Aqours Second-Years/Strategy

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Ratings

Aqours Second-Years 9.0This character's rating from GameWith out of 10 7.0This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 3This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.  

  • Role: Support/Healer
  • 35% DA on a 5/8 uptime attached to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , but only 5% TA.
  • Charge Attack can heal up to 2000 health when affected by Let's ShineCharge attack's healing specs are boosted
    .
  • Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
    Duration: 3 turns
    that lasts three turns, but only grants Hype once.
  • Support Skills work from the backline.

Overview

Like their fellow Aqours units, the Aqours Second-Years have been designed with beginner players in mind. They provide party-wide multiattack buffsa rarity in Waterand work as a secondary healer, plus a Dispel to get rid of Leviathan Omega's pesky RepelTaking less DMG and reflects attacks
Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
buff. Before their 5 uncap, however, they don't quite shine in anything.

Their 5 uncap gives them some more healing utility, with RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
and a 1-turn boosted C.A. healing cap. They also gain Bonus Effect on DodgeAll allies' hype will be boosted upon each dodge
where their boosted dodge rate previously did nothing, now granting HypeATK is boosted
to all allies for a turn.

Strengths

  • Brings a much-needed multiattack buff for beginner players.
  • All-purpose support, between buffs and healing. Buff removal is very useful against certain Fire enemies as well.
  • Sword proficiency and Human race allows them to fit into more party compositions at a later-mid level, when Ultima Weapons and Bahamut Weapons are available.

Weaknesses

  • Jack-of-all-trades that doesn't quite do quite enough damage, doesn't do quite enough healing, and has a long cooldown on their party-wide buffs.
  • 5 uncap doesn't give them quite enough: while they grant 20% Fire DMG LoweredFire DMG is lowered
    Strength: 20%Fire DEF Up. Not a Damage Cut.
    Reduces Fire damage taken on a multiplier
    separate from Damage Cuts.
    on C.A. and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    with their first skill, their C.A. healing cap is unchanged without Let's ShineCharge attack's healing specs are boosted
    and the HypeATK is boosted
    buff after a successful dodge only lasts one turn.
  • Require extremely specific set-ups to justify using them in later-game party compositions.

How to Play

  •  Omoiyo HitotsuninareAll allies gain 35% DA UpDouble attack rate is boosted
    Strength: 35%Duration: 5 turns
    and 5% TA UpTriple attack rate is boosted
    Strength: 5%Duration: 5 turns
    .
    At level 90:
    All allies also gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 5 turns
    .
    should be used from the start to grant multiattack buffs to the party and fill up charge bar faster.
  •  I Want to Shine!Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    .
    At level 95:
    Also gain Let's ShineCharge attack's healing specs are boosted
    Duration: 1 turn
    .
    should be used as needed, particularly when you need party healing.
  •  Full Speed Ahead! Aye Aye!Remove 1 buff from a foe.
    Gain Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
    Duration: 3 turns
    .
    At level 100:
    Also gain Bonus Effect on DodgeAll allies' hype will be boosted upon each dodge
    Duration: 3 turns
    (1 time).
    (All allies gain HypeATK is boosted
    Duration: 1 turn
    upon dodging.)
    can be used to try and avoid a big attack, or for the attack buff if it successfully lands.

Synergy

  • Doctor: The 1000 boost to healing with  NutrientsAll allies gain StrengthATK is greatly boosted based on how high HP is
    Strength: 45%-15%Duration: 3 turns
    and Recovery Cap Boosted (1000)Recovery cap is boosted
    Strength: 1000Duration: 3 turns
    .
    makes the Aqours' RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    much stronger. Doctor can also use the Sunshine Blade from their side story as a main weapon; with the dagger at 4, between the Sunshine Blade's C.A. effect and the Aqours' multiattack buff, MC can maintain the bonus Water damage effect from the Sunshine Blade's second skill.

Extended Mastery Perks

Aqours Second-Years Stars: 18 EMP: 171
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★☆☆ ☆☆☆ ★★☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ★☆☆ ☆☆☆ ★★☆ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithSupportSkill.pngBoost to Aqours members' ATK
☆☆☆ ★☆☆ ★★☆ ★★★ ★★★
Last update: 2018-09-14

Priorities[edit]

Start by picking Critical, followed by DA and Def. Then take either Extended mastery skill, HP or more Def as desired.

Resources

References

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