Lucio (Summer)/Strategy
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Ratings
| Lucio (Summer) | |||||
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Overview
Lucio is an attacker with strong support capabilities, who can give strong, potent buffs to allies while having defensive and sustaining potential to boot, making him a strong contender in both long and short fights. His skill set allows him to be a good candidate in both C.A. based teams or normal attack focused compilations.
Strengths
- Can give teamwide
Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20% and 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns with RevelationAll allies gain
20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%. allowing for more damage either through C.A. or standard normal attacks. - Has defensive utility with
Oculus ex InferniAll allies gain
Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite.
Inflict 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, 100% TA DownTriple attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, and Accuracy LoweredAttacks and special attacks have a chance to miss
Duration: 6 turnsLocal status effect on all foes., that gives Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite to all, alongside giving the enemy strong debuffs that allows more damage mitigation. Without YouGrant a Water ally
90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 90%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns, 70% Fire CutFire DMG is cut 70%
Duration: 2 turnsFire Damage Cut., and 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns. allows any water ally to have Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns, 70% Fire CutFire DMG is cut 70%
Strength: 70%Duration: 2 turnsFire Damage Cut., 90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 90%Duration: 2 turns with 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns.- His support skill
Coffee for Me Too, PleaseImmunity to
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage.
Restore 5% of Lucio's max HP every 3 turns.
Gain 1 Coffee BreakGranted coffee breaks (Max: 5 / Can't be removed)
Duration: Indefinite every 3 turns. allows himself frequent strong sustainability as it does not have any healing cap. Plus, his immunity to SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage makes fights such as Twin Elements (Raid) much more manageable. Upon the Speaker's PalmGain 1
Coffee BreakGranted coffee breaks (Max: 5 / Can't be removed)
Duration: Indefinite upon using skills (Max: 5).
(Boost to C.A. specs based on number of Coffee Breaks.) gives him permanent C.A. specs boost based on the number of Coffee BreakGranted coffee breaks (Max: 5 / Can't be removed)
Duration: Indefinite stacks, which combined with the Coffee BreakGranted coffee breaks (Max: 5 / Can't be removed)
Duration: Indefinite gain from either Coffee for Me Too, PleaseImmunity to
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage.
Restore 5% of Lucio's max HP every 3 turns.
Gain 1 Coffee BreakGranted coffee breaks (Max: 5 / Can't be removed)
Duration: Indefinite every 3 turns. or his skills allows him to give out constantly strong C.A. Damage.- His C.A. gives
RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining., good for sustaining as well as letting out more charge attacks.
Weaknesses
Oculus ex InferniAll allies gain
Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite.
Inflict 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, 100% TA DownTriple attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, and Accuracy LoweredAttacks and special attacks have a chance to miss
Duration: 6 turnsLocal status effect on all foes. has a long 12-turn cooldown and the debuffs given also has a 6-turn downtime to add as well, which would be troubling against enemies who have frequent hard-hitting attacks.- While his skills are strong and good for utility, the prevalence of other flexible strong staff-based team compilations makes him rather overshadowed.
How to Play
Lucio's skill set is fairly simple. He would want use skills frequently and preferably off-cooldown in order to increase his ![]()
Duration: Indefinite stacks, which is also much easier to increase with his ![]()
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Takes 25% more damage.
Restore 5% of Lucio's max HP every 3 turns.
Gain 1 ![]()
Duration: Indefinite every 3 turns., that gives him 1 ![]()
Duration: Indefinite every 3 turns. Once his stacks is fully maximized, his skill can be used whenever deemed fit:
- Use
Oculus ex InferniAll allies gain
Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite.
Inflict 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, 100% TA DownTriple attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, and Accuracy LoweredAttacks and special attacks have a chance to miss
Duration: 6 turnsLocal status effect on all foes. whenever a enemy has strong innate multi-attack, or when an enemy has a devastating special attack such as Skyfall or Paradise Lost. Without YouGrant a Water ally
90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 90%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns, 70% Fire CutFire DMG is cut 70%
Duration: 2 turnsFire Damage Cut., and 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns. can be given to any water ally of your choice, and it can be used if you simply want an ally to do more damage or want to protect them from other debuffs and/or fire damage. RevelationAll allies gain
20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%. can be used anytime, whether to have the team prepared to do charge attacks, or to have more normal attack damage through his 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns.
Synergy
Character Synergy
Sandalphon (Summer): Grants teamwide
10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. with his charge attack, via consuming one of his Coffee BreakGranted coffee breaks (Max: 5 / Can't be removed)
. This can stack with Lucio's Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
from either his Without YouGrant a Water ally
90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 90%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns, 70% Fire CutFire DMG is cut 70%
Duration: 2 turnsFire Damage Cut., and 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns., or RevelationAll allies gain
20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.. Furthermore, if Without YouGrant a Water ally
90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 90%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns, 70% Fire CutFire DMG is cut 70%
Duration: 2 turnsFire Damage Cut., and 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns. is given to Sandalphon, It can give him up to a total of 120% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 120% or 200% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 200% with Vacationing PrimarchNormal attacks consume 1
Coffee BreakGranted coffee breaks (Max: 5 / Can't be removed)
for 80% Bonus Water DMG effect. if his Coffee BreakGranted coffee breaks (Max: 5 / Can't be removed)
is up, making Sandalphon himself a extremely powerful attacker. Running LightsGain
30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns, 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns, 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 3 turns, and 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turns.
When 1 Coffee BreakGranted coffee breaks (Max: 5 / Can't be removed)
Duration: Indefinite is consumed: Affects all allies. combined with Lucio's skill set allows for more frequent, strong multi-attacks.
Extended Mastery Perks
| Lucio (Summer) | Stars: 10 | EMP: 55 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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HP
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Double Attack Rate
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Debuff Resistance
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Water ATK Up
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★☆☆ | ||||||||||||||||||||||||||||||
Double Attack Rate
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Triple Attack Rate
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Critical Hit
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Charge Attack Damage
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| ☆☆☆ | ★★☆ | ★★★ | ★☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-07-17 | ||||||||||||||||||||||||||||||||||
| Lucio (Summer) | Stars: 13 | EMP: 91 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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HP
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Double Attack Rate
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Debuff Resistance
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| ☆☆☆ | ★☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Water ATK Up
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Charge Attack Damage
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| ☆☆☆ | ★☆☆ | ☆☆☆ | ★★★ | ★☆☆ | ||||||||||||||||||||||||||||||
Double Attack Rate
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Triple Attack Rate
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Critical Hit
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Charge Attack Damage
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| ☆☆☆ | ★★★ | ★★★ | ★☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-07-16 | ||||||||||||||||||||||||||||||||||











