Lecia (Grand)/Strategy
| Game | Strategy | Lore | Voice |
Ratings
| Lecia (Grand) | |||||
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Overview
SSR Lecia offers a mix of generally useful tools and short bursts of immense power that make her worthy in almost any team.
Strengths
- Respectable, permanent, and undispellable party buff via
Silverwing BlessingAll allies' ATK, DEF, skill DMG specs, skill hit rate, and healing specs are boosted based on Silverwing Blessing lvl (Max: 3 / Can't be removed)
Duration: Indefinite. - Lots of free skill/nuke damage via
Dawnsky EdgeDawnsky Edge lvl rises when an ally uses a skill / When used at lvl 3: Sunrise Sword activates (Can't be removed)
. - Extremely versatile utility via
Stalwart CommandGain
Issue OrdersIssuing orders (Order type is determined by the first ally skill used)
Duration: IndefiniteCan't be removed. Orders lvl rises by 1 depending on the type of skill an ally uses. Skill cooldown set to 1 turn. (Recast skill to end orders.)
On recast: Consume all Order stacks and provide an effect depending on Order type. Skill cooldown set to 3 turns.'s Orders.- Enormous burst potential via Attack Orders.
- Access to rare 100% Debuff Resistance via Buff Orders.
- Uniquely stacking 25% ATK/DEF down via Debuff Orders.
- Respectable healing throughput, debuff removal, and Veil via Healing Orders.
- Spot debuff removal on 2T Cooldown.
- Dispel on charge attack is generally nifty.
- Sword-spec fits with Wind's many powerful Sword-users.
Weaknesses
- Dispel on charge attack can be slightly inflexible or difficult to time.
Silverwing BlessingAll allies' ATK, DEF, skill DMG specs, skill hit rate, and healing specs are boosted based on Silverwing Blessing lvl (Max: 3 / Can't be removed)
Duration: Indefinite requires a minimum of 10 turns to fully stack.- Sonic Boom500% Wind damage to a foe (Damage cap: ~700,000).
Raise Silverwing BlessingAll allies' ATK, DEF, skill DMG specs, skill hit rate, and healing specs are boosted based on Silverwing Blessing lvl (Max: 3 / Can't be removed)
Duration: Indefinite lvl by 1 (Max: 3)
At level 55:
Effect enhanced. can take some practice to utilize effectively as it takes the entire party's skills and cooldowns into account over the course of the entire battle. - Although she enjoys her own party buffs, she has no notable self or internal buffs compared to many other Wind characters.
- Somewhat click-heavy, which can be unattractive for racing setups.
How to Play
Although text-heavy, Lecia's kit is actually very straightforward. Generally, you want to do the following:
- Activate
Stalwart CommandGain
Issue OrdersIssuing orders (Order type is determined by the first ally skill used)
Duration: IndefiniteCan't be removed. Orders lvl rises by 1 depending on the type of skill an ally uses. Skill cooldown set to 1 turn. (Recast skill to end orders.)
On recast: Consume all Order stacks and provide an effect depending on Order type. Skill cooldown set to 3 turns.- Use a skill of the orders type you want (eg.
Sonic Boom500% Wind damage to a foe (Damage cap: ~700,000).
Raise Silverwing BlessingAll allies' ATK, DEF, skill DMG specs, skill hit rate, and healing specs are boosted based on Silverwing Blessing lvl (Max: 3 / Can't be removed)
Duration: Indefinite lvl by 1 (Max: 3)
At level 55:
Effect enhanced. for Attack Orders). - Use additional skills of the order type (eg. more Red skills for Attack Orders) to reach Orders lvl 5.
- Note that
Dawnsky EdgeDawnsky Edge lvl rises when an ally uses a skill / When used at lvl 3: Sunrise Sword activates (Can't be removed)
will raise the Orders lvl every 4 skills regardless of type. - Activate
Stalwart CommandGain
Issue OrdersIssuing orders (Order type is determined by the first ally skill used)
Duration: IndefiniteCan't be removed. Orders lvl rises by 1 depending on the type of skill an ally uses. Skill cooldown set to 1 turn. (Recast skill to end orders.)
On recast: Consume all Order stacks and provide an effect depending on Order type. Skill cooldown set to 3 turns. again to reap the benefits!
- Use a skill of the orders type you want (eg.
- Use
Sonic Boom500% Wind damage to a foe (Damage cap: ~700,000).
Raise Silverwing BlessingAll allies' ATK, DEF, skill DMG specs, skill hit rate, and healing specs are boosted based on Silverwing Blessing lvl (Max: 3 / Can't be removed)
Duration: Indefinite lvl by 1 (Max: 3)
At level 55:
Effect enhanced. three times as soon as possible to reach Silverwing BlessingAll allies' ATK, DEF, skill DMG specs, skill hit rate, and healing specs are boosted based on Silverwing Blessing lvl (Max: 3 / Can't be removed)
Duration: Indefinite.- Aligning your timing to get an extra Orders lvl when stacking Attack Orders is also advised.
- Use
First AidRestore 10% of an ally's HP (Healing cap: 1000) and remove 1 debuff.
