/HP matter a bit more here since she has SR stats and thus will crumple easier than SSRs, generally speaking.
  • Debuff Resistance if, and only if, you don't run Veil Characters and are hoping (with wishful thinking) that Enduring Earth will spare you.

Lyria (Event) Stars: 18 EMP: 171
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
★★★ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
★★★ ☆☆☆ ☆☆☆ ★★★ ★★★
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithChargeBar.pngBoost to Charge Bar
★☆☆★★☆★★★
5%8%10%
ZenithHostilityDown.pngHostility Down
★☆☆★★☆★★★
-3-4-5
ZenithSupportSkill.pngBoost to charge bar at end of turn.
★★★ ★★★ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2020-04-17

Gamewith's recommended EMP build for Lyria.

General spec:

Focus on CA damage and CA DMG Cap, Then DMG, and finally critical

Resources

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