Arriet/Strategy
| Game | Strategy | Lore | Voice |
Ratings
| Arriet | |||||
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Overview
Arriet is a support character with both a party-wide buff and a ![]()
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Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and ![]()
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.-like skill. As a result, for players who have not yet unlocked Row IV or EXII classes, she allows greater freedom in class and subskill selection.
Strengths
Philanthropy1-turn cut to a Wind ally's skill cooldowns and grant
Double StrikeAttacks twice each turn
Duration: 1 turn . can be used to reduce the target's skill cooldown by 1 and/or let them "catch up" by letting them attack twice with Double StrikeAttacks twice each turn
. Secret GardenAll allies gain
25% ATK UpATK is boosted
Strength: 25%Multiplier: NormalDuration: 3 turns and 25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns.
At level 75:
Buffs increased to 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turns and 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 3 turns. is good for teams centered around charge attacks, or for new players with less sources of multiattack, by boosting the amount of charge bar gained through normal attacks or Charge Bar +Instantly boosts Charge Bar by
. EuphoriaAll allies gain
Mode Bar Cut BoostedCut to overdrive gauge is boosted
Duration: 3 turns.
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. works as a substitute for Miserable Mist, good for players who have not yet unlocked Dark Fencer or do not want to use it.- Her charge attack's
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage can make the target lose their turn if it lands.
Weaknesses
- Debuff success rate is lower, even with her support skill, than Dark Fencer's innate debuff success rate, making Dark Fencer a more reliable debuffer.
- Lacks debuff success rate EMPs to improve her chances at landing her debuffs. (This is due to the ATK/DEF Down effects on Euphoria being added in her May 2018 rebalance, and her EMPs were left untouched.)
- Sleep, while potentially powerful, is removed after taking damage, including Chain Burst damage. (The target will still miss their action that turn if she successfully landed Sleep.) She will almost never take full advantage of Sleep's 3 turns as a result.
- Lacks utility for later-game teams; a main character with a Row IV/EXII class and Niyon can more or less completely phase her out unless trying to form a Harp-proficiency team.
How to Play
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Duration: 1 turn . grants Double Strike, which makes a character attack twice in addition to their regular attack or charge attack. This means, for example, you can use it on a character with 80% charge bar, making them hit twice and then use their charge attack.
Arriet's charge attack causes sleep, which is a very powerful local debuff that can disable a boss when it hits a trigger or has full charge crystals.
Synergy
Main Character
Drum Master: Because the class is all about charge bar control and redistribution, Arriet's
Secret GardenAll allies gain
25% ATK UpATK is boosted
Strength: 25%Multiplier: NormalDuration: 3 turns and 25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns.
At level 75:
Buffs increased to 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turns and 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 3 turns. will help MC quickly build up their charge bar for their skills and then regain the bar they lost. Superstar:
Soul SoloistHarp: Inflict
30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200% on all foes.
All allies gain 30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns.
Fonic Rod: Inflict
20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200% on all foes.
All allies gain 20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns.
Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90% on all foes.
All allies gain 5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns. lowers the enemy's debuff resistance, letting Arriet land EuphoriaAll allies gain
Mode Bar Cut BoostedCut to overdrive gauge is boosted
Duration: 3 turns.
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. more reliably. Secret GardenAll allies gain
25% ATK UpATK is boosted
Strength: 25%Multiplier: NormalDuration: 3 turns and 25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns.
At level 75:
Buffs increased to 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turns and 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 3 turns. works well with Sky Realm SongHarp: All allies gain
60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns.
Other weapons: All allies gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns. to charge attack more quickly.
Characters
Kokkoro: By using Arriet's Secret Garden before Kokkoro's
Speed UpAll allies gain
Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns and Charge Bar +25%Instantly boosts Charge Bar by 25%
Strength: 25%., the charge bar boost will increase from 25% to around 33%. Kokkoro brings potent multiattack buffs for Wind allies through her passives and charge attack to take further advantage of the boosted charge bar gain. Furthermore, Kokkoro does not deal damage with her charge attack, so Kokkoro and Arriet using a charge attack together (without the MC and the fourth party member) will not trigger a Chain Burst that would break Arriet's Sleep. Monika: Monika wants to charge attack as much as possible to lower the cooldowns on her skills, so Arriet's boost to charge bar gain will assist with that. Arriet also has a Hostility Down EMP to increase Monika's chances of getting targeted.
Weapons
Harp of Westerly Winds: The harp from the Between Frost and Flame side story grants a 5% boost to debuff success rate to all allies when equipped as the main weapon, improving Arriet's chances of landing
EuphoriaAll allies gain
Mode Bar Cut BoostedCut to overdrive gauge is boosted
Duration: 3 turns.
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.. It also reduces enemy debuff resistance as a charge attack attack effect, though likely not as strong as Superstar's Soul Soloist.
Extended Mastery Perks
| Arriet | Stars: 9 | EMP: 45 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Debuff Resistance
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Overdrive Attack
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Overdrive Curbed
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Double Attack Rate
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Critical Hit
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ★★★ | ||||||||||||||||||||||||||||||
DEF
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Mode Bar Cut
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Earth Damage Down
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Hostility Down
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Lessen earth DMG for all allies |
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2017-09-04 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Arriet.
Priorities[edit]
Prioritise her Extended Mastery Support Skill first. Then take Critical, followed by DA and ATK (Overdrive). If you are using her with Korwa or Rosetta, Hostility Down helps ensure they take the hits.Resources
- Reddit Character Discussion (2017-10-16)
- Reddit Character Discussion (2018-06-26) (post-May 2018 Rebalance)












