Herja (SSR)/Strategy
| Game | Strategy | Lore | Voice |
Ratings
| Herja (SSR) | |||||
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Overview
Herja plays a defensive role, redirecting single-target attacks to herself while mitigating damage through a personal damage cut, and sustaining herself with healing and debuff clears. She also provides some damage utility through a multi-hit damage skill and its auto-activations.
However, the amount of micromanagement needed to fully utilize her skills makes her complicated to use. Furthermore, her skills' self-centered effects make her a lackluster match-up against most Water enemies, who tend to deal all-ally attacks and inflict debuffs on the entire party.
Strengths
- Gains a permanent
10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite per use of Stalwart Sword7-hit, 150% Earth damage to random foes (Damage cap: ~50,000 per hit~350,000 total).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite.
(Consumes 3 SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvls.) or auto-activation via Mercenary Blade450%Massive Earth damage to a foe.
When SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvl is 5 or above: Activate Stalwart Sword without consuming SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvl.. Once it activates 5 times, she won't need to worry about managing SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
stacks. - Has
SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn and 50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! on a short, 4-turn cooldown, redirecting single-target attacks towards herself and building up SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
stacks. - Can recover up to 1500 HP and clear 1 debuff every 3 turns, mitigating the damage and debuffs she takes.
- Auto-activates every time she falls below 50% HP, speeding up recovery after tanking foe's attacks.
Commander of the Iron SpearBoost to charge bar (5% / Max: 50%) and raise
SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvl (Max: 9) at end of turn based on number of times damage is taken.
(Mercenary Instincts activates at end of turn when HP is 50% or below.) compensates for Preemptive DefenseGain
SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn and 50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!.
(Consumes 30% of charge bar.)'s charge bar cost.
Weaknesses
- Reliance on
SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
makes Stalwart Sword7-hit, 150% Earth damage to random foes (Damage cap: ~50,000 per hit~350,000 total).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite.
(Consumes 3 SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvls.) and Mercenary Blade450%Massive Earth damage to a foe.
When SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvl is 5 or above: Activate Stalwart Sword without consuming SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvl. awkward to use: She doesn't start with any, she can't gain them reliably, and she needs at least 3 per skill use or at least 5 to auto-activate it on charge attack.- To gain
SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
reliably, Herja wants to fight enemies with multi-hit special attacks and/or high multiattack rates. Outside of her 1-turn Substitute and a single Hostility Up EMP node, she has no way of drawing attacks, making Steadfast gain spotty under most conditions. Commander of the Iron SpearBoost to charge bar (5% / Max: 50%) and raise
SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvl (Max: 9) at end of turn based on number of times damage is taken.
(Mercenary Instincts activates at end of turn when HP is 50% or below.) will not activate if Herja is affected by a damage-negating effect such as ShieldNext ATK received will be ineffective for a fixed amount
or Dodge AllTakes no DMG or debuffs while in effect for a set period
.
- To gain
- For a damage skill,
Stalwart Sword7-hit, 150% Earth damage to random foes (Damage cap: ~50,000 per hit~350,000 total).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite.
(Consumes 3 SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvls.) has a rather low damage cap especially given its boost from Live by the Blade20% boost to skill damage and 10% boost to skill damage cap for sabre-specialty Earth allies..
Mercenary InstinctsRestore caster's HP (Healing cap: 1500) and remove 1 debuff. has a relatively low healing cap and only removes one debuff at a time, making it questionably effective against enemies that deal lots of heavy-hitting attacks and/or inflict multiple debuffs.
- Her only party-wide utility,
Live by the Blade20% boost to skill damage and 10% boost to skill damage cap for sabre-specialty Earth allies., only affects Sabre-specialty allies, limiting its actual usefulness.
How to Play
- Because
Stalwart Sword7-hit, 150% Earth damage to random foes (Damage cap: ~50,000 per hit~350,000 total).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite.
(Consumes 3 SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvls.) and Mercenary Blade450%Massive Earth damage to a foe.
When SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvl is 5 or above: Activate Stalwart Sword without consuming SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvl. are competing for SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
stacks, try to build as many stacks as you can.- Generally, you want at least 5
SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
before using her charge attack so you can take advantage of Stalwart Sword's auto-activation, which won't consume Steadfast stacks. - Optimizing
Stalwart Sword7-hit, 150% Earth damage to random foes (Damage cap: ~50,000 per hit~350,000 total).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite.
(Consumes 3 SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvls.) activations:- If Herja has 8-9 Steadfast and will charge attack this turn: Activate once.
- If Herja has 8-9 Steadfast but will not C.A. this turn: Activate twice. If you're absolutely certain you can get enough Steadfast before her next C.A., you can activate it a third time.
- Generally, you want at least 5
Preemptive DefenseGain
SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn and 50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!.
(Consumes 30% of charge bar.) can be used to redirect single- or random-ally attacks at Herja. While it will depend on foe's charge diamonds and HP status, it can be used to tank normal attacks as well due to its very short cooldown.- Activate
Mercenary InstinctsRestore caster's HP (Healing cap: 1500) and remove 1 debuff. once it comes off cooldown, as needed.
Synergy
Character Synergy
Baal:
SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
, on top of its multiattack buffs, increases DEF and hostility on 100% uptime—all of which Herja will greatly appreciate. De La Fille (Earth):
RefreshHP is restored on every turn
, ShieldNext ATK received will be ineffective for a fixed amount
, and RepelTaking less DMG and reflects attacks
Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage! will help with keeping Herja alive for longer. Inspire LightHeal 45% of an ally's HP (Healing cap: 2500) and grant
Jewel GlitzATK is boosted / DEF is boosted /
Double attack rate is boosted / Triple attack rate is boosted
Strength: 50% ATK Up, 50% DEF Up, 80% DA Up, and 30% TA UpMultiplier: NormalSpecial buff. can be used on Herja to maintain her HP and boost DEF via Jewel GlitzATK is boosted / DEF is boosted /
Double attack rate is boosted / Triple attack rate is boosted
Special buff. ShieldNext ATK received will be ineffective for a fixed amount
will prevent Herja from gaining SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
while active, but it has endurance of just 1000—many mid- to late-game enemy special attacks will be able to break it. As such, Serenity ShimmerAll allies gain
RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 300)Duration: 10 turns, Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 10 turns, and 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 10 turns.
At level 55:
Effect enhanced. should be used to lower the damage Herja is going to take during a turn, rather than prevent her from taking any.
Leona (Grand):
GravitySpecial attack max charge turn is extended
may help time Preemptive DefenseGain
SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn and 50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!.
(Consumes 30% of charge bar.) better. Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
from Fortune Favors the BoldGrant an Earth ally Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite. can be used to prevent Herja from getting knocked out while SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
is active, in cases when the 50% DMG CutTaking 50% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and DEF Up (Stackable)DEF is boosted while active (Stackable)
wouldn't be enough to block incoming damage.
Extended Mastery Perks
| Herja (SSR) | Stars: 13 | EMP: 91 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
DEF
|
HP
|
Water Damage Down
|
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| ☆☆☆ | ★★☆ | ★★☆ | ☆☆☆ | ★★☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Critical Hit
|
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| ☆☆☆ | ★★☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
HP
|
HP
|
Water Damage Down
|
Hostility Up
|
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| ☆☆☆ | ☆☆☆ | ★★☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-04-16 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Herja (SSR).
Priorities[edit]
Prioritize DEF (★2×3) and Water DMG Down (★2×2). Afterwards, take Hostility (★3). Critical (★3) is optional but will improve her damage output.
| Herja (SSR) | Stars: 12 | EMP: 78 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
DEF
|
HP
|
Water Damage Down
|
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| ☆☆☆ | ★☆☆ | ★☆☆ | ☆☆☆ | ★☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Critical Hit
|
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| ☆☆☆ | ★☆☆ | ☆☆☆ | ★☆☆ | ★★★ | ||||||||||||||||||||||||||||||
HP
|
HP
|
Water Damage Down
|
Hostility Up
|
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| ☆☆☆ | ☆☆☆ | ★☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-04-16 | ||||||||||||||||||||||||||||||||||
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