If ally's HP is below 25%, ally also gains Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: Indefinite. when characters need debuff removal, a modest heal (plus Shield if they have low HP), or simply for a free Dawnsky EdgeDawnsky Edge lvl rises when an ally uses a skill / When used at lvl 3: Sunrise Sword activates (Can't be removed)
stack to build towards your next free nuke.
The major error to avoid is using the incorrect skill type immediately after Stalwart CommandGain ![]()
Duration: IndefiniteCan't be removed. Orders lvl rises by 1 depending on the type of skill an ally uses. Skill cooldown set to 1 turn. (Recast skill to end orders.)
On recast: Consume all Order stacks and provide an effect depending on Order type. Skill cooldown set to 3 turns., as this requires you to either pursue a different Orders path or wait 4T to try again by recasting it.
Which Orders should I use?
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Can't be removed Attack Orders is usually the most desirable, especially for endgame setups, as ![]()
Strength: 50%Duration: 2 turns and ![]()
Strength: 30%Duration: 2 turns provides an enormous amount of reach over the normal damage cap and can combine with things like ![]()
, Assassin (eg. ![]()
Strength: 15%Multiplier: UniqueDuration: 1 turn , ![]()
), or even other forms of echo (eg. ![]()
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to grant all allies 10% x (Magic Circles![]()
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Strength: 10% x (Magic Circles![]()
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(Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic Circles![]()
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.), ![]()
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Strength: 20%Duration: 3 turns.).
This also gives Lecia incredible synergy with Wind's other burst tools, eg.
- Seofon's
Cuore di LeoneAll allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%..
Lower SwordshineATK and multiattack rate is boosted
Multiplier: Perpetuity lvl by 3.
(Requires SwordshineATK and multiattack rate is boosted
Multiplier: Perpetuity lvl 3 or higher.) and Seven-Star's BrillianceAll allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., 150% C.A. DMG UpCharge attack DMG is boosted
Strength: 150%Duration: 1 turn , and 90% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 90%Duration: 1 turn . (Can't recast.) - Niyon's
Nine-Realm's SecurityAll allies gain
100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns and 50% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 50%Duration: 4 turns. (Can't recast.) - Heles'
Royal LitanyAll allies gain
30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 1 turn , Defiance (1 time)ATK is boosted for foes in Overdrive
Strength: 30% for normal attacks;
20% for charge attacksMultiplier: AssassinDuration: 1 turn , and Mode Bar Cut BoostedCut to overdrive gauge is boosted
Duration: 1 turn . (if enemy is in Overdrive) - Grimnir's
Ultimate TempestGain
Tempest of AnnihilationAttacks turn into one-foe attacks / ATK, multiattack rate, DMG cap, and critical hit rate are boosted based on God of War lvl (Can't be removed)
Multiplier: UniqueDuration: 6 turns. (Boost to specs based on God of WarATK and charge bar gain are boosted (Can't be removed).png.webp)
Multiplier: Unique lvl)
From 2nd cast onwards: All allies also gain 15% ATK Up (1 time)ATK is boosted (1 time)
Strength: 15%Multiplier: AssassinDuration: 1 turn . (2nd Cast onward) Freyr's Call
Her other Orders are usually more niche, or could be more efficiently accomplished with other characters, but do have uses, especially as they can usually be woven between Attack Orders if necessary.
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Can't be removedHealing Orders offers a respectable amount of healing, and can be activated prematurely (![]()
Can't be removed) if you only care about the debuff removal. It can also be useful in battles where a single section or trigger gives ![]()
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." value, but not dedicate a character or skill slot purely to Veil.
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Can't be removedDebuff Orders is not generally useful as debuffs will usually be covered from a more conventional source, but can be nifty in an emergency if it can be stacked quickly after other debuffs miss. For short fights, it can also be used as your first order to reach the ATK/DEF Down cap as it stacks with both single and dual-sided ATK/DEF Down.
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Can't be removedBuff Orders is a bit awkward, usually offering less in offense than Attack Orders, and less in defense/sustain than Healing Orders. That said, it does provide two turns of the rare ![]()
Strength: 100%Duration: 2 turns, which can block certain things that bypass Veil, as well as providing two immediate turns of coverage versus Veil's single use.
Synergy
- Due to the nature of her kit, Lecia can synergize with almost anyone, although characters and classes with Attack (Red-bordered) skills usually offer the highest uptime on her Attack Orders.
- Because she has no internal MA, which is important for fully capitalizing on her powerful echo, she also benefits greatly from external sources of MA.
- As noted above, any form of assassin represents an enormous multiplicative boost to the potential of Attack Orders when using normal attacks (provided you can actually hit the massively inflated cap).
Extended Mastery Perks
| Lecia (Grand) | Stars: 12 | EMP: 78 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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HP
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Double Attack Rate
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Debuff Resistance
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Double Attack Rate
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Critical Hit
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
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Triple Attack Rate
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Debuff Resistance
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Healing
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While issuing orders, chance to raise Orders lvl at end of turn |
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| ☆☆☆ | ★★☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2017-05-28 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Lecia (Grand).
Priorities[edit]
Prioritize Crit, Triple Attack, and the Double Attacks to get Lecia a better chance to fully utilize her buffs. What you do after that is mostly user preference.Resources
- Reddit Character Discussion (2017-04-10)
- Reddit Character Discussion (2019-12-02) (post-November 2019 Rebalance)









