Fif/Strategy
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Ratings
| Fif | |||||
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Overview
Fif is the premier and most easily accessible healer in the light element.
Strengths
- Incredible utility:
- Able to keep any team's HP high thanks to
SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000). All allies gain
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns.
At level 55:
Effect enhanced.
At level 95:
Healing cap increased to 4000.
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns.
All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide.. - Especially useful against debuff-heavy content thanks to
Blessing of LightRemove all debuffs from all allies.
At level 85:
All allies also gain 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns. and Sorcery's Prodigy80% boost to debuff resistance.
At level 90:
Also immune to Skill SealedCan't use skills
.. - Has the ability to revive allies through
ReincarnationGrant an ally
Magic TorrentRecovers once from a knockout while in effect /
ATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Strength: 50% HP Revive / 20% ATK / 20% DEF / 15% DA / 5% TAMultiplier: PerpetuityDuration: 15 turns. and Five-Soul's CharityRevive all allies with full HP.
All non-revived allies gain Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite. (Can't recast.). - Able to defensively debuff and dispel enemies with
True Big BangMassive Light damage to a foe and remove 1 buff.
Inflict 30% Dark ATK DownDark ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds, and TA DownTriple attack rate is lowered
Base Accuracy: 100%Duration: 180 seconds..
- Able to keep any team's HP high thanks to
Weaknesses
- As a support-focused unit, Fif's personal damage is not the best, and thus she will likely see less use in content not requiring her expertise.
- When racing, characters such as
Halluel and Malluel (Summer) are a stronger choice due to better personal damage_square.jpg.webp)
- When racing, characters such as
- Weak in Full Auto due to her skills not fitting its criteria.
How to Play
As a healer, Fif's skill set is relatively straightforward.
SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000). All allies gain
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns.
At level 55:
Effect enhanced.
At level 95:
Healing cap increased to 4000.
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns.
All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide. provides a team-wide heal, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
, and StrengthATK is greatly boosted based on how high HP is
after her 5★ uncap. This can be used to recover HP with the side effect of offensively buffing the team's damage. Blessing of LightRemove all debuffs from all allies.
At level 85:
All allies also gain 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns. removes all debuffs from allies and grants them 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100% that lasts for three turns. Cast when anticipating enemy debuffs, or after having been debuffed. ReincarnationGrant an ally
Magic TorrentRecovers once from a knockout while in effect /
ATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Strength: 50% HP Revive / 20% ATK / 20% DEF / 15% DA / 5% TAMultiplier: PerpetuityDuration: 15 turns. provides a single ally Magic TorrentRecovers once from a knockout while in effect /
ATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
, which grants some offensive buffs. However, the main selling point is the auto-revive that immediately resurrects an ally with 50% HP. Consider using on key characters like Fif herself or the main character. Five-Soul's CharityRevive all allies with full HP.
All non-revived allies gain Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite. (Can't recast.) revives all allies who have been knocked out with 100% HP, restores all allies' HP to full, and grants Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
to allies who were not knocked out at the time the skill was cast. This skill essentially provides your team with a second life - granted that Fif is able to cast it. Sorcery's Prodigy80% boost to debuff resistance.
At level 90:
Also immune to Skill SealedCan't use skills
. greatly increases Fif's ability to support your team by providing her innate debuff resistance and immunity to the Skill SealedCan't use skills
debuff, ensuring she will be able to cast her skills. Gifted by the Gods20% reduced Dark damage taken by all allies. adds to Fif's defensive capabilities, lowering incoming dark damage for all allies by 20%.
Synergy
Characters
Zooey: Providing three buffs, Fif can greatly reduce the cooldown on Zooey's
The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000).
All Light allies gain Sign of ZooeyDamage dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsSpecial buff.. Geisenborger: Similarly to Zooey, Geisenborger greatly appreciates the multitude of buffing and healing skills Fif possesses, which all extend the duration of his
Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
.
Extended Mastery Perks
| Fif | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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HP
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Debuff Resistance
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Healing
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
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ATK
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Double Attack Rate
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Light ATK Up
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ★☆☆ | ||||||||||||||||||||||||||||||
ATK
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Stamina
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Healing
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Healing
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Chance to gain Duration: Indefinite with every one-foe attack. |
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| ☆☆☆ | ★★★ | ★★★ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2019-01-24 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Fif.
Priorities[edit]
Take Stamina, as it is very strong on a healer, followed by Healing. After this take Light ATK. Finish up with either CA dmg up or DA depending on your needs.Resources
- Reddit Character Discussion (2018-08-07) (post-May 2018 Rebalance)
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