Grea (Summer)/Strategy
| Game | Strategy | Lore | Voice |
Ratings
| Grea (Summer) | |||||
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Overview
Grea (Summer) is one of the pillars of Water charge burst teams, providing a large boost to charge attack damage and damage cap for herself and one other party member through ![]()
and ![]()
Local status effect.
Her utility doesn't stop at C.A. either—Linkage grants both her and her target a small heal and charge boost at the end of every turn while Linkage is in effect, helping sustain them through battle and filling their charge bars quicker. Activating ![]()
will also boost their triple attack and crit rates for two turns at the small cost of Grea's charge bar, mitigated by her aforementioned charge boost.
On top of all that, Linkage has zero downtime: the effect ends the same time her skill finishes cooldown, allowing her to immediately reapply Linkage. This combination makes her one of Water's strongest premium characters.
How to Play
- Grea (Summer)'s kit revolves around
Blazing DuoGrant
LinkageGains Grea's skill and support skill effects (Can't be removed)
Duration: 5 turns to caster and an ally.
(Can't grant LinkageGains Grea's skill and support skill effects (Can't be removed)
Duration: 5 turns to more than 1 other ally at a time.), using LinkageGains Grea's skill and support skill effects (Can't be removed)
to buff herself and one other party member. Ideally, her Linkage target should be another hard-hitting party member to get maximum use out of Linkage's boost to C.A. specs and Uplift effect. - Use
Mana Agni350%-450% Water damage to a foe..png.webp)
Inflict DracoforceUnder Grea's sway
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect. before she C.A.s for Linkage's boost to C.A. specs to take effect. DragonheartGain.png.webp)
DracostrikeTriple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% TA Up /
60% / 20% Critical Up60% chance of dealing 20% more damage.Duration: 2 turns.
(Consumes 30% of charge bar. Grants the same effect to an ally with LinkageGains Grea's skill and support skill effects (Can't be removed)
.) can be used for its boost to TA and Crit rate. Using it is not even completely necessary if your team already has reliable multiattack.
Synergy
Main Character
Kengo: Kengo and Grea work well together for 1-turn burst teams utilizing 4★
BonitoFlying Ace Massive Water damage to all foes.
Inflict DA DownDouble attack rate is lowered
Duration: 180 seconds and TA DownTriple attack rate is lowered
Duration: 180 seconds.
Slight chanceAbout 10% for all allies to gain Charge Bar +200%Instantly boosts Charge Bar by 200%
Strength: 200%. thanks to Kengo's 200% maximum charge bar. For a 1-turn team, using a katana like Atma Blade (Water) is better for its
Water ATK UpWater ATK is boosted
; for longer battles, however, Unsigned Kaneshige (Water) (with the Devilry emblem) remains superior._square.jpg.webp)
Chrysaor:
Dual ArtsGain
C.A. ReactivationCharge attack reactivates
Duration: 2 turns.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) and Blade SwapGain
Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time).png.webp)
Duration: 1 turn .
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) give Chrysaor a large amount of burst damage potential along with flexibility, making it a strong option for Grea's Linkage target.
Characters
Anre (5★): 5★ Eternals are powerful in any team and have a boosted C.A. damage cap that can further take advantage of Grea's Linkage. In longer battles, Anre has powerful damage mitigation and grants a
StrengthATK is greatly boosted based on how high HP is
buff with his C.A. to boost the party's damage even more. Silva: Silva's personal boost to C.A. specs from
Eagle EyeGain
C.A. DMG UpCharge attack DMG is boosted
Duration: 1 turn , C.B. DMG UpChain burst DMG is boosted
Duration: 1 turn , and 90% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 90%Duration: 1 turn .
Self-inflict 20% DEF DownDEF is lowered
Strength: 20%Duration: 1 turn .
At level 55:
Buffs increased to 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn and 200% C.A. DMG UpCharge attack DMG is boosted
Strength: 200%Duration: 1 turn . will stack with Grea's Linkage for big C.A. numbers. Vajra: Vajra is Grea's ideal partner in Bonito teams. Vajra, like Kengo, has a 200% maximum charge bar and would appreciate the charge boost from Grea's Linkage effect, especially since higher stacks of
Loyalty EternalATK is boosted /
DEF is boosted /
Charge bar speed is boosted
Can't be removed speed up charge bar gain.
Extended Mastery Perks
| Grea (Summer) | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Double Attack Rate
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Critical Hit
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Water ATK Up
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
Triple Attack Rate
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Critical Hit
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Water ATK Up
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Charge Attack Damage Cap
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Chance to boost ATK with every one-foe attack (Stackable). |
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| ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-06-14 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Grea.
Priorities[edit]
Prioritize C.A DMG Cap first, then C.A. DMG Up, then Water ATK.For the final few points critical hit 3★ is a good pick for higher damage.
| Grea (Summer) | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Double Attack Rate
|
Critical Hit
|
Charge Attack Damage
|
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| ☆☆☆ | ☆☆☆ | ★★☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
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Water ATK Up
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Charge Attack Damage
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Triple Attack Rate
|
Critical Hit
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Water ATK Up
|
Charge Attack Damage Cap
|
Chance to boost ATK with every one-foe attack (Stackable). |
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| ★★☆ | ☆☆☆ | ★☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2019-03-18 | ||||||||||||||||||||||||||||||||||
This build is centered around maximizing Charge Attack damage. Therefore, prioritize C.A. DMG and DMG Cap, followed by Water ATK, and then multiattack nodes.
Save some EMP for future Extended Mastery Support Skill.









